Add support to 8 axis to shot action
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1b556e5ac8
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2b77a2a566
@ -94,7 +94,7 @@ public class Game {
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*/
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public List<Action> generateAndGetPlayerActions(Player player) {
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List<Action> actions = new ArrayList<>();
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for(Direction direction : Direction.values()) {
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for(Direction4Axis direction : Direction4Axis.values()) {
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try {
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actions.add(new Move(this, player, direction));
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} catch (NotValidDirectionException ignored){}
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@ -104,6 +104,8 @@ public class Game {
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try {
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actions.add(new DropMine(this, player, direction));
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} catch (NotValidDirectionException ignored) {}
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}
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for(Direction8Axis direction : Direction8Axis.values()) {
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try {
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actions.add(new Shot(this, player, direction));
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} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
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@ -1,39 +1,8 @@
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package fr.lnl.game.server.games.action;
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/**
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* Enum used to chose where to move, shot, etc.
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*/
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public enum Direction {
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public interface Direction {
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UP(-1, 0, true),
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DOWN(1, 0, true),
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LEFT(0, -1, false),
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RIGHT(0, 1, false);
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int getDeltaX();
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private final int deltaX;
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private final int deltaY;
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private final boolean isVertical;
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Direction(int i, int i1, boolean isVertical) {
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this.deltaX = i;
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this.deltaY = i1;
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this.isVertical = isVertical;
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}
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public int getDeltaX() {
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return deltaX;
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}
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public int getDeltaY() {
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return deltaY;
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}
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/**
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* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
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* distance depending of the direction
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* @return true if the direction is vertical
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*/
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public boolean isVertical() {
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return isVertical;
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}
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int getDeltaY();
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}
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@ -0,0 +1,30 @@
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package fr.lnl.game.server.games.action;
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/**
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* Enum used to chose where to move, shot, etc.
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*/
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public enum Direction4Axis implements Direction {
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UP(-1, 0),
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DOWN(1, 0),
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LEFT(0, -1),
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RIGHT(0, 1);
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private final int deltaX;
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private final int deltaY;
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Direction4Axis(int i, int i1) {
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this.deltaX = i;
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this.deltaY = i1;
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}
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@Override
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public int getDeltaX() {
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return deltaX;
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}
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@Override
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public int getDeltaY() {
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return deltaY;
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}
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}
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@ -0,0 +1,44 @@
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package fr.lnl.game.server.games.action;
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public enum Direction8Axis implements Direction {
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UP(-1, 0, true),
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DOWN(1, 0, true),
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LEFT(0, -1, false),
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RIGHT(0, 1, false),
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UP_LEFT(-1, -1, true),
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UP_RIGHT(-1, 1, true),
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DOWN_RIGHT(1, 1, true),
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DOWN_LEFT(1, -1, true);
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private final int deltaX;
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private final int deltaY;
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private final boolean isVertical;
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Direction8Axis(int i, int i1, boolean isVertical) {
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this.deltaX = i;
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this.deltaY = i1;
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this.isVertical = isVertical;
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}
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@Override
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public int getDeltaX() {
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return deltaX;
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}
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@Override
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public int getDeltaY() {
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return deltaY;
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}
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/**
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* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
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* distance depending of the direction
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* @return true if the direction is vertical
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*/
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public boolean isVertical() {
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return isVertical;
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}
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}
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@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
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*/
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public class DropBomb extends DropObject {
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public DropBomb(Game game, Player player, Direction direction) throws NotValidDirectionException {
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public DropBomb(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
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super(game, player, direction);
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}
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@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
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*/
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public class DropMine extends DropObject {
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public DropMine(Game game, Player player, Direction direction) throws NotValidDirectionException {
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public DropMine(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
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super(game, player, direction);
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}
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@ -16,14 +16,14 @@ import java.util.List;
