Implement all action function
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70439266e9
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785e28e6a9
@ -1,8 +1,12 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.utils.Point;
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public abstract class AbstractAction implements Action {
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import java.util.List;
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import java.util.Random;
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public abstract class AbstractAction<point> implements Action {
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private final Game game;
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public AbstractAction(Game game){
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@ -12,4 +16,19 @@ public abstract class AbstractAction implements Action {
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protected Game getGame() {
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return game;
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}
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protected Point choseRandomPoint(List<Point> getValidPoint) {
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Point point = null;
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switch (getValidPoint.size()) {
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case 0:
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break;
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case 1:
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point = getValidPoint.get(0);
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default: {
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Random random = new Random();
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point = getValidPoint.get(random.nextInt(0, getValidPoint.size()));
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}
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}
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return point;
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}
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}
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@ -1,8 +1,13 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.utils.Point;
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import java.util.List;
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public interface Action {
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void doAction();
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boolean isPossible();
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List<Point> getValidPoint();
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}
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@ -2,6 +2,9 @@ package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Point;
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import java.util.List;
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public class DeployShield extends AbstractAction {
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public DeployShield(Game game){
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@ -20,6 +23,11 @@ public class DeployShield extends AbstractAction {
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return true;
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}
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@Override
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public List<Point> getValidPoint() {
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return null;
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}
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}
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@ -18,8 +18,7 @@ public class DropBomb extends DropObject {
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@Override
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public void doAction() {
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List<Point> points = getValidPoint();
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Random random = new Random();
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Point point = points.get(random.nextInt(0,points.size()-1));
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Point point = choseRandomPoint(points);
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getGame().getGrid().getBoard().get(point).setB(new Bomb());
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Player player = getGame().getCurrentPlayer();
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player.decrementEnergy(player.getClassPlayer().getBombCost());
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@ -15,11 +15,11 @@ public class DropMine extends DropObject {
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@Override
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public void doAction() {
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List<Point> points = getValidPoint();
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Random random = new Random();
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Point point = points.get(random.nextInt(0,points.size()-1));
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Point point = choseRandomPoint(points);
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Mine mine = new Mine();
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getGame().getGrid().getBoard().get(point).setB(mine);
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getGame().getCurrentPlayer().decrementEnergy(getGame().getCurrentPlayer().getClassPlayer().getMineCost());
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Player player = getGame().getCurrentPlayer();
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getGame().getCurrentPlayer().decrementEnergy(player.getClassPlayer().getMineCost());
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}
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@Override
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@ -8,6 +8,7 @@ import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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@ -24,19 +25,19 @@ public abstract class DropObject extends AbstractAction {
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@Override
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public boolean isPossible() {
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return getValidPoint().isEmpty();
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return !getValidPoint().isEmpty();
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}
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public List<Point> getValidPoint() {
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List<Point> listMoves = new LinkedList<>();
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List<Point> listMoves = new ArrayList<>();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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Point position = getGame().getCurrentPlayer().getPoint();
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for (int row = -1; row <= 1; row++) {
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for (int column = -1; column <= 1; column++) {
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if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
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if(getGame().getGrid().boardPositionIsValid(position.getA(),row,position.getB(),column)){
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Point neighbour = new Point(position.getA() + row, position.getB() + column);
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Pair<Player, Box> state = board.get(neighbour);
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if(state.getA() == null || state.getB() instanceof Wall){
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if(state.getA() == null && state.getB() == null){
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listMoves.add(neighbour);
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}
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}
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@ -1,17 +1,12 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.grid.*;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Random;
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import java.util.*;
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public class Move extends AbstractAction {
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public Move(Game game) {
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@ -21,12 +16,25 @@ public class Move extends AbstractAction {
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@Override
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public void doAction() {
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List<Point> points = getValidPoint();
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Random random = new Random();
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Point nextPositon = points.get(random.nextInt(0,points.size() - 1));
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Point nextPositon = choseRandomPoint(points);
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Player player = getGame().getCurrentPlayer();
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getGame().getGrid().getBoard().get(player.getPoint()).setA(null);
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getGame().getGrid().getBoard().get(nextPositon).setA(player);
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player.setPoint(nextPositon);
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player.decrementEnergy(player.getClassPlayer().getMoveCost());
