import os import config.constants import map.entity class Wall(map.entity.Entity): _character = "#" path_image = os.path.join(config.constants.BASE_DIR, "images", "wall.png") def __init__(self, x, y, image, image_alternative=None): super(Wall, self).__init__(x, y, image, image_alternative) def draw(self, surface): surface.blit(self.image, self.rect)