package lsystem.engine; public enum ElementProperties { DRAW('X'), NOTHING('Y'), ROTATION_X('x', (byte) 0), ROTATION_Y('y', (byte) 1), ROTATION_Z('z', (byte) 2); private final char ch4r; private final byte direction; ElementProperties(char x) { this(x, (byte) -1); } ElementProperties(char x, byte direction) { this.ch4r = x; this.direction = direction; } public char getChar() { return ch4r; } public byte getDirection() { return direction; } }