Merge branch 'master' into conflit-2
This commit is contained in:
commit
3e2252a5ad
@ -106,6 +106,15 @@ public class App extends Application {
|
||||
}
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playerClass = RandomComputerPlayer.class;
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||||
}
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case "computerS" -> {
|
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if(playerClass != null) {
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playerList.add(createNewPlayer(playerClass,
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classPlayer != null ? classPlayer : ClassPlayer.DEFAULT, playerList.size())
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);
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classPlayer = null;
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}
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playerClass = StrategyComputerPlayer.class;
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}
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case "default" -> classPlayer = ClassPlayer.DEFAULT;
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case "tank" -> classPlayer = ClassPlayer.TANK;
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case "dps" -> classPlayer = ClassPlayer.DPS;
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@ -113,6 +122,7 @@ public class App extends Application {
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default -> throw new IllegalArgumentException("Unknown argument: " + str);
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||||
}
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}
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System.out.println("oui");
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if(playerClass != null)
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playerList.add(createNewPlayer(playerClass,
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classPlayer != null ? classPlayer : ClassPlayer.DEFAULT, playerList.size())
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|
@ -1,12 +1,9 @@
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package fr.lnl.game.client.view;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.action.Action;
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import fr.lnl.game.server.games.action.ReunionSameAction;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Maths;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Scanner;
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@ -20,23 +17,6 @@ public abstract class AbstractView implements View {
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this.player = player;
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}
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protected List<ReunionSameAction> generateAvailableActions() {
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List<ReunionSameAction> actions = new ArrayList<>();
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for (Action a : player.getActions()) {
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ReunionSameAction reunionFilter = actions.stream()
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.filter(r -> r.getActionName().equals(a.getClass().getSimpleName()))
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.findFirst()
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.orElse(null);
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if(reunionFilter != null){
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reunionFilter.addAction(a);
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}
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else{
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actions.add(new ReunionSameAction(a.getClass().getSimpleName(),a));
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}
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}
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return actions;
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}
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protected ReunionSameAction choseReunionSameAction(List<ReunionSameAction> actions) {
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ReunionSameAction reunion = null;
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String error = "Veuillez renseigner une valeur numérique comprise entre 1 et " + actions.size();
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|
@ -17,6 +17,7 @@ import javafx.scene.shape.Rectangle;
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public class Cell extends Rectangle {
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private static final Image PLAYER_IMAGE = new Image("player.png");
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private static final Image PLAYER_SHIELD_IMAGE = new Image("player_shield.png");
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private static final Image ENERGY_BALL_IMAGE = new Image("energyBall.png");
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private static final Image BOMB_IMAGE = new Image("bomb.png");
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private static final Image MINE_IMAGE = new Image("mine.png");
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@ -36,7 +37,12 @@ public class Cell extends Rectangle {
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StackPane sp = new StackPane();
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Image in;
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if(object instanceof Player){
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if(((Player) object).isShieldDeploy()){
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in = PLAYER_SHIELD_IMAGE;
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}
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else{
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in = PLAYER_IMAGE;
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}
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} else if(object instanceof EnergyBall){
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in = ENERGY_BALL_IMAGE;
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} else if(object instanceof Bomb){
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|
@ -24,12 +24,12 @@ public class Terminal extends AbstractView {
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|
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@Override
|
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public void displayWinner(Player winner) {
|
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System.out.println("Le joueur " + winner + " a gagné la partie");
|
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System.out.println(winner + " " + winner.getId() + " a gagné la partie");
|
||||
}
|
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|
