2023-02-28 14:43:40 +01:00
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use super::process::Process;
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use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS}, utility::system::ObjectType};
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struct SimulatorContext {
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// todo
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}
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struct ThreadContext {
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pub int_registers: [i64; NUM_INT_REGS],
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pub float_registers: [i64; NUM_FP_REGS],
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pc: i64,
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}
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pub struct Thread {
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name: String,
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process: Option<Process>,
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simulation_context: SimulatorContext,
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thread_context: ThreadContext,
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stack_pointer: i32,
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object_type: ObjectType
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}
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impl Thread {
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pub fn new(name: String) -> Self {
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Self {
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name,
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process: None,
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simulation_context: SimulatorContext { },
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thread_context: ThreadContext {
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int_registers: [0; NUM_INT_REGS],
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float_registers: [0; NUM_FP_REGS],
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pc: 0
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},
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stack_pointer: 0,
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object_type: ObjectType::THREAD_TYPE
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}
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}
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/// Start a thread, attaching it to a process
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pub fn start(&self, owner: &Process, func: i64, arg: i64) -> i32 {
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todo!();
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}
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/// Wait for another thread to finish its execution
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pub fn join(&self, id_thread: &Thread) {
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todo!();
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}
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/// Relinquish the CPU if any other thread is runnable.
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///
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/// Cannot use yield as a function name -> reserved name in rust
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pub fn t_yield(&self) {
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todo!();
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}
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/// Put the thread to sleep and relinquish the processor
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pub fn sleep(&self) {
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todo!();
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}
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/// Finish the execution of the thread and prepare its deallocation
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pub fn finish(&self) {
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todo!();
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}
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/// Check if a thread has overflowed its stack
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pub fn check_overflow(&self) {
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todo!();
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}
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pub fn init_simulator_context(&self, initial_pc_reg: i64, initial_sp: i64, arg: i64) {
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todo!();
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}
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pub fn save_processor_state(&self) {
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todo!();
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}
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pub fn restore_processor_state(&self) {
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todo!();
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}
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pub fn save_simulator_state(&self) {
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todo!();
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}
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pub fn restore_simulator_state(&self) {
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todo!();
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}
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pub fn get_name(&self) -> String {
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self.name.clone()
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}
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}
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