Files
burritos/src/simulator/register.rs
François Autin 7ed53261a0 📝 Documentation updates
2023-03-24 19:02:50 +01:00

53 lines
1.2 KiB
Rust

//! # Register
//!
//! This mod contains the definition of the Register structs
//! for use within the Machine module.
use crate::simulator::machine::{NUM_FP_REGS, NUM_INT_REGS};
use std::ops::{Add, Sub};
pub trait RegisterNum: Add<Output=Self> + Sub<Output=Self> + PartialEq + Copy {}
impl RegisterNum for i64 {}
impl RegisterNum for f32 {}
/// Machine register array
#[derive(PartialEq)]
pub struct Register<U: RegisterNum> {
/// 32 available registers of type U
register: [U; 32]
}
impl<U: RegisterNum> Register<U> {
/// Returns the current value held in register *position*
pub fn get_reg(&self, position: u8) -> U {
self.register[position as usize]
}
/// Set value of register *position* to *value*
///
/// Checking against trying to set a new value to the 0th register
/// as its value is NOT supposed to change
pub fn set_reg(&mut self, position: u8, value: U) {
if position != 0 { self.register[position as usize] = value; }
}
}
impl Register<i64> {
/// i64 register constructor
pub fn init() -> Register<i64> {
Register {
register: [0i64; NUM_INT_REGS]
}
}
}
impl Register<f32> {
/// f32 register constructor
pub fn init() -> Register<f32> {
Register {
register: [0f32; NUM_FP_REGS]
}
}
}