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@Override
|
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public Action choseAction() {
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List<ReunionSameAction> actions = generateAvailableActions();
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List<ReunionSameAction> actions = player.generateAvailableActions();
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List<Action> listActions = choseReunionSameAction(actions).getActions();
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Action action = null;
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String error = "Veuillez renseigner une valeur numérique comprise entre 1 et " + listActions.size();
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|
@ -27,7 +27,7 @@ public record ViewManager(
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}
|
||||
boolean isOver = game.play();
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System.out.println("Le joueur ordinateur numéro " + player.getId() + " a joué");
|
||||
System.out.println("Il a joué l'action: " + game.getSelectedAction());
|
||||
System.out.println("Il a joué l'action: " + game.getSelectedAction().getClass().getSimpleName());
|
||||
if (isOver) {
|
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displayWinnerEvent.updateModel(game.getWinner());
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System.exit(0);
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|
@ -62,7 +62,7 @@ public class Window extends AbstractView {
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||||
|
||||
@Override
|
||||
public Action choseAction() {
|
||||
List<ReunionSameAction> actions = generateAvailableActions();
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List<ReunionSameAction> actions = player.generateAvailableActions();
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List<Action> listActions = choseReunionSameAction(actions).getActions();
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||||
Action action = null;
|
||||
do {
|
||||
@ -125,7 +125,7 @@ public class Window extends AbstractView {
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||||
public void putStatePlayerPane(Pane principalPane){
|
||||
int Y = 0;
|
||||
for(int i=0;i<game.getPlayers().size();i++){
|
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StackPane sp = showStatePlayer(i);
|
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StackPane sp = showStatePlayer(game.getPlayers().get(i).toString(),i);
|
||||
sp.setLayoutX(480);
|
||||
sp.setLayoutY(Y);
|
||||
Y+=90;
|
||||
@ -133,9 +133,9 @@ public class Window extends AbstractView {
|
||||
}
|
||||
}
|
||||
|
||||
public StackPane showStatePlayer(int playerNumber){
|
||||
public StackPane showStatePlayer(String type, int playerNumber){
|
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StackPane subSp = new StackPane();
|
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String s = "Joueur " + (playerNumber+1) + "\n" +
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String s = type + " " + (playerNumber+1) + "\n" +
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"Energie : " + game.getPlayers().get(playerNumber).getEnergy() + "\n" +
|
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"Arme : " + game.getPlayers().get(playerNumber).getWeapon().getClass().getSimpleName() + "\n";
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Text t = new Text(s);
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@ -161,8 +161,9 @@ public class Window extends AbstractView {
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||||
|
||||
public StackPane showMoveText(){
|
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StackPane subSp = new StackPane();
|
||||
String s = "Joueur : " + (player.getId()+1) + "\n" +
|
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"Vient de jouer : " + game.getSelectedAction() + "\n";
|
||||
String action = game.getSelectedAction() == null ? "null" : game.getSelectedAction().getClass().getSimpleName();
|
||||
String s = player + " : " + (player.getId()+1) + "\n" +
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"Vient de jouer : " + action + "\n";
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Text t = new Text(s);
|
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Rectangle r = new Rectangle();
|
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r.setWidth(478);
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|
BIN
client/src/main/resources/player_shield.png
Normal file
BIN
client/src/main/resources/player_shield.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -47,7 +47,7 @@ public class Game {
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||||
public boolean play() {
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if(currentPlayer instanceof ComputerPlayer computer)
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||||
// si le joueur est humain alors le choix se fait avant l'appel de play()
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selectedAction = computer.choseAction();
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selectedAction = computer.choseAction(this);
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selectedAction.doAction();
|
||||
countdownGridElementsUpdate();
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gridPlayersUpdate();
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|
@ -22,6 +22,7 @@ public interface Action {
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||||
* Used by {@link Move}, {@link Shot} and {@link DropObject} to list all direction where the action is possible
|
||||
* @return a list a point where the action is possible (not block by a wall per example)
|
||||
*/
|
||||
Point getPoint();
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||||
List<Point> getValidPoint();
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||||
|
||||
}
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||||
|
@ -32,6 +32,11 @@ public class DeployShield extends AbstractAction {
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||||
return true;
|
||||
}
|
||||
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||||
@Override
|
||||
public Point getPoint() {
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||||
return null;
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||||
}
|
||||
|
||||
@Override
|
||||
public List<Point> getValidPoint() {
|
||||
return null;
|
||||
|
@ -71,4 +71,8 @@ public abstract class DropObject extends AbstractAction {
|
||||
return direction;
|
||||
}
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||||
|
||||
@Override
|
||||
public Point getPoint() {
|
||||
return point;
|
||||
}
|
||||
}
|
||||
|
@ -60,6 +60,7 @@ public class Move extends AbstractAction {
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||||
* We add a point to the list where there is nothing on the board.
