Merge branch 'testplay'

# Conflicts:
#	server/src/main/java/fr/lnl/game/server/games/Game.java
#	server/src/main/java/fr/lnl/game/server/games/action/DeployShield.java
#	server/src/main/java/fr/lnl/game/server/games/action/DropMine.java
This commit is contained in:
Quentin Legot 2021-10-26 17:08:38 +02:00
commit 3a31f8485d
8 changed files with 51 additions and 7 deletions

View File

@ -47,6 +47,10 @@ public class Game {
} while(!currentPlayer.isAlive()); // On arrête la boucle dès qu'on trouve un joueur en vie
}
public void setCurrent_player(Player current_player) {
this.currentPlayer = current_player;
}
public Grid getGrid() {
return grid;
}

View File

@ -17,9 +17,9 @@ public class DropMine extends DropObject {
List<Point> points = getValidPoint();
Random random = new Random();
Point point = points.get(random.nextInt(0,points.size()-1));
getGame().getGrid().getBoard().get(point).setB(new Mine());
Player player = getGame().getCurrentPlayer();
player.decrementEnergy(player.getClassPlayer().getMineCost());
Mine mine = new Mine();
getGame().getGrid().getBoard().get(point).setB(mine);
getGame().getCurrentPlayer().decrementEnergy(getGame().getCurrentPlayer().getClassPlayer().getMineCost());
}
@Override

View File

@ -31,7 +31,7 @@ public class Move extends AbstractAction {
@Override
public boolean isPossible() {
return getValidPoint().isEmpty();
return !getValidPoint().isEmpty();
}
public List<Point> getValidPoint() {
@ -40,7 +40,7 @@ public class Move extends AbstractAction {
Point position = getGame().getCurrentPlayer().getPoint();
for (int row = -1; row <= 1; row++) {
for (int column = -1; column <= 1; column++) {
if(row == getGame().getGrid().getRow() || column == getGame().getGrid().getColumn()){
if(row == position.getA() + row || column == position.getB() + column){
if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
Point neighbour = new Point(position.getA() + row, position.getB() + column);
Pair<Player, Box> state = board.get(neighbour);

View File

@ -9,7 +9,6 @@ public class Nothing extends AbstractAction {
}
@Override
public void doAction(){
}
@Override

View File

@ -69,7 +69,7 @@ public class Grid {
}
public static boolean caseisValid(int row, int column, int deltaRow, int deltaColumn){
return row + deltaRow >= 0 && row + deltaRow <= row && column + deltaColumn >= 0 && column + deltaColumn <= column;
return row + deltaRow >= 0 && row + deltaRow < row && column + deltaColumn >= 0 && column + deltaColumn < column;
}
public HashMap<Point, Pair<Player, Box>> getBoard() {

View File

@ -59,6 +59,10 @@ public abstract class AbstractPlayer implements Player {
return actions;
}
public void setActions(Action[] actions){
this.actions = actions;
}
public ClassPlayer getClassPlayer() {
return classPlayer;
}

View File

@ -15,6 +15,7 @@ public interface Player {
void setShieldDeploy(boolean shieldDeploy);
void setWeapon(Weapon weapon);
Action[] getActions();
void setActions(Action[] actions);
ClassPlayer getClassPlayer();
void setPoint(Point point);
void decrementEnergy(int energy);

View File

@ -1,23 +1,30 @@
package fr.lnl.game.server;
import fr.lnl.game.server.games.Game;
import fr.lnl.game.server.games.action.*;
import fr.lnl.game.server.games.grid.EnergyBall;
import fr.lnl.game.server.games.grid.Grid;
import fr.lnl.game.server.games.grid.Wall;
import fr.lnl.game.server.games.player.Player;
import fr.lnl.game.server.utils.Cardinal;
import fr.lnl.game.server.utils.Point;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import java.util.Random;
import static org.junit.jupiter.api.Assertions.*;
public class GridTest {
private Grid grid;
private Game game;
@BeforeEach
public void mock() {
Mock mock = new Mock();
grid = mock.grid;
game = mock.game;
}
@Test
@ -35,4 +42,33 @@ public class GridTest {
assertEquals(new EnergyBall(), grid.getBoard().get(new Point(7, 10)).getB());
}
@Test
public void testPlay(){
for (Player player: game.getPlayers()) {
player.setActions(new Action[]{new Move(game)});
}
System.out.println(game.getGrid().toString());
while (!game.isOver()){
Random random = new Random();
Action action = null;
do {
action = game.getCurrentPlayer().getActions()[random.nextInt(0,game.getCurrentPlayer().getActions().length -1)];
}while (!action.isPossible());
action.doAction();
System.out.println(game.getGrid().toString());
if(game.getCurrentPlayer().getEnergy() <= 0){
game.decrementPlayers(game.getCurrentPlayer());
}
else{
if(game.getCurrentPlayer() == game.getPlayers().get(0)){
game.setCurrent_player(game.getPlayers().get(1));
}
else{
game.setCurrent_player(game.getPlayers().get(0));
}
}
}
System.out.println("Le joueur gagnant : " + game.getWinner().getId());
}
}