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@ -119,6 +119,9 @@ pub struct ThreadManager {
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obj_addrs: ObjAddr,
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/// If true, enables debug mode
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debug: bool,
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/// Temporary field, to be removed when virtual memory will be available to use.
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///
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/// A value to know where the next starting thread should have its stack pointer
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sp_max: u64,
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}
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@ -136,19 +139,19 @@ impl ThreadManager {
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}
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}
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/// Mark a thread as aready, but not necessarily running yet.
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/// Mark `thread` as ready, but not necessarily running yet.
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///
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/// Put it in the ready list, for later scheduling onto the CPU.
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///
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/// ## Pamameter
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///
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/// **thread** is the thread to be put on the read list
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/// **thread** is the thread to be put on the ready list
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pub fn ready_to_run(&mut self, thread: ThreadRef) {
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self.ready_list.push(thread);
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}
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/// Return the next thread to be scheduled onto the CPU.
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/// If there are no ready threads, return Option::None
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/// If there are no ready threads, return `Option::None`
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///
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/// Thread is removed from the ready list.
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///
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@ -157,12 +160,12 @@ impl ThreadManager {
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self.ready_list.pop()
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}
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/// Dispatch the CPU to next_thread. Save the state of the old thread
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/// Dispatch the CPU to `next_thread`. Save the state of the old thread
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/// and load the state of the new thread.
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///
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/// We assume the state of the previously running thread has already been changed from running to blocked or ready.
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///
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/// Global variable g_current_thread become next_thread
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/// Variable `g_current_thread` become next_thread
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///
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/// ## Parameter
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///
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@ -187,6 +190,14 @@ impl ThreadManager {
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}
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/// Start a thread, attaching it to a process
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///
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/// ## Parameter
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///
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/// **thread** thread to start
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/// **owner** process owner of thread (after the execution of this method)
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/// **func_pc** pc the thread
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/// **sp_loc** stack pointer of the thread, to remove (or move) when mmu will be completed
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/// **argument** value to be place on register[10]
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pub fn start_thread(&mut self, thread: ThreadRef, owner: Rc<RefCell<Process>>, func_pc: u64, sp_loc: u64, argument: i64) {
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self.debug(format!("starting thread \"{}\"", thread.borrow().get_name()));
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@ -201,6 +212,11 @@ impl ThreadManager {
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}
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/// Wait for another thread to finish its execution
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///
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/// If the thread you want to wait doesn't exist (isn't alive), execution will resume.
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/// Otherwise, CPU is dispatch to next alive thread if any.
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///
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/// When the thread you want to join finish, it place the waiting thread (self) in ready list
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pub fn thread_join(&mut self, machine: &mut Machine, waiter: ThreadRef, waiting_for: ThreadRef) {
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let waiting_for = Rc::clone(&waiting_for);
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if self.get_g_alive().contains(&waiting_for) {
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@ -211,10 +227,19 @@ impl ThreadManager {
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/// Relinquish the CPU if any other thread is runnable.
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///
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/// Cannot use yield as a function name -> reserved name in rust
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/// If so, put the current thread at the end of the ready list, so it'll be re-scheduled in the future.
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///
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/// **Returns** immediately if there's no other thread ready or return when the current thread has been switched.
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///
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/// Interruptions are disabled during the process, so all the process of looking for a next thread and switching to it is atomic,
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/// and is place at its old status at the end of the method.
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///
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/// Cannot use `yield` as a function name -> reserved name in rust
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///
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/// ## Parameters
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///
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/// **machine** RISC-V simulator
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/// **thread** current thread to be relinquish
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/// **is_ready** true if **thread** should be readded to ready_to_run list, false otherwise. Typically false when joining per example
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pub fn thread_yield(&mut self, machine: &mut Machine, thread: ThreadRef, is_ready: bool) {
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let old_status = machine.interrupt.set_status(crate::simulator::interrupt::InterruptStatus::InterruptOff);
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@ -231,7 +256,16 @@ impl ThreadManager {
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machine.interrupt.set_status(old_status);
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}
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/// Put the thread to sleep and relinquish the processor
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/// Put the thread to sleep and relinquish the processor because the current thread is blocked (Semaphore, Lock, Condition) or because it finished its execution
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///
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/// Another thread will eventually wake it up and put it back to ready list after it has been unblocked.
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///
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/// Behavior now: At the moment, disk isn't fully develop and not integrated to burritos, so if there's no ready thread, then we stop the OS.
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///
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/// Behaviour in the future: If there are no threads on the ready list, that means there is no thread to run,
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/// we assume this is because at least one thread is waiting for I/O [`interrupt`](crate::simulator::interrupt::Interrupt) (the only reason a new thread can become ready at this point).
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///
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/// We also assume interruption are already disabled, becuase it's called from a synchronization routine for interrupt should be disabled.
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pub fn thread_sleep(&mut self, machine: &mut Machine, thread: ThreadRef) {
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debug_assert_eq!(Option::Some(Rc::clone(&thread)), self.g_current_thread);
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debug_assert_eq!(machine.interrupt.get_status(), InterruptStatus::InterruptOff);
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@ -252,6 +286,12 @@ impl ThreadManager {
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}
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/// Finish the execution of the thread and prepare its deallocation
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///
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/// Called by the thread itself when it finish its execution ([`Exit`](super::exception::SC_EXIT) exception).
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///
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/// We remove the thread from the alive list, and rustc deallocate the thread itself(behaviour different than Nachos)
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///
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/// Interruption are disabled to assume atomicity.
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pub fn thread_finish(&mut self, machine: &mut Machine, thread: ThreadRef, exit_code: i64) {
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let old_status = machine.interrupt.set_status(InterruptStatus::InterruptOff);
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assert!(self.g_alive.remove(Rc::clone(&thread)));
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@ -265,6 +305,8 @@ impl ThreadManager {
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}
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/// Save the CPU state of a user program on a context switch.
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///
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/// Save PC and registers
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pub fn thread_save_processor_state(&mut self, machine: &mut Machine, thread: ThreadRef) {
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let mut t = thread.borrow_mut();
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for i in 0..NUM_INT_REGS {
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@ -277,6 +319,8 @@ impl ThreadManager {
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}
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/// Restore the CPU state of a user program on a context switch.
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///
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/// Restore PC and registers
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pub fn thread_restore_processor_state(&self, machine: &mut Machine, thread: ThreadRef) {
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let t: Ref<_> = thread.borrow();
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for i in 0..NUM_INT_REGS {
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@ -371,7 +415,9 @@ impl ThreadManager {
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Ok(MachineOk::Ok)
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}
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/// Wake up a waiter if necessary, or release it if no thread is waiting.
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/// Release lock hold by current thread and wake up a waiter if necessary, placing it on ready list, this thread now hold the lock.
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///
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/// If no thread is waiting for the lock, the lock is released
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pub fn lock_release(&mut self, id: i32, machine: &mut Machine) -> Result<MachineOk, MachineError> {
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let old_status = machine.interrupt.set_status(InterruptStatus::InterruptOff);
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let current_thread = match self.get_g_current_thread() {
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@ -402,12 +448,12 @@ impl ThreadManager {
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Ok(MachineOk::Ok)
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}
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/// Currently running thread
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/// Return currently running thread
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pub fn get_g_current_thread(&mut self) -> &Option<ThreadRef> {
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&self.g_current_thread
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}
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/// List of alive threads
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/// Return list of alive threads
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pub fn get_g_alive(&mut self) -> &mut List<ThreadRef> {
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&mut self.g_alive
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}
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