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||||
* @see Action#getValidPoint()
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||||
*/
|
||||
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||||
@Override
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||||
public List<Point> getValidPoint() {
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||||
List<Point> listMoves = new ArrayList<>();
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||||
@ -81,6 +82,11 @@ public class Move extends AbstractAction {
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||||
return listMoves;
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}
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||||
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||||
@Override
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||||
public Point getPoint() {
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||||
return point;
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||||
}
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||||
|
||||
public Direction getDirection() {
|
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return direction;
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||||
}
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||||
|
@ -29,6 +29,11 @@ public class Nothing extends AbstractAction {
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||||
return true;
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||||
}
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||||
|
||||
@Override
|
||||
public Point getPoint() {
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||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Point> getValidPoint() {
|
||||
return null;
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||||
|
@ -1,7 +1,6 @@
|
||||
package fr.lnl.game.server.games.action;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
/**
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||||
|
@ -90,7 +90,7 @@ public class Grid {
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||||
str.append(" \033[0;34m").append(value.getA().getId()).append("\033[0m");
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}
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else if (value.getB() instanceof Wall) {
|
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str.append(" \033[0;32m□\033[0m");
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str.append(" \033[0;32m#\033[0m");
|
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}
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||||
else if(value.getB() instanceof EnergyBall){
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str.append(" \033[0;31mE\033[0m");
|
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@ -119,7 +119,7 @@ public class Grid {
|
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str.append(" \033[0;34m").append(value.getA().getId()).append("\033[0m");
|
||||
}
|
||||
else if (value.getB() instanceof Wall) {
|
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str.append(" \033[0;32m□\033[0m");
|
||||
str.append(" \033[0;32m#\033[0m");
|
||||
}
|
||||
else if(value.getB() instanceof EnergyBall){
|
||||
str.append(" \033[0;31mE\033[0m");
|
||||
@ -149,6 +149,14 @@ public class Grid {
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||||
return board;
|
||||
}
|
||||
|
||||
public Player getGridPlayer(Point point){
|
||||
return getBoard().get(point).getA();
|
||||
}
|
||||
|
||||
public Box getGridBox(Point point){
|
||||
return getBoard().get(point).getB();
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
package fr.lnl.game.server.games.player;
|
||||
|
||||
import fr.lnl.game.server.games.action.Action;
|
||||
import fr.lnl.game.server.games.action.ReunionSameAction;
|
||||
import fr.lnl.game.server.games.weapon.Weapon;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public abstract class AbstractPlayer implements Player {
|
||||
@ -25,6 +27,24 @@ public abstract class AbstractPlayer implements Player {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ReunionSameAction> generateAvailableActions() {
