Modification de putStatePlayerPane(), showStatePlayer(),showMoveText() (Reste à corriger certaines choses)

This commit is contained in:
Valentin Lucas 2021-12-07 10:07:38 +01:00
parent bb44efd9fc
commit 1defc451aa

View File

@ -7,22 +7,16 @@ import fr.lnl.game.server.games.grid.elements.*;
import fr.lnl.game.server.games.player.Player;
import fr.lnl.game.server.utils.Pair;
import fr.lnl.game.server.utils.Point;
import javafx.geometry.Pos;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
import java.util.ArrayList;
import java.util.List;
public class Window extends AbstractView {
public static final int cellSize = 40;
@ -39,7 +33,6 @@ public class Window extends AbstractView {
}
public void show() {
// stage.initModality(Modality.APPLICATION_MODAL);
Scene scene = new Scene(createContent());
stage.setScene(scene);
stage.setTitle("Game");
@ -51,14 +44,12 @@ public class Window extends AbstractView {
private Parent createContent() {
Pane principalPane = new Pane();
principalPane.setPrefSize(width * cellSize, height * cellSize); // TODO: 04/12/2021 A corriger -> doit plutôt s'adapter à la taille de la grid (grid.getRow() et grid.getColumn())
for (int i = 0; i < game.getGrid().getRow(); i++) {
for (int j = 0; j < game.getGrid().getColumn(); j++) {
Cell cell = new Cell(i, j);
principalPane.getChildren().add(cell);
}
}
Grid grid = game.getGrid();
for (int i = 0; i < grid.getRow(); i++) {
for (int j = 0; j < grid.getColumn(); j++) {
@ -71,49 +62,82 @@ public class Window extends AbstractView {
}
}
}
putStatePlayerPane(principalPane);
StackPane stateMoveTextPane = showMoveText();
stateMoveTextPane.setLayoutY(480);
principalPane.getChildren().add(stateMoveTextPane);
StackPane sp = showStatePlayers();
sp.setLayoutX(480);
Button followingButton = new Button("SUIVANT");
followingButton.setOnAction(new ClientEventHandler(new ButtonListener(game)));
followingButton.setLayoutX(775);
followingButton.setLayoutX(700);
followingButton.setLayoutY(600);
followingButton.setStyle("-fx-background-color: #a96806;");
followingButton.setTextFill(javafx.scene.paint.Color.WHITE);
principalPane.getChildren().addAll(sp,followingButton);
principalPane.getChildren().add(followingButton);
return principalPane;
}
public Pane addToPrincipalPanel(Object object, Pane principalPane, int i, int j) {
public void addToPrincipalPanel(Object object, Pane principalPane, int i, int j) {
StackPane sp = Cell.setImageObject(object);
sp.setLayoutY(i * cellSize);
sp.setLayoutX(j * cellSize);
principalPane.getChildren().add(sp);
//à passer en void
return principalPane;
}
public String showMoveText(){
return "";
}
public StackPane showStatePlayers(){
StackPane subSp = new StackPane();
// TODO: 07/12/2021 WARNING : générer autant de frames quil y a de joueurs,(à implémenter)
// TODO: 07/12/2021 Maintenant régler : Factorisation du code, Responsive
//à voir si on peut faire plus proprement les deux méthodes en dessous avec une List<StackPane> ?
public void putStatePlayerPane(Pane principalPane){
int Y = 0;
for(int i=0;i < game.getPlayers().size();i++){
String s = "Joueur " + i + "\n" +
"Energie : " + game.getPlayers().get(i).getEnergy() + "\n" +
"Arme : " + "Aucune" /*game.getPlayers().get(i).getWeapon()*/ + "\n";
Text text = new Text(s);
Rectangle rectangle = new Rectangle();
rectangle.setWidth(500 * i);
rectangle.setHeight(90 * i);
rectangle.setFill(javafx.scene.paint.Color.WHITE);
subSp.getChildren().addAll(rectangle,text);
StackPane sp = showStatePlayer(i);
sp.setLayoutX(480);
sp.setLayoutY(Y);
Y+=90;
principalPane.getChildren().add(sp);
}
}
public StackPane showStatePlayer(int playerNumber){
StackPane subSp = new StackPane();
String s = "Joueur " + (playerNumber+1) + "\n" +
"Energie : " + game.getPlayers().get(playerNumber).getEnergy() + "\n" +
"Arme : " + game.getPlayers().get(playerNumber).getWeapon() + "\n";
Text t = new Text(s);
Rectangle r = new Rectangle();
r.setWidth(500);
r.setHeight(90);
//à voir
if(game.getPlayers().get(playerNumber).getEnergy() <= 0){
r.setFill(Color.RED);
}else{
r.setFill(Color.GREEN);
}
r.setStrokeWidth(2);
r.setStroke(Color.BLACK);
subSp.getChildren().addAll(r,t);
return subSp;
}
//idem que au dessus
public StackPane showMoveText(){
StackPane subSp = new StackPane();
String s = "Joueur : " + (player.getId()+1) + "\n" +
"Vient de jouer : " + game.getSelectedAction() + "\n";
Text t = new Text(s);
Rectangle r = new Rectangle();
r.setWidth(478);
r.setHeight(165);
r.setStrokeWidth(2);
r.setStroke(Color.BLACK);
r.setFill(Color.WHITE);
subSp.getChildren().addAll(r,t);
return subSp;
}
}