package lsystem.screen.gl3d; import com.jogamp.opengl.GL2; import com.jogamp.opengl.util.gl2.GLUT; import lsystem.screen.AbstractCanvas; import lsystem.screen.gl2d.Point2; public class DrawHelper { public static void placeCamera(GL2 gl, AbstractCanvas canvas) { gl.glRotatef(canvas.camera[4], 1f, 0f, 0f); gl.glRotatef(canvas.camera[3], 0f, 1f, 0f); gl.glRotatef(canvas.camera[5], 0f, 0f, 1f); } public static void drawAxes(GL2 gl, GLUT glut) { gl.glRasterPos3f(0f, 0f, 0f); gl.glColor3f(255f, 0f, 0f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(1f, 0f, 0f); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(0f, 1f, 0f); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(0f, 0f, 1f); gl.glColor3f(255f, 255f, 255f); for (int i = -20; i < 21; i++) { gl.glVertex3f(-20f, 0f, i); gl.glVertex3f(20f, 0f, i); gl.glVertex3f(i, 0, -20f); gl.glVertex3f(i, 0, 20f); } gl.glEnd(); gl.glRasterPos3f(1.1f, 0.0f, 0.0f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'X'); gl.glRasterPos3f(0.0f, 1.1f, 0.0f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Y'); // draw the y axis gl.glRasterPos3f(0.0f, 0.0f, 1.1f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); // draw the z axis } public static void drawRectangularPrism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) { gl.glPushMatrix(); gl.glBegin(GL2.GL_QUADS); gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); gl.glVertex3f(rightUpX, rightUpY, rightUpZ); gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); gl.glVertex3f(rightUpX, rightUpY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, rightUpY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); gl.glEnd(); gl.glPopMatrix(); } public static void drawDebugInformation(GL2 gl, GLUT glut, AbstractCanvas canvas) { gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1); gl.glColor3f(1f, 1f, 1f); glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2] + "\n yaw = " + canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]); } public static void drawStick(GL2 gl, Point2 origin, Point2 newOrigin) { gl.glBegin(GL2.GL_LINES); gl.glVertex2f(origin.getX(), origin.getY()); gl.glVertex2f(newOrigin.getX(), newOrigin.getY()); gl.glEnd(); } }