|
||||
List<ReunionSameAction> actions = new ArrayList<>();
|
||||
for (Action a : getActions()) {
|
||||
ReunionSameAction reunionFilter = actions.stream()
|
||||
.filter(r -> r.getActionName().equals(a.getClass().getSimpleName()))
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
if(reunionFilter != null){
|
||||
reunionFilter.addAction(a);
|
||||
}
|
||||
else{
|
||||
actions.add(new ReunionSameAction(a.getClass().getSimpleName(),a));
|
||||
}
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAlive(){
|
||||
return energy > 0;
|
||||
@ -85,6 +105,7 @@ public abstract class AbstractPlayer implements Player {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void setPosition(/* NotNull */ Point position){
|
||||
if(position == null){
|
||||
@ -95,8 +116,11 @@ public abstract class AbstractPlayer implements Player {
|
||||
|
||||
@Override
|
||||
public void decrementEnergy(int energy){
|
||||
if(!isShieldDeploy()){
|
||||
this.energy -= energy;
|
||||
}
|
||||
shieldDeploy = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void incrementEnergy(int energy){
|
||||
|
@ -1,6 +1,8 @@
|
||||
package fr.lnl.game.server.games.player;
|
||||
|
||||
import fr.lnl.game.server.games.Game;
|
||||
import fr.lnl.game.server.games.action.Action;
|
||||
import fr.lnl.game.server.games.action.Nothing;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
|
||||
/**
|
||||
@ -16,5 +18,17 @@ public abstract class ComputerPlayer extends AbstractPlayer {
|
||||
* Call when an AI need to choose an action to execute
|
||||
* @return the chosen action
|
||||
*/
|
||||
public abstract Action choseAction();
|
||||
public Action choseAction(Game game){
|
||||
Action action;
|
||||
switch (getActions().size()){
|
||||
case 0 -> action = new Nothing();
|
||||
case 1 -> action = getActions().get(0);
|
||||
default -> {
|
||||
return strategy(game);
|
||||
}
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
public abstract Action strategy(Game game);
|
||||
}
|
||||
|
@ -14,4 +14,8 @@ public class HumanPlayer extends AbstractPlayer {
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Human";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package fr.lnl.game.server.games.player;
|
||||
|
||||
import fr.lnl.game.server.games.action.Action;
|
||||
import fr.lnl.game.server.games.action.ReunionSameAction;
|
||||
import fr.lnl.game.server.games.weapon.Weapon;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
|
||||
@ -8,6 +9,8 @@ import java.util.List;
|
||||
|
||||
public interface Player {
|
||||
|
||||
List<ReunionSameAction> generateAvailableActions();
|
||||
|
||||
Point getPosition();
|
||||
|
||||
boolean isAlive();
|
||||
|
@ -1,7 +1,9 @@
|
||||
package fr.lnl.game.server.games.player;
|
||||
|
||||
import fr.lnl.game.server.games.Game;
|
||||
import fr.lnl.game.server.games.action.Action;
|
||||
import fr.lnl.game.server.games.action.Nothing;
|
||||
import fr.lnl.game.server.games.grid.Grid;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
|
||||
import java.util.Random;
|
||||
@ -17,18 +19,17 @@ public class RandomComputerPlayer extends ComputerPlayer {
|
||||
* @return an action between all available
|
||||
*/
|
||||
@Override
|
||||
public Action choseAction() {
|
||||
public Action strategy(Game game) {
|
||||
Action action = null;
|
||||
switch (getActions().size()){
|
||||
case 0 -> action = new Nothing();
|
||||
case 1 -> action = getActions().get(0);
|
||||
default -> {
|
||||
Random random = new Random();
|
||||
while (action == null || !action.isPossible()) {
|
||||
action = getActions().get(random.nextInt(0,getActions().size()));
|
||||
}
|
||||
}
|
||||
action = getActions().get(random.nextInt(0, getActions().size()));
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Random";
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,16 @@
|
||||
package fr.lnl.game.server.games.player;
|
||||
|
||||
import fr.lnl.game.server.games.action.Action;
|
||||
import fr.lnl.game.server.games.Game;
|
||||
