Add thread save and restore processor context
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0c3af96b78
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@ -1,3 +1,5 @@
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use std::cell::RefCell;
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use crate::simulator::machine::Machine;
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use super::thread_manager::ThreadManager;
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@ -14,7 +16,7 @@ use super::thread_manager::ThreadManager;
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/// - The scheduler which acts upon these threads
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#[derive(PartialEq)]
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pub struct System<'a> {
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g_machine: Machine,
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g_machine: RefCell<Machine>,
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thread_manager: ThreadManager<'a>
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}
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@ -23,7 +25,7 @@ impl<'a> System<'a> {
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/// System constructor
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pub fn new(machine: Machine) -> System<'a> {
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Self {
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g_machine: machine,
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g_machine: RefCell::new(machine),
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thread_manager: ThreadManager::new()
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}
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}
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@ -37,14 +39,14 @@ impl<'a> System<'a> {
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/// Returns the Machine
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///
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/// Useful to access RAM, devices, ...
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pub fn get_g_machine(&mut self) -> &mut Machine {
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&mut self.g_machine
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pub fn get_g_machine(&self) -> &RefCell<Machine> {
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&self.g_machine
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}
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// Setters
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/// Assign a machine to the system
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pub fn set_g_machine(&mut self, machine: Machine) {
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pub fn set_g_machine(&mut self, machine: RefCell<Machine>) {
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self.g_machine = machine
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}
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@ -1,13 +1,12 @@
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use super::{process::Process, system::ObjectType};
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use super::{process::Process, system::ObjectType, thread_manager::SIMULATORSTACKSIZE};
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use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS, STACK_REG}};
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const SIMULATORSTACKSIZE: usize = 32 * 1024;
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const STACK_FENCEPOST: u32 = 0xdeadbeef;
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#[derive(PartialEq)]
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struct ThreadContext {
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pub struct ThreadContext {
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pub int_registers: [i64; NUM_INT_REGS],
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pub float_registers: [i64; NUM_FP_REGS],
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pub float_registers: [f32; NUM_FP_REGS],
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pc: i64,
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}
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@ -16,8 +15,8 @@ pub struct Thread {
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name: String,
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pub process: Option<Process>,
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// simulation_context: UContextT,
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thread_context: ThreadContext,
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stack_pointer: i32,
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pub thread_context: ThreadContext,
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pub stack_pointer: i32,
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object_type: ObjectType
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}
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@ -31,7 +30,7 @@ impl Thread {
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// simulation_context: UContextT::new(),
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thread_context: ThreadContext {
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int_registers: [0; NUM_INT_REGS],
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float_registers: [0; NUM_FP_REGS],
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float_registers: [0f32; NUM_FP_REGS],
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pc: 0
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},
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stack_pointer: 0,
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@ -59,28 +58,19 @@ impl Thread {
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// self.simulation_context.stackBottom = base_stack_addr.to_vec();
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// self.simulation_context.stackBottom[0] = STACK_FENCEPOST;
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}
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/// Put the thread to sleep and relinquish the processor
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pub fn sleep(&self) {
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todo!();
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}
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/// Finish the execution of the thread and prepare its deallocation
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pub fn finish(&self) {
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todo!();
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}
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/// Check if a thread has overflowed its stack
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///
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/// This assertion doesn't catch all stack overflow conditions and your program may still crash because of an overflow.
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///
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pub fn check_overflow(&self) {
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todo!();
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// if self.simulator_context.stackBottom != STACK_FENCEPOST {
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// panic!("thread {} has overflowed", self.get_name())
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// }
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}
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pub fn save_processor_state(&self) {
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todo!();
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}
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pub fn restore_processor_state(&self) {
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todo!();
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pub fn sleep(&self) {
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unreachable!("Has been moved to thread manager");
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}
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pub fn save_simulator_state(&self) {
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@ -1,10 +1,10 @@
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use std::{rc::Rc, cell::Cell};
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use std::{rc::Rc, cell::{Cell, RefCell, RefMut, Ref}};
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use crate::utility::list::List;
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use crate::{utility::list::List, simulator::machine::{NUM_INT_REGS, NUM_FP_REGS}};
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use super::{scheduler::Scheduler, thread::Thread, system::System, mgerror::ErrorCode, process::Process};
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const SIMULATORSTACKSIZE: usize = 32 * 1024;
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pub const SIMULATORSTACKSIZE: usize = 32 * 1024;
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#[derive(PartialEq)]
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pub struct ThreadManager<'a> {
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@ -44,17 +44,54 @@ impl<'a> ThreadManager<'a> {
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/// Wait for another thread to finish its execution
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pub fn thread_join(&mut self, id_thread: Rc<Thread>) {
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while self.get_g_alive().contains(&Rc::clone(&id_thread)) {
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self.thread_yield();
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self.thread_yield(Rc::clone(&id_thread));
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}
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}
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/// Relinquish the CPU if any other thread is runnable.
