Fix package names
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db7d533c90
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@ -3,10 +3,15 @@
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*/
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*/
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plugins {
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plugins {
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id 'application'
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id 'fr.lnl.game.java-application-conventions'
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id 'fr.lnl.game.java-application-conventions'
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id 'org.openjfx.javafxplugin' version '0.0.10'
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id 'org.openjfx.javafxplugin' version '0.0.10'
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}
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}
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repositories {
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mavenCentral()
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}
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dependencies {
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dependencies {
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implementation project(':server')
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implementation project(':server')
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}
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}
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@ -18,5 +23,5 @@ javafx {
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application {
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application {
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// Define the main class for the application.
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// Define the main class for the application.
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mainClass = 'fr.lnl.game.client.App'
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mainClassName = 'fr.lnl.game.client.App'
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}
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}
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@ -1,4 +0,0 @@
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package fr.unicaen.graphics;
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public class GameScrenn{
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}
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@ -1,11 +0,0 @@
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package fr.unicaen.graphics;
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import javafx.application.Application;
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import javafx.stage.Stage;
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public class MainMenuScrenn extends Application {
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@Override
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public void start(Stage stage) throws Exception {
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}
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}
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@ -1,6 +1,6 @@
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module client {
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module client {
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requires javafx.graphics;
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requires javafx.controls;
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requires javafx.controls;
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requires legot.neveu.lucas.server;
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requires transitive javafx.graphics;
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requires server;
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exports fr.lnl.game.client;
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exports fr.lnl.game.client;
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}
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}
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public interface Action {
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public interface Action {
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class DeployShield implements Action{
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public class DeployShield implements Action{
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@Override
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@Override
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class DropBomb extends DropObject{
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public class DropBomb extends DropObject{
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}
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}
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class DropMine extends DropObject{
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public class DropMine extends DropObject{
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}
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}
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class DropObject implements Action{
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public class DropObject implements Action{
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@Override
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@Override
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class Move implements Action{
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public class Move implements Action{
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@Override
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@Override
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class Nothing implements Action {
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public class Nothing implements Action {
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@Override
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@Override
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@ -1,4 +1,4 @@
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package fr.unicaen.games.action;
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package fr.lnl.game.server.games.action;
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public class Shot implements Action{
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public class Shot implements Action{
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@Override
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@Override
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@ -1,7 +1,7 @@
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package fr.lnl.game.server.games.grid;
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package fr.lnl.game.server.games.grid;
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import fr.unicaen.utils.Point;
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import fr.lnl.game.server.utils.Point;
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import fr.unicaen.utils.Tuple;
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import fr.lnl.game.server.utils.Tuple;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -1,7 +1,7 @@
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package fr.lnl.game.server.games.player;
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.unicaen.utils.Point;
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import fr.lnl.game.server.utils.Point;
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public abstract class AbstractPlayer {
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public abstract class AbstractPlayer {
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@ -1,7 +1,7 @@
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package fr.lnl.game.server.games.player;
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.unicaen.utils.Point;
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import fr.lnl.game.server.utils.Point;
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public class ComputerPlayer extends AbstractPlayer{
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public class ComputerPlayer extends AbstractPlayer{
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public ComputerPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {
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public ComputerPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {
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@ -1,7 +1,7 @@
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package fr.lnl.game.server.games.player;
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.unicaen.utils.Point;
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import fr.lnl.game.server.utils.Point;
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public class HumanPlayer extends AbstractPlayer{
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public class HumanPlayer extends AbstractPlayer{
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public HumanPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {
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public HumanPlayer(int id, Point position, int ernergy, Weapon weapon, boolean shieldDeploy) {
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@ -1,4 +1,4 @@
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package fr.unicaen.utils;
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package fr.lnl.game.server.utils;
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import java.util.Objects;
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import java.util.Objects;
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@ -1,4 +1,4 @@
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package fr.unicaen.utils;
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package fr.lnl.game.server.utils;
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import java.util.Objects;
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import java.util.Objects;
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@ -1,3 +1,3 @@
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module legot.neveu.lucas.server {
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module server {
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exports fr.lnl.game.server;
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exports fr.lnl.game.server;
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}
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}
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@ -8,4 +8,4 @@
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*/
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*/
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rootProject.name = 'legot-neveu-lucas'
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rootProject.name = 'legot-neveu-lucas'
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include('client', 'server')
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include(':client', ':server')
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