burritos/src/kernel/thread.rs

188 lines
5.7 KiB
Rust

use std::{sync::Arc};
use super::{process::Process, mgerror::ErrorCode, system::{ObjectType, G_ALIVE, G_SCHEDULER}, ucontext::UContextT};
use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS, STACK_REG}, kernel::system::{G_MACHINE, G_THREAD_TO_BE_DESTROYED}};
const SIMULATORSTACKSIZE: usize = 32 * 1024;
const STACK_FENCEPOST: u32 = 0xdeadbeef;
#[derive(PartialEq)]
struct ThreadContext {
pub int_registers: [i64; NUM_INT_REGS],
pub float_registers: [i64; NUM_FP_REGS],
pc: i64,
}
#[derive(PartialEq)]
pub struct Thread {
name: String,
process: Option<Process>,
// simulation_context: UContextT,
thread_context: ThreadContext,
stack_pointer: i32,
object_type: ObjectType
}
impl Thread {
pub fn new(name: String) -> Self {
Self {
name,
process: None,
// simulation_context: UContextT::new(),
thread_context: ThreadContext {
int_registers: [0; NUM_INT_REGS],
float_registers: [0; NUM_FP_REGS],
pc: 0
},
stack_pointer: 0,
object_type: ObjectType::ThreadType
}
}
/// Start a thread, attaching it to a process
pub fn start(mut self, owner: Process, func: i64, arg: i64) -> Result<(), ErrorCode> {
self.process = Option::Some(owner);
let ptr = 0; // todo addrspace
self.init_thread_context(func, ptr, arg);
let base_stack_addr: [i8; SIMULATORSTACKSIZE] = [0; SIMULATORSTACKSIZE]; // todo AllocBoundedArray
self.init_simulator_context(base_stack_addr);
self.process.as_mut().unwrap().num_thread += 1;
match G_ALIVE.write() {
Ok(mut alive) => {
let this = Arc::new(self);
alive.push(Arc::clone(&this));
match G_SCHEDULER.write() {
Ok(mut scheduler) => {
scheduler.ready_to_run(Arc::clone(&this));
},
Err(err) => {
panic!("RwLock poisonned, {}", err);
}
}
},
Err(err) => {
panic!("RwLock poisonned, {}", err);
}
}
Result::Ok(())
}
fn init_thread_context(&mut self, initial_pc_reg: i64, initial_sp: i64, arg: i64) {
self.thread_context.pc = initial_pc_reg;
self.thread_context.int_registers[10] = arg;
self.thread_context.int_registers[STACK_REG] = initial_sp;
}
fn init_simulator_context(&self, base_stack_addr: [i8; SIMULATORSTACKSIZE]) {
// let res = self.simulation_context.get_context();
// if res != 0 {
// panic!("getcontext returns non-zero value {}", res);
// }
// self.simulation_context.buf.uc_stack.ss_sp = base_stack_addr;
// self.simulation_context.buf.uc_stack.ss_size = base_stack_addr.len();
// self.simulation_context.buf.uc_stack.ss_flags = 0;
// self.simulation_context.buf.uc_link = UContextT::new().buf;
// self.simulation_context.make_context(start_thread_execution, 0);
// self.simulation_context.stackBottom = base_stack_addr.to_vec();
// self.simulation_context.stackBottom[0] = STACK_FENCEPOST;
}
/// Wait for another thread to finish its execution
pub fn join(&self, id_thread: Arc<Thread>) {
match G_ALIVE.write() {
Ok(alive) => {
while alive.contains(&Arc::clone(&id_thread)) {
self.t_yield();
}
},
Err(err) => {
panic!("RwLock poisonned, {}", err)
}
}
}
/// Relinquish the CPU if any other thread is runnable.
///
/// Cannot use yield as a function name -> reserved name in rust
pub fn t_yield(&self) {
todo!();
}
/// Put the thread to sleep and relinquish the processor
pub fn sleep(&self) {
todo!();
}
/// Finish the execution of the thread and prepare its deallocation
pub fn finish(mut self) {
match G_MACHINE.write() {
Ok(mut machine) => {
let old_status = machine.interrupt.set_status(crate::simulator::interrupt::InterruptStatus::InterruptOff);
match G_ALIVE.write() {
Ok(alive) => {
// todo alive.remove(T) à implémenter dans List
},
Err(err) => {
panic!("RwLock is poisoned: {}", err);
}
}
match G_THREAD_TO_BE_DESTROYED.write() {
Ok(mut thread_to_be_destroyed) => {
thread_to_be_destroyed.replace(self);
},
Err(err) => {
panic!("RwLock is poisoned: {}", err);
}
}
// self.sleep();
machine.interrupt.set_status(old_status);
},
Err(err) => {
panic!("RwLock is poisoned: {}", err);
}
}
todo!();
}
/// Check if a thread has overflowed its stack
pub fn check_overflow(&self) {
todo!();
}
pub fn save_processor_state(&self) {
todo!();
}
pub fn restore_processor_state(&self) {
todo!();
}
pub fn save_simulator_state(&self) {
todo!();
}
pub fn restore_simulator_state(&self) {
todo!();
}
pub fn get_name(&self) -> String {
self.name.clone()
}
}
impl Drop for Thread {
fn drop(&mut self) {
self.object_type = ObjectType::InvalidType;
todo!();
}
}
fn start_thread_execution() {
}