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Box box = getGame().getGrid().getBoard().get(nextPositon).getB();
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if (box instanceof Mine){
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player.decrementEnergy(player.getClassPlayer().getPenaltyMine());
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getGame().getGrid().getBoard().get(nextPositon).setB(null);
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}
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if(box instanceof Bomb){
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player.decrementEnergy(player.getClassPlayer().getPenaltyBomb());
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getGame().getGrid().getBoard().get(nextPositon).setB(null);
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}
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if(box instanceof EnergyBall){
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player.incrementEnergy(player.getClassPlayer().getGainEnergy());
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getGame().getGrid().getBoard().get(nextPositon).setB(null);
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}
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}
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@Override
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@ -35,16 +43,16 @@ public class Move extends AbstractAction {
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}
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public List<Point> getValidPoint() {
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List<Point> listMoves = new LinkedList<>();
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List<Point> listMoves = new ArrayList<>();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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Point position = getGame().getCurrentPlayer().getPoint();
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for (int row = -1; row <= 1; row++) {
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for (int column = -1; column <= 1; column++) {
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if(row == position.getA() + row || column == position.getB() + column){
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if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
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Point neighbour = new Point(position.getA() + row, position.getB() + column);
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for (int deltarow = -1; deltarow <= 1; deltarow++) {
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for (int deltacolumn = -1; deltacolumn <= 1; deltacolumn++) {
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if(deltarow == 0 || deltacolumn == 0){
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if(getGame().getGrid().boardPositionIsValid(position.getA(),deltarow,position.getB(),deltacolumn)){
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Point neighbour = new Point(position.getA() + deltarow, position.getB() + deltacolumn);
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Pair<Player, Box> state = board.get(neighbour);
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if(state.getA() == null || state.getB() instanceof Wall){
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if(state.getA() == null && !(state.getB() instanceof Wall)){
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listMoves.add(neighbour);
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}
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}
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@ -53,5 +61,4 @@ public class Move extends AbstractAction {
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}
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return listMoves;
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}
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}
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@ -1,6 +1,9 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.utils.Point;
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import java.util.List;
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public class Nothing extends AbstractAction {
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@ -15,4 +18,9 @@ public class Nothing extends AbstractAction {
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public boolean isPossible() {
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return true;
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}
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@Override
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public List<Point> getValidPoint() {
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return null;
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}
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}
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@ -1,6 +1,16 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class Shot extends AbstractAction {
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public Shot(Game game) {
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@ -9,11 +19,56 @@ public class Shot extends AbstractAction {
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@Override
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public void doAction() {
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List<Point> points = getValidPoint();
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Point point = choseRandomPoint(points);
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Player currentPlayer = getGame().getCurrentPlayer();
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currentPlayer.decrementEnergy(currentPlayer.getClassPlayer().getShootCost());
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Player targetPlayer = getGame().getGrid().getBoard().get(point).getA();
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targetPlayer.decrementEnergy(currentPlayer.getClassPlayer().getPenaltyShoot());
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}
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@Override
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public boolean isPossible() {
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return false;
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return !getValidPoint().isEmpty();
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}
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@Override
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public List<Point> getValidPoint() {
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List<Point> listMoves = new ArrayList<>();
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Point position = getGame().getCurrentPlayer().getPoint();
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Weapon weapon = getGame().getCurrentPlayer().getWeapon();
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for (int delta = -1; delta <= 1; delta++) {
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if(delta != 0){
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Point verticalNeibourg = seeNeibourg(position,delta,weapon.getVerticalDistance(),true);
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if(verticalNeibourg != null){
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listMoves.add(verticalNeibourg);
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}
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Point horizontalNeibourg = seeNeibourg(position,delta,weapon.getHorizontalDistance(),false);
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if(horizontalNeibourg != null){
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listMoves.add(horizontalNeibourg);
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}
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}
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}
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return listMoves;
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}
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public Point seeNeibourg(Point point, int delta, int range, boolean isVertical) {
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Point neibourg = null;
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if (isVertical) {
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if (getGame().getGrid().boardVerticalIsValid(point.getA(), delta)) {
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neibourg = new Point(point.getA() + delta, point.getB());
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}
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} else {
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if (getGame().getGrid().boardHorizontalIsValid(point.getB(), delta)) {
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neibourg = new Point(point.getA(), point.getB() + delta);
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}
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}
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if (getGame().getGrid().getBoard().get(neibourg).getB() instanceof Wall || range + delta < 0) {
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return null;
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}
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if(getGame().getGrid().getBoard().get(neibourg).getA() instanceof Player){
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return neibourg;
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}
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return seeNeibourg(neibourg,delta,range - 1,isVertical);
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}
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}
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