Fix package names

This commit is contained in:
Quentin Legot 2021-10-12 10:33:14 +02:00
parent db7d533c90
commit 1c806704f1
20 changed files with 26 additions and 36 deletions

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@ -3,10 +3,15 @@
*/ */
plugins { plugins {
id 'application'
id 'fr.lnl.game.java-application-conventions' id 'fr.lnl.game.java-application-conventions'
id 'org.openjfx.javafxplugin' version '0.0.10' id 'org.openjfx.javafxplugin' version '0.0.10'
} }
repositories {
mavenCentral()
}
dependencies { dependencies {
implementation project(':server') implementation project(':server')
} }
@ -18,5 +23,5 @@ javafx {
application { application {
// Define the main class for the application. // Define the main class for the application.
mainClass = 'fr.lnl.game.client.App' mainClassName = 'fr.lnl.game.client.App'
} }

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@ -1,4 +0,0 @@
package fr.unicaen.graphics;
public class GameScrenn{
}

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@ -1,11 +0,0 @@
package fr.unicaen.graphics;
import javafx.application.Application;
import javafx.stage.Stage;
public class MainMenuScrenn extends Application {
@Override
public void start(Stage stage) throws Exception {
}
}

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@ -1,6 +1,6 @@
module client { module client {
requires javafx.graphics;
requires javafx.controls; requires javafx.controls;
requires legot.neveu.lucas.server; requires transitive javafx.graphics;
requires server;
exports fr.lnl.game.client; exports fr.lnl.game.client;
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public interface Action { public interface Action {

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class DeployShield implements Action{ public class DeployShield implements Action{
@Override @Override

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class DropBomb extends DropObject{ public class DropBomb extends DropObject{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class DropMine extends DropObject{ public class DropMine extends DropObject{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class DropObject implements Action{ public class DropObject implements Action{
@Override @Override

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class Move implements Action{ public class Move implements Action{
@Override @Override

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class Nothing implements Action { public class Nothing implements Action {
@Override @Override

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@ -1,4 +1,4 @@
package fr.unicaen.games.action; package fr.lnl.game.server.games.action;
public class Shot implements Action{ public class Shot implements Action{
@Override @Override

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@ -1,7 +1,7 @@
package fr.lnl.game.server.games.grid; package fr.lnl.game.server.games.grid;
import fr.unicaen.utils.Point; import fr.lnl.game.server.utils.Point;
import fr.unicaen.utils.Tuple; import fr.lnl.game.server.utils.Tuple;
import java.util.HashMap; import java.util.HashMap;

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@ -1,7 +1,7 @@
package fr.lnl.game.server.games.player; package fr.lnl.game.server.games.player;
import fr.lnl.game.server.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.lnl.game.server.utils.Point;
public abstract class AbstractPlayer { public abstract class AbstractPlayer {

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@ -1,7 +1,7 @@
package fr.lnl.game.server.games.player; package fr.lnl.game.server.games.player;
import fr.lnl.game.server.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.lnl.game.server.utils.Point;
public class ComputerPlayer extends AbstractPlayer{ public class ComputerPlayer extends AbstractPlayer{
public ComputerPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) { public ComputerPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {

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@ -1,7 +1,7 @@
package fr.lnl.game.server.games.player; package fr.lnl.game.server.games.player;
import fr.lnl.game.server.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.lnl.game.server.utils.Point;
public class HumanPlayer extends AbstractPlayer{ public class HumanPlayer extends AbstractPlayer{
public HumanPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) { public HumanPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {

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@ -1,4 +1,4 @@
package fr.unicaen.utils; package fr.lnl.game.server.utils;
import java.util.Objects; import java.util.Objects;

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@ -1,4 +1,4 @@
package fr.unicaen.utils; package fr.lnl.game.server.utils;
import java.util.Objects; import java.util.Objects;

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@ -1,3 +1,3 @@
module legot.neveu.lucas.server { module server {
exports fr.lnl.game.server; exports fr.lnl.game.server;
} }

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@ -8,4 +8,4 @@
*/ */
rootProject.name = 'legot-neveu-lucas' rootProject.name = 'legot-neveu-lucas'
include('client', 'server') include(':client', ':server')