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///
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/// Cannot use yield as a function name -> reserved name in rust
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pub fn thread_yield(&mut self) {
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pub fn thread_yield(&mut self, thread: Rc<Thread>) {
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todo!();
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}
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/// Put the thread to sleep and relinquish the processor
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pub fn thread_sleep(&mut self, thread: Rc<Thread>) {
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todo!();
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}
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/// Finish the execution of the thread and prepare its deallocation
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pub fn thread_finish(&self, thread: Rc<Thread>) {
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todo!();
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}
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pub fn thread_save_processor_state(&mut self, thread: Rc<RefCell<Thread>>) {
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if let Some(system) = self.system.get() {
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let mut t: RefMut<_> = thread.borrow_mut();
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for i in 0..NUM_INT_REGS {
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t.thread_context.int_registers[i] = system.get_g_machine().borrow().read_int_register(i);
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}
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for i in 0..NUM_FP_REGS {
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t.thread_context.float_registers[i] = system.get_g_machine().borrow().read_fp_register(i);
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}
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} else {
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unreachable!("System is None")
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}
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}
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pub fn thread_restore_processor_state(&self, thread: Rc<RefCell<Thread>>) {
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if let Some(system) = self.system.get() {
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let t: Ref<_> = thread.borrow();
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for i in 0..NUM_INT_REGS {
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let machine = system.get_g_machine();
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let mut machine = machine.borrow_mut();
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machine.write_int_register(i, t.thread_context.int_registers[i]);
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}
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} else {
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unreachable!("System is None")
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}
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}
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/// Currently running thread
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pub fn get_g_current_thread(&mut self) -> &mut Option<Thread> {
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&mut self.g_current_thread
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@ -1,5 +1,5 @@
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// use std::mem::MaybeUninit;
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use std::mem::MaybeUninit;
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/// Safe wrapper for ucontext_t struct of linux-gnu libc
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///
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@ -12,10 +12,11 @@
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pub struct UContextT {
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#[cfg(not(target_os = "windows"))] // struct non disponible sur la libc sur windows
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pub buf: libc::ucontext_t,
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pub stackBottom: Vec<i8>
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pub stack_bottom: Vec<i8>
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}
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#[cfg(not(target_os = "windows"))]
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#[allow(unused)] // Temporary as we currently doesn't use this structure (this structure may disapear in a near future)
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impl UContextT {
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pub fn new() -> Self {
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@ -23,7 +24,7 @@ impl UContextT {
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unsafe { libc::getcontext(context.as_mut_ptr()) };
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Self {
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buf: unsafe { context.assume_init() },
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stackBottom: Vec::default(),
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stack_bottom: Vec::default(),
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}
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}
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@ -2,7 +2,6 @@ use std::{ops::{Add, Sub}, io::Write};
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use crate::simulator::print;
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use super::{decode::{Instruction, decode}};
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use super::{decode::{Instruction, decode}, interrupt::Interrupt};
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use super::global::*;
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use std::fs::File;
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@ -74,15 +73,10 @@ pub struct Machine {
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pub sp: usize,
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pub int_reg : Register<i64>,
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pub fp_reg : Register<f32>,
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<<<<<<< HEAD
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pub main_memory : Vec<u8>,
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pub shiftmask : [u64 ; 64],
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pub registers_trace : String // for tests
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=======
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pub main_memory : [u8 ; MEM_SIZE],
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pub shiftmask : [u64 ; 64],
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pub interrupt: Interrupt,
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>>>>>>> 8c6ef4e (Implemente finish (not finished yet), fix ucontext for windows)
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pub registers_trace : String, // for tests
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pub interrupt: Interrupt
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// futur taille à calculer int memSize = g_cfg->NumPhysPages * g_cfg->PageSize;
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//creer une struct cfg(configuration) qui s'initialise avec valeur dans un fichier cfg
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}
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@ -105,21 +99,14 @@ impl Machine {
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sp: 0,
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int_reg : Register::<i64>::init(),
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fp_reg : Register::<f32>::init(),
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<<<<<<< HEAD
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main_memory : vec![0; MEM_SIZE],
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main_memory : [0; MEM_SIZE],
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shiftmask,
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interrupt: Interrupt::new(),
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registers_trace : String::from("")
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};
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ret.int_reg.set_reg(10, -1);
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ret
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=======
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main_memory : [0 ; MEM_SIZE],
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shiftmask,
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interrupt: Interrupt::new()
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}
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>>>>>>> 8c6ef4e (Implemente finish (not finished yet), fix ucontext for windows)
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ret
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}
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/// Read from main memory of the machine
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@ -690,6 +677,21 @@ impl Machine {
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println!();
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}
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pub fn read_int_register(&self, index: usize) -> i64 {
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self.int_reg.get_reg(index)
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}
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pub fn read_fp_register(&self, index: usize) -> f32 {
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self.fp_reg.get_reg(index)
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}
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pub fn write_int_register(&mut self, index: usize, value: i64) {
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self.int_reg.set_reg(index, value);
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}
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pub fn write_fp_register(&mut self, index: usize, value: f32) {
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self.fp_reg.set_reg(index, value);
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}
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}
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#[cfg(test)]
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