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public abstract class DropObject extends AbstractAction {
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protected final Point point;
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private final Direction direction;
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private final Direction4Axis direction;
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/**
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* @param player basically current player
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* @param direction chosen direction
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* @throws NotValidDirectionException throw when the chosen direction is invalid
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*/
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public DropObject(Game game, Player player, Direction direction) throws NotValidDirectionException {
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public DropObject(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
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super(game, player);
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List<Point> points = getValidPoint();
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Point playerPosition = player.getPosition();
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@ -67,7 +67,7 @@ public abstract class DropObject extends AbstractAction {
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return listMoves;
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}
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public Direction getDirection() {
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public Direction4Axis getDirection() {
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return direction;
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}
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@ -18,9 +18,9 @@ import java.util.List;
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public class Move extends AbstractAction {
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private final Point point;
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private final Direction direction;
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private final Direction4Axis direction;
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public Move(Game game, Player player, Direction direction) throws NotValidDirectionException {
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public Move(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
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super(game, player);
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List<Point> points = getValidPoint();
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Point playerPosition = player.getPosition();
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@ -87,7 +87,7 @@ public class Move extends AbstractAction {
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return point;
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}
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public Direction getDirection() {
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public Direction4Axis getDirection() {
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return direction;
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}
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@ -12,9 +12,9 @@ import java.util.List;
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public class Shot extends AbstractAction {
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private final Point point;
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private final Direction direction;
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private final Direction8Axis direction;
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public Shot(Game game, Player player, Direction direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
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public Shot(Game game, Player player, Direction8Axis direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
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super(game, player);
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if(player.getWeapon().getBullet() == 0) {
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throw new NoMoreBulletInWeaponException();
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@ -31,9 +31,8 @@ public class Shot extends AbstractAction {
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public Shot(Game game, Player player) {
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super(game, player);
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List<Point> points = getValidPoint();
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this.point = null;
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this.direction = null;
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point = null;
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direction = null;
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}
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/**
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@ -76,7 +75,7 @@ public class Shot extends AbstractAction {
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List<Point> listMoves = new ArrayList<>();
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Point position = game.getCurrentPlayer().getPosition();
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Weapon weapon = game.getCurrentPlayer().getWeapon();
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for(Direction direction : Direction.values()) {
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for(Direction8Axis direction : Direction8Axis.values()) {
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Point neighbour = seeNeighbour(position, direction.getDeltaX(), direction.getDeltaY(),
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direction.isVertical() ? weapon.getVerticalDistance() : weapon.getHorizontalDistance());
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if(neighbour != null)
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@ -88,8 +87,8 @@ public class Shot extends AbstractAction {
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/**
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*
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* @param point player current position
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* @param deltaX given by {@link Direction}
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* @param deltaY given by {@link Direction}
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* @param deltaX given by {@link Direction4Axis}
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* @param deltaY given by {@link Direction4Axis}
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* @param range given by {@link Weapon#getHorizontalDistance()} or {@link Weapon#getVerticalDistance()}
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* @return true if there is a player in the chosen direction, false otherwise
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*/
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@ -10,6 +10,7 @@ import fr.lnl.game.server.utils.Point;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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public class StrategyComputerPlayer extends ComputerPlayer {
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@ -35,8 +35,8 @@ public class ActionPlayerTest {
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public void moveActionTest() {
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Action move = null;
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Point oldPoint = game.getCurrentPlayer().getPosition();
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Direction savedDirection = null;
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for(Direction direction : Direction.values()) {
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Direction4Axis savedDirection = null;
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for(Direction4Axis direction : Direction4Axis.values()) {
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try {
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move = new Move(game, game.getCurrentPlayer(), direction);
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savedDirection = direction;
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@ -65,7 +65,7 @@ public class ActionPlayerTest {
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@Test
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public void shotActionTest(){
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Action shot = null;
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for(Direction direction : Direction.values()) {
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for(Direction8Axis direction : Direction8Axis.values()) {
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try {
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shot = new Shot(game, game.getCurrentPlayer(), direction);
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break;
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@ -84,8 +84,8 @@ public class ActionPlayerTest {
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public void dropBombActionTest() {
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Player player = game.getCurrentPlayer();
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Action action = null;
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Direction savedDirection = null;
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for(Direction direction : Direction.values()) {
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Direction4Axis savedDirection = null;
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for(Direction4Axis direction : Direction4Axis.values()) {
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try {
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action = new DropBomb(game, game.getCurrentPlayer(), direction);
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savedDirection = direction;
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