Add utils functions
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@@ -22,6 +22,7 @@ public interface Action {
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* Used by {@link Move}, {@link Shot} and {@link DropObject} to list all direction when the action is possible
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* @return a list a point where the action is possible (not block by a wall per example)
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*/
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Point getPoint();
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List<Point> getValidPoint();
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}
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@@ -32,6 +32,11 @@ public class DeployShield extends AbstractAction {
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return true;
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}
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@Override
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public Point getPoint() {
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return null;
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}
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@Override
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public List<Point> getValidPoint() {
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return null;
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@@ -71,4 +71,8 @@ public abstract class DropObject extends AbstractAction {
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return direction;
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}
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@Override
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public Point getPoint() {
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return point;
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}
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}
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@@ -60,6 +60,7 @@ public class Move extends AbstractAction {
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* We add a point to the list where there is nothing on the board.
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* @see Action#getValidPoint()
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*/
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@Override
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public List<Point> getValidPoint() {
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List<Point> listMoves = new ArrayList<>();
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@@ -81,6 +82,11 @@ public class Move extends AbstractAction {
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return listMoves;
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}
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@Override
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public Point getPoint() {
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return point;
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}
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public Direction getDirection() {
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return direction;
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}
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@@ -29,6 +29,11 @@ public class Nothing extends AbstractAction {
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return true;
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}
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@Override
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public Point getPoint() {
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return null;
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}
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@Override
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public List<Point> getValidPoint() {
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return null;
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@@ -9,4 +9,8 @@ public class HumanPlayer extends AbstractPlayer {
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}
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@Override
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public String toString() {
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return "Human";
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}
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}
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