Merge pull request #3 from quentinlegot/conflit-3
Added buttons when player is human
This commit is contained in:
commit
35875a8107
@ -4,13 +4,8 @@ import fr.lnl.game.server.listener.ModelListener;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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public class ClientEventHandler implements EventHandler<ActionEvent> {
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private final ModelListener listener;
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public ClientEventHandler(ButtonListener listener) {
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this.listener = listener;
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}
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public record ClientEventHandler(
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ModelListener listener) implements EventHandler<ActionEvent> {
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@Override
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public void handle(ActionEvent event) {
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@ -7,13 +7,13 @@ import fr.lnl.game.server.listener.AbstractModelListening;
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import fr.lnl.game.server.listener.ModelListener;
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import javafx.scene.control.Alert;
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public class ButtonListener extends AbstractModelListening {
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public class NextPlayerButtonListener extends AbstractModelListening {
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private final Game game;
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private final DisplayWinnerEvent displayWinnerEvent;
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public ButtonListener(Game game) {
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public NextPlayerButtonListener(Game game) {
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this.game = game;
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this.displayWinnerEvent = new DisplayWinnerEvent();
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}
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@ -31,7 +31,7 @@ public class ButtonListener extends AbstractModelListening {
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@Override
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public void updateModel(Object event) {
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Player player = game.getCurrentPlayer();
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// Player player = game.getCurrentPlayer();
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boolean isOver = game.play();
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/* Alert alert = new Alert(Alert.AlertType.INFORMATION);
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alert.setTitle("Un joueur ordinateur a joué");
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@ -0,0 +1,34 @@
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package fr.lnl.game.client.listener;
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import fr.lnl.game.client.App;
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import fr.lnl.game.client.view.Window;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.action.ReunionSameAction;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class SelectActionButton extends AbstractModelListening {
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private final Window window;
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private final ReunionSameAction reunionSameAction;
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private final Game game;
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public SelectActionButton(Game game, Window window, ReunionSameAction reunionSameAction) {
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this.game = game;
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this.window = window;
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this.reunionSameAction = reunionSameAction;
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}
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@Override
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public void updateModel(Object obj) {
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if(reunionSameAction.getActions().size() == 1){
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game.setSelectedAction(reunionSameAction.getActions().get(0));
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window.getNextPlayerButtonListener().updateModel(obj);
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} else {
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window.setSelectedReunionAction(reunionSameAction);
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App.getViewManager().updateView(); // update screen
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}
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}
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}
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@ -0,0 +1,28 @@
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package fr.lnl.game.client.listener;
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import fr.lnl.game.client.view.Window;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.action.Action;
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import fr.lnl.game.server.listener.AbstractModelListening;
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import fr.lnl.game.server.listener.ModelListener;
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public class SelectDirectionListener extends AbstractModelListening {
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private final Game game;
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private final Action action;
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private final Window window;
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public SelectDirectionListener(Game game, Window window, Action action) {
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this.game = game;
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this.window = window;
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this.action = action;
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}
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@Override
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public void updateModel(Object obj) {
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game.setSelectedAction(action);
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window.setSelectedReunionAction(null);
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window.getNextPlayerButtonListener().updateModel(obj);
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}
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}
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@ -16,22 +16,4 @@ public abstract class AbstractView implements View {
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this.game = game;
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this.player = player;
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}
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protected ReunionSameAction choseReunionSameAction(List<ReunionSameAction> actions) {
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ReunionSameAction reunion = null;
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String error = "Veuillez renseigner une valeur numérique comprise entre 1 et " + actions.size();
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Scanner scanner = new Scanner(System.in);
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do {
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System.out.println("Choisissez une action :");
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for (int i = 0; i < actions.size(); i++) {
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System.out.println(i + 1 + " : " + actions.get(i).getActionName());
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}
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String entry = scanner.next();
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int value = Maths.testInteger(entry, scanner, error);
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if (value >= 1 && value <= actions.size()) {
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reunion = actions.get(value - 1);
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}
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}while (reunion == null) ;
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return reunion;
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}
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}
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@ -29,7 +29,10 @@ public class Terminal extends AbstractView {
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System.out.println("\n\033[0;33mVictoire de " + winner + " " + winner.getId() + "\033[0m");
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}
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@Override
