Fix package syntax not correct at the beginning of classes

This commit is contained in:
Quentin Legot 2021-10-10 16:34:54 +02:00
parent c5bd6f7e8e
commit 24f5269c63
14 changed files with 23 additions and 20 deletions

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@ -1,4 +1,4 @@
package fr.unicaen.games; package fr.lnl.game.server.games;
public class Game { public class Game {
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public class Bomb extends Explosive{ public class Bomb extends Explosive{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public interface Box { public interface Box {
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public class EnergyBall implements Box{ public class EnergyBall implements Box{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public class Explosive implements Box{ public class Explosive implements Box{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
import fr.unicaen.utils.Point; import fr.unicaen.utils.Point;
import fr.unicaen.utils.Tuple; import fr.unicaen.utils.Tuple;

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public class Mine extends Explosive{ public class Mine extends Explosive{
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.grid; package fr.lnl.game.server.games.grid;
public class Wall implements Box{ public class Wall implements Box{
} }

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@ -1,6 +1,6 @@
package fr.unicaen.games.player; package fr.lnl.game.server.games.player;
import fr.unicaen.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.unicaen.utils.Point;
public abstract class AbstractPlayer { public abstract class AbstractPlayer {

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@ -1,6 +1,6 @@
package fr.unicaen.games.player; package fr.lnl.game.server.games.player;
import fr.unicaen.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.unicaen.utils.Point;
public class ComputerPlayer extends AbstractPlayer{ public class ComputerPlayer extends AbstractPlayer{

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@ -1,6 +1,6 @@
package fr.unicaen.games.player; package fr.lnl.game.server.games.player;
import fr.unicaen.games.weapon.Weapon; import fr.lnl.game.server.games.weapon.Weapon;
import fr.unicaen.utils.Point; import fr.unicaen.utils.Point;
public class HumanPlayer extends AbstractPlayer{ public class HumanPlayer extends AbstractPlayer{

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@ -1,4 +1,4 @@
package fr.unicaen.games.player; package fr.lnl.game.server.games.player;
public interface Player { public interface Player {
} }

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@ -1,4 +1,4 @@
package fr.unicaen.games.weapon; package fr.lnl.game.server.games.weapon;
public class Firearm implements Weapon{ public class Firearm implements Weapon{
@Override @Override

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@ -1,8 +1,11 @@
package fr.unicaen.games.weapon; package fr.lnl.game.server.games.weapon;
public interface Weapon { public interface Weapon {
public int getBullet(); int getBullet();
public int horizontalDistance();
public int verticalDistance(); int horizontalDistance();
int verticalDistance();
} }