turn-based-strategy-game/livraison/doc/server/allclasses-index.html

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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
</div>
<div id="all-classes-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interfaces</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Classes</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Classes</button><button id="all-classes-table-tab5" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab5', 2)" class="table-tab">Exceptions</button></div>
<div id="all-classes-table.tabpanel" role="tabpanel">
<div class="summary-table two-column-summary" aria-labelledby="all-classes-table-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/AbstractAction.html" title="class in fr.lnl.game.server.games.action">AbstractAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/AbstractBox.html" title="class in fr.lnl.game.server.games.grid.elements">AbstractBox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">AbstractBox is instantiable (not an abstract class), but when it's the case, instance doesn't represent anything,
it's only to see if there is a lock on this position or not</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/build/AbstractGridFactoryBuilder.html" title="class in fr.lnl.game.server.games.grid.build">AbstractGridFactoryBuilder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/listener/AbstractModelListening.html" title="class in fr.lnl.game.server.listener">AbstractModelListening</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/player/AbstractPlayer.html" title="class in fr.lnl.game.server.games.player">AbstractPlayer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/action/Action.html" title="interface in fr.lnl.game.server.games.action">Action</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/Bomb.html" title="class in fr.lnl.game.server.games.grid.elements">Bomb</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Bomb are elements which explode when someone walks on it or after a countdown, the explosion area is on multiple cases</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/grid/elements/Box.html" title="interface in fr.lnl.game.server.games.grid.elements">Box</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="server/fr/lnl/game/server/games/player/ClassPlayer.html" title="enum class in fr.lnl.game.server.games.player">ClassPlayer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">ClassPlayer contains all data about the cost of an action or the cost of a damage</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/player/ComputerPlayer.html" title="class in fr.lnl.game.server.games.player">ComputerPlayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Super class of all Computer players</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/grid/elements/CountdownBox.html" title="interface in fr.lnl.game.server.games.grid.elements">CountdownBox</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A box implemented by CountdownBox is a box which do an action a certain time after being placed</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="server/fr/lnl/game/server/utils/CrashException.html" title="class in fr.lnl.game.server.utils">CrashException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Represent an unrecoverable error in the program, force program to stop</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/DeployShield.html" title="class in fr.lnl.game.server.games.action">DeployShield</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used when a player want to protect himself from taking damage (shield state is reset to false at next player turn)</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/action/Direction.html" title="interface in fr.lnl.game.server.games.action">Direction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="server/fr/lnl/game/server/games/action/Direction4Axis.html" title="enum class in fr.lnl.game.server.games.action">Direction4Axis</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Enum used to chose where to move, shot, etc.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="server/fr/lnl/game/server/games/action/Direction8Axis.html" title="enum class in fr.lnl.game.server.games.action">Direction8Axis</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/DropBomb.html" title="class in fr.lnl.game.server.games.action">DropBomb</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used when player want to drop a <a href="server/fr/lnl/game/server/games/grid/elements/Bomb.html" title="class in fr.lnl.game.server.games.grid.elements"><code>Bomb</code></a>, bomb explode when someone walks on it and after 3 turns</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/DropMine.html" title="class in fr.lnl.game.server.games.action">DropMine</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used when player want to drop a <a href="server/fr/lnl/game/server/games/grid/elements/Mine.html" title="class in fr.lnl.game.server.games.grid.elements"><code>Mine</code></a>, Mine only explode when someone walks on it</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/DropObject.html" title="class in fr.lnl.game.server.games.action">DropObject</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Super class used by <a href="server/fr/lnl/game/server/games/action/DropMine.html" title="class in fr.lnl.game.server.games.action"><code>DropMine</code></a> and <a href="server/fr/lnl/game/server/games/action/DropBomb.html" title="class in fr.lnl.game.server.games.action"><code>DropBomb</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/EnergyBall.html" title="class in fr.lnl.game.server.games.grid.elements">EnergyBall</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An EnergyBall is a box which give back a bit of player energy after it walks on the ball</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/utils/ErrorMessage.html" title="class in fr.lnl.game.server.utils">ErrorMessage</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Contain everything related to error messages, theirs errors are the fault of the end-user (like we demand an integer
and user give us a floating point number