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/**
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* Used when current player is an isntance of {@link fr.lnl.game.server.games.player.HumanPlayer}
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* @return chosen action
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*/
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public Action choseAction() {
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List<ReunionSameAction> actions = player.generateAvailableActions();
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List<Action> listActions = choseReunionSameAction(actions).getActions();
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@ -64,4 +67,22 @@ public class Terminal extends AbstractView {
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return action;
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}
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private ReunionSameAction choseReunionSameAction(List<ReunionSameAction> actions) {
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ReunionSameAction reunion = null;
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String error = "Veuillez renseigner une valeur numérique comprise entre 1 et " + actions.size();
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Scanner scanner = new Scanner(System.in);
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do {
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System.out.println("Choisissez une action :");
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for (int i = 0; i < actions.size(); i++) {
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System.out.println(i + 1 + " : " + actions.get(i).getActionName());
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}
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String entry = scanner.next();
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int value = Maths.testInteger(entry, scanner, error);
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if (value >= 1 && value <= actions.size()) {
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reunion = actions.get(value - 1);
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}
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}while (reunion == null) ;
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return reunion;
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}
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}
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@ -8,10 +8,4 @@ public interface View {
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void show();
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void displayWinner(Player winner);
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/**
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* Used when current player is an isntance of {@link fr.lnl.game.server.games.player.HumanPlayer}
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* @return chosen action
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*/
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Action choseAction();
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}
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@ -25,7 +25,7 @@ public record ViewManager(
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System.out.println("\nA \033[0;31m" + player + " " + player.getId() + "\033[0m de jouer");
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players.get(game.getCurrentPlayer()).getView().show();
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if(game.getCurrentPlayer() instanceof HumanPlayer human) {
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game.setSelectedAction(players.get(human).getView().choseAction());
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game.setSelectedAction(((Terminal) players.get(human).getView()).choseAction());
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}
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boolean isOver = game.play();
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System.out.println("\n\033[0;31m" + player + " " + player.getId() + "\033[0m utilise l'action \033[0;36m"+
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@ -1,16 +1,20 @@
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package fr.lnl.game.client.view;
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import fr.lnl.game.client.App;
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import fr.lnl.game.client.listener.ButtonListener;
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import fr.lnl.game.client.listener.NextPlayerButtonListener;
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import fr.lnl.game.client.listener.ClientEventHandler;
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import fr.lnl.game.client.listener.SelectActionButton;
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import fr.lnl.game.client.listener.SelectDirectionListener;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.action.Action;
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import fr.lnl.game.server.games.action.ReunionSameAction;
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import fr.lnl.game.server.games.action.*;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.elements.*;
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import fr.lnl.game.server.games.player.HumanPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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@ -36,6 +40,9 @@ public class Window extends AbstractView {
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private final Stage stage;
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private Pane buttonPane;
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private ReunionSameAction selectedReunionAction = null;
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private NextPlayerButtonListener nextPlayerButtonListener = new NextPlayerButtonListener(game);
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public Window(Stage stage, Game game, Player player) {
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@ -63,20 +70,47 @@ public class Window extends AbstractView {
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alert.showAndWait();
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}
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@Override
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public Action choseAction() {
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List<ReunionSameAction> actions = player.generateAvailableActions();
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List<Action> listActions = choseReunionSameAction(actions).getActions();
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Action action = null;
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do {
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if(listActions.size() == 1){
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return listActions.get(0);
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public void choseDirectionAction(ReunionSameAction selectedReunionAction) {
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for(int i = 0; i < selectedReunionAction.getActions().size(); ++i) {
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Action action = selectedReunionAction.getActions().get(i);
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if(action instanceof Move m){
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addButtonToPane(m.getDirection().toString(),
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new ClientEventHandler(new SelectDirectionListener(game, this, action)), buttonPane,
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i * 100 + 50, 0);
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}
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// TODO: 08/12/2021 implémenter choix voir Terminal pour savoir comment faire
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}while(action == null);
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return action;
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else if(action instanceof DropObject o){
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addButtonToPane(o.getDirection().toString(), new ClientEventHandler(new SelectDirectionListener(game, this, action)), buttonPane, i * 100 + 50, 0);
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}
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else if(action instanceof Shot s){
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addButtonToPane(s.getPoint().toString(), new ClientEventHandler(new SelectDirectionListener(game, this, action)), buttonPane, i * 100 + 50, 0);
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}
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else{
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addButtonToPane(action.getClass().getSimpleName(), new ClientEventHandler(new SelectDirectionListener(game, this, action)), buttonPane, i * 100 + 50, 0);
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}
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}
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}
