burritos/src/kernel/synch.rs

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use crate::utility::list::List;
use crate::kernel::thread::Thread;
use crate::simulator::interrupt::InterruptStatus::InterruptOff;
use crate::simulator::machine::Machine;
use std::cell::RefCell;
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use std::rc::Rc;
use super::scheduler::Scheduler;
use super::thread_manager::ThreadManager;
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/// Structure of a Semaphore used for synchronisation
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pub struct Semaphore {
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counter:i32,
waiting_queue:List<Rc<RefCell<Thread>>>,
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thread_manager: Rc<RefCell<ThreadManager>> // On s'assure que le tm vit plus longtemps que les semaphore avec le lifetime
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}
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impl<'t> Semaphore {
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/// Decrement the value, and wait if it becomes < 0. Checking the
/// value and decrementing must be done atomically, so we
/// need to disable interrupts before checking the value.
///
/// Note that thread_manager::thread_sleep assumes that interrupts are disabled
/// when it is called.
///
/// ### Parameters
/// - *current_thread* the current thread
/// - *machine* the machine where the threads are executed
pub fn p(&mut self, current_thread: Rc<RefCell<Thread>>, machine: &mut Machine){
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let old_status = machine.interrupt.set_status(InterruptOff);
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self.counter -= 1;
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if self.counter < 0 {
self.waiting_queue.push(Rc::clone(&current_thread));
self.thread_manager.borrow_mut().thread_sleep(current_thread);
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}
machine.interrupt.set_status(old_status);
}
/// Increment semaphore value, waking up a waiting thread if any.
/// As with P(), this operation must be atomic, so we need to disable
/// interrupts.
///
/// scheduler::ready_to_run() assumes that interrupts
/// are disabled when it is called.
///
/// ### Parameters
/// - **machine** the machine where the threads are executed
/// - **scheduler** the scheduler which determine which thread to execute
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pub fn v(&mut self, machine: &mut Machine, scheduler: &mut Scheduler){
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let old_status = machine.interrupt.set_status(InterruptOff);
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self.counter -= 1;
if self.waiting_queue.peek() != None {
scheduler.ready_to_run(self.waiting_queue.pop().unwrap());
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}
machine.interrupt.set_status(old_status);
}
}
/// Lock used for synchronisation, can be interpreted has a Semaphore with a
/// counter of 1
/// It's used for critical parts
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pub struct Lock{
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owner: Rc<RefCell<Thread>>,
waiting_queue:List<Rc<RefCell<Thread>>>,
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thread_manager: Rc<RefCell<ThreadManager>>,
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free: bool
}
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impl Lock {
/// Wait until the lock become free. Checking the
/// state of the lock (free or busy) and modify it must be done
/// atomically, so we need to disable interrupts before checking
/// the value of free.
///
/// Note that thread_manager::thread_seep assumes that interrupts are disabled
/// when it is called.
///
/// ### Parameters
/// - **current_thread** the current thread
/// - **machine** the machine where the threads are executed
pub fn acquire(&mut self, current_thread: Rc<RefCell<Thread>>, machine: &mut Machine) {
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let old_status = machine.interrupt.set_status(InterruptOff);
if self.free {
self.free = false;
self.owner = current_thread;
} else {
self.waiting_queue.push(Rc::clone(&current_thread));
self.thread_manager.borrow_mut().thread_sleep(current_thread);
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}
machine.interrupt.set_status(old_status);
}
/// Wake up a waiter if necessary, or release it if no thread is waiting.
/// We check that the lock is held by the g_current_thread.
/// As with Acquire, this operation must be atomic, so we need to disable
/// interrupts. scheduler::ready_to_run() assumes that threads
/// are disabled when it is called.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
pub fn release(&mut self, machine: &mut Machine, scheduler: &mut Scheduler, current_thread: Rc<RefCell<Thread>>) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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if self.held_by_current_thread(current_thread) {
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if self.waiting_queue.peek() != None {
self.owner = self.waiting_queue.pop().unwrap();
scheduler.ready_to_run(Rc::clone(&self.owner));
} else {
self.free = true;
}
}
machine.interrupt.set_status(old_status);
}
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pub fn held_by_current_thread(&mut self, current_thread: Rc<RefCell<Thread>>) -> bool {
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Rc::ptr_eq(&self.owner, &current_thread)
}
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}
/// Structure of a condition used for synchronisation
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pub struct Condition{
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waiting_queue:List<Rc<RefCell<Thread>>>,
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thread_manager: Rc<RefCell<ThreadManager>>,
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}
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impl Condition {
/// Block the calling thread (put it in the wait queue).
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **current_thread** the current thread
/// - **machine** the machine where threads are executed
pub fn wait(&mut self, current_thread: Rc<RefCell<Thread>>, machine: &mut Machine) {
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let old_status = machine.interrupt.set_status(InterruptOff);
self.waiting_queue.push(Rc::clone(&current_thread));
self.thread_manager.borrow_mut().thread_sleep(current_thread);
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machine.interrupt.set_status(old_status);
}
/// Wake up the first thread of the wait queue (if any).
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
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pub fn signal(&mut self, machine: &mut Machine, scheduler: &mut Scheduler) {
let old_status = machine.interrupt.set_status(InterruptOff);
if self.waiting_queue.peek() != None {
scheduler.ready_to_run(self.waiting_queue.pop().unwrap());
}
machine.interrupt.set_status(old_status);
}
/// Wake up all threads waiting in the waitqueue of the condition
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
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pub fn broadcast(&mut self, machine: &mut Machine, scheduler: &mut Scheduler) {
let old_status = machine.interrupt.set_status(InterruptOff);
while self.waiting_queue.peek() != None {
scheduler.ready_to_run(self.waiting_queue.pop().unwrap());
}
machine.interrupt.set_status(old_status);
}
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}