Correction du numéro du joueur + factorisation de quelques méthodes de window

This commit is contained in:
Valentin Lucas 2021-12-07 16:03:02 +01:00
parent db2e2e1f7a
commit 422b0a4962

View File

@ -15,7 +15,9 @@ import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
public class Window extends AbstractView {
@ -64,18 +66,14 @@ public class Window extends AbstractView {
}
}
putStatePlayerPane(principalPane);
StackPane stateMoveTextPane = showMoveText();
stateMoveTextPane.setLayoutY(480);
principalPane.getChildren().add(stateMoveTextPane);
Button followingButton = new Button("SUIVANT");
followingButton.setOnAction(new ClientEventHandler(new ButtonListener(game)));
followingButton.setLayoutX(700);
followingButton.setLayoutY(600);
followingButton.setStyle("-fx-background-color: #a96806;");
followingButton.setTextFill(javafx.scene.paint.Color.WHITE);
principalPane.getChildren().add(followingButton);
putMoveTextPane(principalPane);
Button buttonNext = new Button("SUIVANT");
buttonNext .setOnAction(new ClientEventHandler(new ButtonListener(game)));
buttonNext .setLayoutX(700);
buttonNext .setLayoutY(600);
buttonNext .setStyle("-fx-background-color: #a96806;");
buttonNext .setTextFill(javafx.scene.paint.Color.WHITE);
principalPane.getChildren().add(buttonNext);
return principalPane;
}
@ -87,9 +85,9 @@ public class Window extends AbstractView {
}
// TODO: 07/12/2021 WARNING : générer autant de frames quil y a de joueurs,(à implémenter)
// TODO: 07/12/2021 Maintenant régler : Factorisation du code, Responsive
// TODO: 07/12/2021 Maintenant régler : Responsive
//à voir si on peut faire plus proprement les deux méthodes en dessous avec une List<StackPane> ?
public void putStatePlayerPane(Pane principalPane){
int Y = 0;
for(int i=0;i<game.getPlayers().size();i++){
@ -107,22 +105,27 @@ public class Window extends AbstractView {
"Energie : " + game.getPlayers().get(playerNumber).getEnergy() + "\n" +
"Arme : " + game.getPlayers().get(playerNumber).getWeapon().getClass().getSimpleName() + "\n";
Text t = new Text(s);
Rectangle r = new Rectangle();
r.setWidth(500);
r.setHeight(90);
//à voir
if(game.getPlayers().get(playerNumber).getEnergy() <= 0){
r.setFill(Color.RED);
}else{
r.setFill(Color.GREEN);
}
r.setStrokeWidth(2);
r.setStrokeWidth(1);
r.setStroke(Color.BLACK);
subSp.getChildren().addAll(r,t);
return subSp;
}
//idem que au dessus
public void putMoveTextPane(Pane principalPane){
StackPane stateMoveTextPane = showMoveText();
stateMoveTextPane.setLayoutY(480);
principalPane.getChildren().add((stateMoveTextPane));
}
public StackPane showMoveText(){
StackPane subSp = new StackPane();
String s = "Joueur : " + (player.getId()+1) + "\n" +
@ -131,7 +134,7 @@ public class Window extends AbstractView {
Rectangle r = new Rectangle();
r.setWidth(478);
r.setHeight(165);
r.setStrokeWidth(2);
r.setStrokeWidth(1);
r.setStroke(Color.BLACK);
r.setFill(Color.WHITE);
subSp.getChildren().addAll(r,t);