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private void choseReunionSameAction(List<ReunionSameAction> actions) {
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for (int i = 0; i < actions.size(); i++) {
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ReunionSameAction action = actions.get(i);
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addButtonToPane(action.getActionName(), new ClientEventHandler(new SelectActionButton(game, this, action)),
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buttonPane, i * 100 + 50, 0);
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}
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}
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private void addButtonToPane(String content, EventHandler<ActionEvent> listener, Pane pane, int offsetX, int offsetY) {
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Button button = new Button(content);
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button.setOnAction(listener);
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button.setPrefSize(85, 35);
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button.setStyle("-fx-background-color: #a96806;");
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button.setTextFill(javafx.scene.paint.Color.WHITE);
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button.setLayoutX(offsetX - button.getPrefWidth() / 2);
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button.setLayoutY(offsetY);
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pane.getChildren().add(button);
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}
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private Parent createContent() {
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Pane principalPane = new Pane();
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principalPane.setPrefSize(game.getGrid().getRow() * cellSize + width, game.getGrid().getColumn() * cellSize + height); // TODO: 04/12/2021 A corriger -> doit plutôt s'adapter à la taille de la grid (grid.getRow() et grid.getColumn())
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@ -111,13 +145,20 @@ public class Window extends AbstractView {
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}
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putStatePlayerPane(principalPane);
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putMoveTextPane(principalPane);
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Button buttonNext = new Button("SUIVANT");
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buttonNext .setOnAction(new ClientEventHandler(new ButtonListener(game)));
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buttonNext .setLayoutX(700);
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buttonNext .setLayoutY(600);
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buttonNext .setStyle("-fx-background-color: #a96806;");
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buttonNext .setTextFill(javafx.scene.paint.Color.WHITE);
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principalPane.getChildren().add(buttonNext);
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this.buttonPane = new Pane();
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buttonPane.setLayoutX(0);
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buttonPane.setLayoutY(600);
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if(game.getCurrentPlayer() instanceof HumanPlayer) {
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if(this.selectedReunionAction == null) {
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choseReunionSameAction(player.generateAvailableActions());
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} else {
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choseDirectionAction(selectedReunionAction);
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}
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} else {
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addButtonToPane("SUIVANT", new ClientEventHandler(nextPlayerButtonListener), buttonPane, (int) (principalPane.getPrefWidth() / 2), 0);
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}
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principalPane.getChildren().add(buttonPane);
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principalPane.setBackground(bg);
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return principalPane;
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}
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@ -169,11 +210,15 @@ public class Window extends AbstractView {
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principalPane.getChildren().add((stateMoveTextPane));
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}
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public StackPane showMoveText(){
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public StackPane showMoveText() {
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StackPane subSp = new StackPane();
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String action = game.getSelectedAction() == null ? "null" : game.getSelectedAction().getClass().getSimpleName();
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String s = player + " : " + (player.getId()+1) + "\n" +
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"Vient de jouer : " + action + "\n";
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String s = "";
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if(game.getPreviousPlayer() != null) {
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s = game.getPreviousPlayer() + " : " + (game.getPreviousPlayer().getId()+1) + "\n" +
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"Vient de jouer : " + action + "\n";
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}
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Text t = new Text(s);
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t.setFill(Color.WHITE);
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Rectangle r = new Rectangle();
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@ -186,7 +231,11 @@ public class Window extends AbstractView {
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return subSp;
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}
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public void setSelectedReunionAction(ReunionSameAction selectedReunionAction) {
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this.selectedReunionAction = selectedReunionAction;
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}
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public NextPlayerButtonListener getNextPlayerButtonListener() {
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return nextPlayerButtonListener;
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}
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}
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@ -21,6 +21,7 @@ public class Game {
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private Player currentPlayer;
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private Action selectedAction = null;
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private int nbrTurn;
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private Player previousPlayer;
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/**
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* @param buildStrategy used to build a grid
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@ -37,6 +38,7 @@ public class Game {
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this.players = players;
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this.currentPlayer = players.get(0);
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this.nbrTurn = 1;
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this.previousPlayer = null;
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initGame(buildStrategy);
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}
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@ -61,6 +63,7 @@ public class Game {
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selectedAction.doAction();
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countdownGridElementsUpdate();
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gridPlayersUpdate();
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previousPlayer = currentPlayer;
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nextCurrentPlayer();
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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nbrTurn++;
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@ -199,4 +202,8 @@ public class Game {
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public int getNbrTurn() {
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return nbrTurn;
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}
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public Player getPreviousPlayer() {
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return previousPlayer;
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}
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}
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