Conflict resolution
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@ -38,7 +38,7 @@ public class App extends Application {
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public static void startGame(ViewLambda lambda) throws IllegalArgumentException, InvocationTargetException, NoSuchMethodException,
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public static void startGame(ViewLambda lambda) throws IllegalArgumentException, InvocationTargetException, NoSuchMethodException,
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InstantiationException, IllegalAccessException {
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InstantiationException, IllegalAccessException {
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List<Player> players = parsePlayers();
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List<Player> players = parsePlayers();
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game = new Game(new Grid(12, 12, players), players, new GameFinishEvent());
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game = new Game(new Grid(12, 12, players, 0.80F,0.95F), players, new GameFinishEvent());
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for (Player player : game.getPlayers()) {
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for (Player player : game.getPlayers()) {
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playerList.put(player, new ClientPlayer(player, lambda.createViewLambda(player)));
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playerList.put(player, new ClientPlayer(player, lambda.createViewLambda(player)));
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}
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}
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@ -12,6 +12,7 @@ import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Button;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.shape.Rectangle;
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import javafx.stage.Modality;
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import javafx.stage.Modality;
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import javafx.stage.Stage;
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import javafx.stage.Stage;
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@ -105,7 +106,7 @@ public class GUI {
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private Grid getGrid() {
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private Grid getGrid() {
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List<Player> players = Arrays.asList(new RandomComputerPlayer(1, null, ClassPlayer.DEFAULT),
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List<Player> players = Arrays.asList(new RandomComputerPlayer(1, null, ClassPlayer.DEFAULT),
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new RandomComputerPlayer(2, null, ClassPlayer.DEFAULT));
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new RandomComputerPlayer(2, null, ClassPlayer.DEFAULT));
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Grid grid = new Grid(16, 16, players);
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Grid grid = new Grid(16, 16, players, 0.80F, 0.95F);
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//grid.placePlayersBRUT();
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//grid.placePlayersBRUT();
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return grid;
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return grid;
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}
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}
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@ -23,27 +23,15 @@ public class Game {
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private Action selectedAction = null;
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private Action selectedAction = null;
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public Game(Grid grid, List<Player> players, ModelListener gameFinishEvent) throws IllegalArgumentException {
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public Game(Grid grid, List<Player> players, ModelListener gameFinishEvent) throws IllegalArgumentException {
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if(players.size() < 2)
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if(players.size() < 2 || players.size() > grid.getNumberNeutralBox())
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throw new IllegalArgumentException("The game need 2 or more player to start");
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throw new IllegalArgumentException("The game need 2 or more player to start");
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this.players = players;
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this.players = players;
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this.currentPlayer = players.get(0);
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this.currentPlayer = players.get(0);
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this.grid = grid;
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this.grid = grid;
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this.gameFinishEvent = gameFinishEvent;
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this.gameFinishEvent = gameFinishEvent;
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placePlayersBRUT();
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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}
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}
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/**
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* @deprecated utiliser pour le moment, nécessite une meilleure implémentation pour savoir ou placé les joueurs
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*/
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@Deprecated
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public void placePlayersBRUT(){
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grid.getBoard().get(new Point(7,7)).setA(grid.getPlayers().get(0));
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grid.getPlayers().get(0).setPosition(new Point(7, 7));
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grid.getBoard().get(new Point(7,8)).setA(grid.getPlayers().get(1));
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grid.getPlayers().get(1).setPosition(new Point(7, 8));
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}
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public void play() {
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public void play() {
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if (currentPlayer instanceof ComputerPlayer player) {
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if (currentPlayer instanceof ComputerPlayer player) {
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selectedAction = player.choseAction();
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selectedAction = player.choseAction();
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@ -22,7 +22,7 @@ public class Mock {
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public Mock() {
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public Mock() {
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List<Player> players = Arrays.asList(new RandomComputerPlayer(1,null, ClassPlayer.DEFAULT),
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List<Player> players = Arrays.asList(new RandomComputerPlayer(1,null, ClassPlayer.DEFAULT),
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new RandomComputerPlayer(2,null, ClassPlayer.DEFAULT));
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new RandomComputerPlayer(2,null, ClassPlayer.DEFAULT));
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this.grid = new Grid(16,16, players);
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this.grid = new Grid(16,16, players,0.80F, 0.95F);
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placePlayersBRUT();
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placePlayersBRUT();
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placeEnergyBallBRUT();
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placeEnergyBallBRUT();
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placeInternWallBRUT();
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placeInternWallBRUT();
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