fix DropBomb, DropMine and Shot not using the correct Direction implementation, delete debug messages
This commit is contained in:
parent
af5cbf80c1
commit
80b737ad5f
@ -143,7 +143,6 @@ public class App extends Application {
|
||||
default -> throw new IllegalArgumentException("Unknown argument: " + str);
|
||||
}
|
||||
}
|
||||
System.out.println("oui");
|
||||
if(playerClass != null)
|
||||
playerList.add(createNewPlayer(playerClass,
|
||||
classPlayer != null ? classPlayer : ClassPlayer.DEFAULT, playerList.size())
|
||||
|
@ -98,6 +98,12 @@ public class Game {
|
||||
try {
|
||||
actions.add(new Move(this, player, direction));
|
||||
} catch (NotValidDirectionException ignored){}
|
||||
try {
|
||||
actions.add(new Shot(this, player, direction));
|
||||
} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
|
||||
|
||||
}
|
||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||
try {
|
||||
actions.add(new DropBomb(this, player, direction));
|
||||
} catch (NotValidDirectionException ignored) {}
|
||||
@ -105,11 +111,6 @@ public class Game {
|
||||
actions.add(new DropMine(this, player, direction));
|
||||
} catch (NotValidDirectionException ignored) {}
|
||||
}
|
||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||
try {
|
||||
actions.add(new Shot(this, player, direction));
|
||||
} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
|
||||
}
|
||||
actions.addAll(Arrays.asList(new Nothing(), new DeployShield(player)));
|
||||
return actions;
|
||||
}
|
||||
|
@ -5,17 +5,19 @@ package fr.lnl.game.server.games.action;
|
||||
*/
|
||||
public enum Direction4Axis implements Direction {
|
||||
|
||||
UP(-1, 0),
|
||||
DOWN(1, 0),
|
||||
LEFT(0, -1),
|
||||
RIGHT(0, 1);
|
||||
UP(-1, 0, true),
|
||||
DOWN(1, 0, true),
|
||||
LEFT(0, -1, false),
|
||||
RIGHT(0, 1, false);
|
||||
|
||||
private final int deltaX;
|
||||
private final int deltaY;
|
||||
private final boolean isVertical;
|
||||
|
||||
Direction4Axis(int i, int i1) {
|
||||
Direction4Axis(int i, int i1, boolean isVertical) {
|
||||
this.deltaX = i;
|
||||
this.deltaY = i1;
|
||||
this.isVertical = isVertical;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -27,4 +29,13 @@ public enum Direction4Axis implements Direction {
|
||||
public int getDeltaY() {
|
||||
return deltaY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
|
||||
* distance depending on the direction
|
||||
* @return true if the direction is vertical
|
||||
*/
|
||||
public boolean isVertical() {
|
||||
return isVertical;
|
||||
}
|
||||
}
|
||||
|
@ -2,23 +2,21 @@ package fr.lnl.game.server.games.action;
|
||||
|
||||
public enum Direction8Axis implements Direction {
|
||||
|
||||
UP(-1, 0, true),
|
||||
DOWN(1, 0, true),
|
||||
LEFT(0, -1, false),
|
||||
RIGHT(0, 1, false),
|
||||
UP_LEFT(-1, -1, true),
|
||||
UP_RIGHT(-1, 1, true),
|
||||
DOWN_RIGHT(1, 1, true),
|
||||
DOWN_LEFT(1, -1, true);
|
||||
UP(-1, 0),
|
||||
DOWN(1, 0),
|
||||
LEFT(0, -1),
|
||||
RIGHT(0, 1),
|
||||
UP_LEFT(-1, -1),
|
||||
UP_RIGHT(-1, 1),
|
||||
DOWN_RIGHT(1, 1),
|
||||
DOWN_LEFT(1, -1);
|
||||
|
||||
private final int deltaX;
|
||||
private final int deltaY;
|
||||
private final boolean isVertical;
|
||||
|
||||
Direction8Axis(int i, int i1, boolean isVertical) {
|
||||
Direction8Axis(int i, int i1) {
|
||||
this.deltaX = i;
|
||||
this.deltaY = i1;
|
||||
this.isVertical = isVertical;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -31,14 +29,5 @@ public enum Direction8Axis implements Direction {
|
||||
return deltaY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
|
||||
* distance depending of the direction
|
||||
* @return true if the direction is vertical
|
||||
*/
|
||||
public boolean isVertical() {
|
||||
return isVertical;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
|
||||
*/
|
||||
public class DropBomb extends DropObject {
|
||||
|
||||
