Optimize import
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@ -6,7 +6,6 @@ import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Point;
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import java.util.List;
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import java.util.Random;
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public class DropBomb extends DropObject {
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@ -6,7 +6,6 @@ import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Point;
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import java.util.List;
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import java.util.Random;
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public class DropMine extends DropObject {
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public DropMine(Game game){
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@ -2,15 +2,12 @@ package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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public abstract class DropObject extends AbstractAction {
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@ -6,7 +6,9 @@ import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class Move extends AbstractAction {
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public Move(Game game) {
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@ -1,15 +1,12 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class Shot extends AbstractAction {
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