🎨 Exported get_new_thread macro out of thread mod
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@ -3,6 +3,15 @@ use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS, STACK_REG}};
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const STACK_FENCEPOST: u32 = 0xdeadbeef;
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const STACK_FENCEPOST: u32 = 0xdeadbeef;
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/// Polymorphic macro to get thread without passing a name by default
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#[macro_export]
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macro_rules! get_new_thread {
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() => { Thread::new(DEFAULT_THREAD_NAME) };
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($a:literal) => {
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Thread::new(&$a.to_string())
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};
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}
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#[derive(PartialEq, Debug)]
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#[derive(PartialEq, Debug)]
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pub struct ThreadContext {
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pub struct ThreadContext {
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pub int_registers: [i64; NUM_INT_REGS],
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pub int_registers: [i64; NUM_INT_REGS],
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@ -102,14 +111,6 @@ mod test {
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use super::{Thread, ThreadContext, NUM_INT_REGS, NUM_FP_REGS, ObjectType};
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use super::{Thread, ThreadContext, NUM_INT_REGS, NUM_FP_REGS, ObjectType};
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const DEFAULT_THREAD_NAME: &str = "test_thread";
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const DEFAULT_THREAD_NAME: &str = "test_thread";
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/// Polymorphic macro to get thread without passing a name by default
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macro_rules! get_new_thread {
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() => { Thread::new(DEFAULT_THREAD_NAME) };
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($a:literal) => {
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Thread::new(&$a.to_string())
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};
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}
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/// This macro allows for getting a Thread for which we've ensured proper initial state
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/// This macro allows for getting a Thread for which we've ensured proper initial state
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/// in case a commit further down the line changes the initial state of threads generated
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/// in case a commit further down the line changes the initial state of threads generated
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/// from Thread::new
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/// from Thread::new
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