public DropBomb(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
|
||||
public DropBomb(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||
super(game, player, direction);
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
|
||||
*/
|
||||
public class DropMine extends DropObject {
|
||||
|
||||
public DropMine(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
|
||||
public DropMine(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||
super(game, player, direction);
|
||||
|
||||
}
|
||||
|
@ -16,14 +16,14 @@ import java.util.List;
|
||||
public abstract class DropObject extends AbstractAction {
|
||||
|
||||
protected final Point point;
|
||||
private final Direction4Axis direction;
|
||||
private final Direction8Axis direction;
|
||||
|
||||
/**
|
||||
* @param player basically current player
|
||||
* @param direction chosen direction
|
||||
* @throws NotValidDirectionException throw when the chosen direction is invalid
|
||||
*/
|
||||
public DropObject(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
|
||||
public DropObject(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||
super(game, player);
|
||||
List<Point> points = getValidPoint();
|
||||
Point playerPosition = player.getPosition();
|
||||
@ -67,7 +67,7 @@ public abstract class DropObject extends AbstractAction {
|
||||
return listMoves;
|
||||
}
|
||||
|
||||
public Direction4Axis getDirection() {
|
||||
public Direction8Axis getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
|
@ -12,9 +12,9 @@ import java.util.List;
|
||||
public class Shot extends AbstractAction {
|
||||
|
||||
private final Point point;
|
||||
private final Direction8Axis direction;
|
||||
private final Direction4Axis direction;
|
||||
|
||||
public Shot(Game game, Player player, Direction8Axis direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
|
||||
public Shot(Game game, Player player, Direction4Axis direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
|
||||
super(game, player);
|
||||
if(player.getWeapon().getBullet() == 0) {
|
||||
throw new NoMoreBulletInWeaponException();
|
||||
@ -75,7 +75,7 @@ public class Shot extends AbstractAction {
|
||||
List<Point> listMoves = new ArrayList<>();
|
||||
Point position = game.getCurrentPlayer().getPosition();
|
||||
Weapon weapon = game.getCurrentPlayer().getWeapon();
|
||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||
for(Direction4Axis direction : Direction4Axis.values()) {
|
||||
Point neighbour = seeNeighbour(position, direction.getDeltaX(), direction.getDeltaY(),
|
||||
direction.isVertical() ? weapon.getVerticalDistance() : weapon.getHorizontalDistance());
|
||||
if(neighbour != null)
|
||||
@ -102,7 +102,6 @@ public class Shot extends AbstractAction {
|
||||
return null;
|
||||
}
|
||||
if(game.getGrid().getBoard().get(neighbour).getA() instanceof Player) {
|
||||
System.out.println(game.getGrid().getBoard().get(neighbour).getA().getPosition());
|
||||
return neighbour;
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ public class ActionPlayerTest {
|
||||
@Test
|
||||
public void shotActionTest(){
|
||||
Action shot = null;
|
||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||
for(Direction4Axis direction : Direction4Axis.values()) {
|
||||
try {
|
||||
shot = new Shot(game, game.getCurrentPlayer(), direction);
|
||||
break;
|
||||
@ -84,8 +84,8 @@ public class ActionPlayerTest {
|
||||
public void dropBombActionTest() {
|
||||
Player player = game.getCurrentPlayer();
|
||||
Action action = null;
|
||||
Direction4Axis savedDirection = null;
|
||||
for(Direction4Axis direction : Direction4Axis.values()) {
|
||||
Direction8Axis savedDirection = null;
|
||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||
try {
|
||||
action = new DropBomb(game, game.getCurrentPlayer(), direction);
|
||||
savedDirection = direction;
|
||||
|
Loading…
Reference in New Issue
Block a user