61 lines
1.3 KiB
Rust
61 lines
1.3 KiB
Rust
use crate::simulator::machine::Machine;
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use super::thread_manager::ThreadManager;
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/// # System
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///
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/// This structure represents the state of the threads running on the operating system.
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/// It contains references to the following:
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///
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/// - The simulated machine
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/// - The current running thread
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/// - The list of active threads
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/// - The thread to be destroyed next
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/// - The scheduler which acts upon these threads
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#[derive(PartialEq)]
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pub struct System<'a> {
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g_machine: Machine,
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thread_manager: ThreadManager<'a>
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}
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impl<'a> System<'a> {
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/// System constructor
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pub fn new(machine: Machine) -> System<'a> {
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Self {
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g_machine: machine,
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thread_manager: ThreadManager::new()
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}
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}
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pub fn freeze(&'a mut self) {
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self.thread_manager.system.set(Option::Some(self));
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}
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// GETTERS
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/// Returns the Machine
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///
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/// Useful to access RAM, devices, ...
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pub fn get_g_machine(&mut self) -> &mut Machine {
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&mut self.g_machine
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}
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// Setters
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/// Assign a machine to the system
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pub fn set_g_machine(&mut self, machine: Machine) {
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self.g_machine = machine
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}
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}
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#[derive(PartialEq)]
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pub enum ObjectType {
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SemaphoreType,
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LockType,
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ConditionType,
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FileType,
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ThreadType,
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InvalidType
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} |