Change h to square h when generating bandwith
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@ -28,7 +28,7 @@ public class User {
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double random = this.random.nextDouble();
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double random = this.random.nextDouble();
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for(int x = 0; x < bandwidthTable.length; x++) {
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for(int x = 0; x < bandwidthTable.length; x++) {
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double h = 1 * Math.sqrt(-2 * Math.log(1 - random));
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double h = 1 * Math.sqrt(-2 * Math.log(1 - random));
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double gain = h * Math.pow(10, random * 1/10) * Math.pow(1 / this.distance, 3.5);
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double gain = h * h * Math.pow(10, random * 1/10) * Math.pow(1 / this.distance, 3.5);
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double spectralEfficiency = (20 * gain) / (15000 * (3.9*Math.pow(10, -21)));
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double spectralEfficiency = (20 * gain) / (15000 * (3.9*Math.pow(10, -21)));
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double mkn = Math.log(1 + spectralEfficiency) / Math.log(2);
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double mkn = Math.log(1 + spectralEfficiency) / Math.log(2);
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this.bandwidthTable[x][y] = mkn;
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this.bandwidthTable[x][y] = mkn;
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