Theirs error doesn't cause the program to stop, it'll demand a correct value</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/Explosive.html" title="class in fr.lnl.game.server.games.grid.elements">Explosive</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Super class of <a href="server/fr/lnl/game/server/games/grid/elements/Bomb.html" title="class in fr.lnl.game.server.games.grid.elements"><code>Bomb</code></a> and <a href="server/fr/lnl/game/server/games/grid/elements/Mine.html" title="class in fr.lnl.game.server.games.grid.elements"><code>Mine</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/weapon/Firearm.html" title="class in fr.lnl.game.server.games.weapon">Firearm</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/Game.html" title="class in fr.lnl.game.server.games">Game</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/Grid.html" title="class in fr.lnl.game.server.games.grid">Grid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class managing the board</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/grid/build/GridFactoryBuilder.html" title="interface in fr.lnl.game.server.games.grid.build">GridFactoryBuilder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Factory pattern</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/player/HumanPlayer.html" title="class in fr.lnl.game.server.games.player">HumanPlayer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Instance of Human Player.<br>
A human player choose an action to execute by using mouse or keyboard.<br>
Human Player don't implement choseAction cause this method is executed on client part</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/grid/elements/InteractiveBox.html" title="interface in fr.lnl.game.server.games.grid.elements">InteractiveBox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A box implemented by InteractiveBox is a box which do an action when someone walks on it</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/build/LockGridFactoryBuilder.html" title="class in fr.lnl.game.server.games.grid.build">LockGridFactoryBuilder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/utils/Maths.html" title="class in fr.lnl.game.server.utils">Maths</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/Mine.html" title="class in fr.lnl.game.server.games.grid.elements">Mine</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A mine is an element which explose when someone walks on it, the explosion area is on 1 case only</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/listener/ModelListener.html" title="interface in fr.lnl.game.server.listener">ModelListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Model implemented by <a href="server/fr/lnl/game/server/listener/AbstractModelListening.html" title="class in fr.lnl.game.server.listener"><code>AbstractModelListening</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/Move.html" title="class in fr.lnl.game.server.games.action">Move</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used when the player want to move in a direction, it can move in a direction when there is another player or a wall</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="server/fr/lnl/game/server/games/action/NoMoreBulletInWeaponException.html" title="class in fr.lnl.game.server.games.action">NoMoreBulletInWeaponException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">This exception is throw when player has no remaining bullet</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/Nothing.html" title="class in fr.lnl.game.server.games.action">Nothing</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This action is used when player doesn't want to move and/or loose energy</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="server/fr/lnl/game/server/games/action/NotValidDirectionException.html" title="class in fr.lnl.game.server.games.action">NotValidDirectionException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">throw when action instantiated and the chosen direction in constructor isn't valid</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/utils/Pair.html" title="class in fr.lnl.game.server.utils">Pair</a>&lt;<a href="server/fr/lnl/game/server/utils/Pair.html" title="type parameter in Pair">A</a>,<wbr><a href="server/fr/lnl/game/server/utils/Pair.html" title="type parameter in Pair">B</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Tuple associating storing two value of undefined type.<br>
Unlike Python, value in this Tuple can be modified (but the type of its new value need to be the same)</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/player/Player.html" title="interface in fr.lnl.game.server.games.player">Player</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/utils/Point.html" title="class in fr.lnl.game.server.utils">Point</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Point extends from Pair, basically a simpler ways to use Pair when using grid position</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/player/RandomComputerPlayer.html" title="class in fr.lnl.game.server.games.player">RandomComputerPlayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/ReunionSameAction.html" title="class in fr.lnl.game.server.games.action">ReunionSameAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">When we generate action, we generate one per available direction (like in <a href="server/fr/lnl/game/server/games/action/Move.html" title="class in fr.lnl.game.server.games.action"><code>Move</code></a>) but to improve human
readability, we list every same Action here</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/ServerMain.html" title="class in fr.lnl.game.server">ServerMain</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/action/Shot.html" title="class in fr.lnl.game.server.games.action">Shot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/player/StrategyComputerPlayer.html" title="class in fr.lnl.game.server.games.player">StrategyComputerPlayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="server/fr/lnl/game/server/games/grid/elements/Wall.html" title="class in fr.lnl.game.server.games.grid.elements">Wall</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A wall is an intraversable object</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="server/fr/lnl/game/server/games/weapon/Weapon.html" title="interface in fr.lnl.game.server.games.weapon">Weapon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
</div>
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