import fr.lnl.game.server.games.action.*;
|
||||
import fr.lnl.game.server.games.grid.Grid;
|
||||
import fr.lnl.game.server.games.grid.elements.Box;
|
||||
import fr.lnl.game.server.games.grid.elements.EnergyBall;
|
||||
import fr.lnl.game.server.games.grid.elements.Explosive;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class StrategyComputerPlayer extends ComputerPlayer {
|
||||
|
||||
public StrategyComputerPlayer(Integer id, Point point, ClassPlayer classPlayer) {
|
||||
@ -10,7 +18,92 @@ public class StrategyComputerPlayer extends ComputerPlayer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public Action choseAction() {
|
||||
return null;
|
||||
public Action strategy(Game game) {
|
||||
Action action = null;
|
||||
Grid grid = game.getGrid();
|
||||
for (Player player : game.getPlayers()) {
|
||||
boolean danger = player.getActions().stream().anyMatch(a -> a instanceof Shot && a.getPoint().equals(getPosition()));
|
||||
if(danger && (getEnergy() - getClassPlayer().getPenaltyShoot() <= 0)){
|
||||
action = new DeployShield(this);
|
||||
}
|
||||
}
|
||||
List<ReunionSameAction> actions = generateAvailableActions();
|
||||
if(isInReunion(actions, Shot.class)){
|
||||
ReunionSameAction reunion = extractReunionSameAction(actions, Shot.class);
|
||||
List<Action> actionList = reunion.getActions();
|
||||
action = actionList.get(0);
|
||||
if(actionList.size() > 1){
|
||||
for (int i = 1; i < actionList.size(); i++) {
|
||||
Point point = actionList.get(i).getPoint();
|
||||
if(grid.getGridPlayer(point).getEnergy() < grid.getGridPlayer(action.getPoint()).getEnergy()){
|
||||
action = actionList.get(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
return action;
|
||||
}
|
||||
if(isInReunion(actions, Move.class)){
|
||||
ReunionSameAction reunion = extractReunionSameAction(actions, Move.class);
|
||||
List<Action> actionList = reunion.getActions();
|
||||
for (Action value : actionList) {
|
||||
Point point = value.getPoint();
|
||||
Box box = grid.getGridBox(point);
|
||||
if(box instanceof EnergyBall){
|
||||
return value;
|
||||
}
|
||||
System.out.println("after move " + action);
|
||||
}
|
||||
Random random = new Random();
|
||||
int value = random.nextInt(0,2);
|
||||
System.out.println(value);
|
||||
if(value == 0){
|
||||
System.out.println("oui");
|
||||
do{
|
||||
action = actionList.get(random.nextInt(0, actionList.size()));
|
||||
Box box = game.getGrid().getGridBox(action.getPoint());
|
||||
if(box instanceof Explosive) {
|
||||
if (!((Explosive) box).getPlayer().equals(this)) {
|
||||
action = null;
|
||||
}
|
||||
}
|
||||
}while(action == null);
|
||||
return action;
|
||||
}
|
||||
if(isInReunion(actions, Explosive.class)){
|
||||
List<Action> explosiveActions = extractReunionSameAction(actions, Move.class).getActions();
|
||||
if(explosiveActions.size() > 1){
|
||||
action = explosiveActions.get(random.nextInt(0, explosiveActions.size()));
|
||||
return action;
|
||||
}
|
||||
System.out.println("explo " + action);
|
||||
}
|
||||
}
|
||||
if(isInReunion(actions, Explosive.class)){
|
||||
Random random = new Random();
|
||||
List<Action> explosiveActions = extractReunionSameAction(actions, Move.class).getActions();
|
||||
if(explosiveActions.size() > 1){
|
||||
action = explosiveActions.get(random.nextInt(0, explosiveActions.size()));
|
||||
}
|
||||
return action;
|
||||
}
|
||||
else {
|
||||
action = new Nothing();
|
||||
System.out.println("nothing " + action);
|
||||
}
|
||||
System.out.println("end " + action);
|
||||
return action;
|
||||
}
|
||||
|
||||
public boolean isInReunion(List<ReunionSameAction> actions, Class clazz){
|
||||
return actions.stream().anyMatch(r -> r.getActionName().equals(clazz.getSimpleName()));
|
||||
}
|
||||
|
||||
public ReunionSameAction extractReunionSameAction(List<ReunionSameAction> actions, Class clazz){
|
||||
return actions.stream().filter(r -> r.getActionName().equals(clazz.getSimpleName())).findFirst().get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "AI";
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user