add javadoc to server.utils and server.listener
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@ -1,6 +1,13 @@
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package fr.lnl.game.server.listener;
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/**
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* Model implemented by {@link AbstractModelListening}
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*/
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public interface ModelListener {
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/**
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* this method is call everytime, an action on the view forces a controller to sens an update to model
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* @param obj can be used to send data to model
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*/
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void updateModel(Object obj);
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}
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@ -0,0 +1,5 @@
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/**
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* Package containing model of listener to implement
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* Used by listeners in client module
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*/
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package fr.lnl.game.server.listener;
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@ -1,5 +1,8 @@
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package fr.lnl.game.server.utils;
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/**
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* Represent an unrecoverable error in the program, force program to stop
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*/
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public class CrashException extends RuntimeException {
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public CrashException(String message, Throwable cause) {
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@ -1,6 +1,14 @@
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package fr.lnl.game.server.utils;
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/**
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* Contain everything related to error messages, theirs errors are the fault of the end-user (like we demand an integer
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* and user give us a floating point number
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* Theirs error doesn't cause the program to stop, it'll demand a correct value
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*/
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public class ErrorMessage {
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/**
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* Error given to end-user when it give us a non integer or float value
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*/
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public static final String Entry_Error_Message = "\033[0;31mErreur de saisie\033[0m : ";
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}
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@ -4,14 +4,28 @@ import java.util.Scanner;
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public class Maths {
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/**
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* Convert entry to an integer
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* @param entry given parameter
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* @param scanner standard input, used if entry isn't correct
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* @param error error message to display if entry isn't an Integer
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* @return an Integer if entry is valid or when it'll valid
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*/
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public static int testInteger(String entry, Scanner scanner, String error) {
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while (!isNumeric(entry)) {
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while (!isInteger(entry)) {
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System.out.println(ErrorMessage.Entry_Error_Message + error);
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entry = scanner.next();
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}
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return Integer.parseInt(entry);
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}
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/**
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* Convert entry to a float
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* @param entry given parameter
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* @param scanner standard input, used if entry isn't correct
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* @param error error message to display if entry isn't a float
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* @return a float if entry is a valid or when it'll valid
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*/
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public static float testFloat(String entry, Scanner scanner, String error) {
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while (!isFloat(entry)) {
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System.out.println(ErrorMessage.Entry_Error_Message + error);
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@ -20,6 +34,11 @@ public class Maths {
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return Integer.parseInt(entry);
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}
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/**
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* @param strNum entry
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* @return true if {@code strNum} is a float, false otherwise
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* @see Maths#testFloat(String, Scanner, String)
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*/
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public static boolean isFloat(String strNum) {
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try {
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float d = Float.parseFloat(strNum);
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@ -29,7 +48,11 @@ public class Maths {
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return true;
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}
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public static boolean isNumeric(String strNum) {
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/**
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* @param strNum entry
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* @return true if {@code strNum} is an Integer, false otherwise
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*/
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public static boolean isInteger(String strNum) {
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try {
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int d = Integer.parseInt(strNum);
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} catch (NumberFormatException | NullPointerException nfe) {
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@ -2,7 +2,13 @@ package fr.lnl.game.server.utils;
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import java.util.Objects;
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public class Pair<A,B> {
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/**
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* Tuple associating storing two value of undefined type.<br>
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* Unlike Python, value in this Tuple can be modified (but the type of its new value need to be the same)
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* @param <A> first element of the tuple
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* @param <B> second element of the tuple
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*/
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public class Pair<A, B> {
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private A a;
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private B b;
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@ -37,6 +43,10 @@ public class Pair<A,B> {
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return Objects.equals(a, point.a) && Objects.equals(b, point.b);
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}
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/**
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* Absolut useful when using HashMap or HashSet (or everything using hashCode to compare Objects
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* @return object hash
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*/
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@Override
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public int hashCode() {
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return Objects.hash(a, b);
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@ -1,5 +1,8 @@
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package fr.lnl.game.server.utils;
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/**
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* Point extends from Pair, basically a simpler ways to use Pair when using grid position
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*/
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public class Point extends Pair<Integer, Integer> {
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public Point(int a, int b) {
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@ -1,57 +0,0 @@
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package fr.lnl.game.server.utils;
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import java.util.Objects;
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public class Triplet<A,B,C> {
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private A a;
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private B b;
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private C c;
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public Triplet(A a, B b, C c){
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this.a = a;
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this.b = b;
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this.c = c;
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}
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public Triplet(){
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this(null, null, null);
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}
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public A getA() {
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return a;
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}
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public B getB() {
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return b;
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}
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public C getC() {
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return c;
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}
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public void setA(A a) {
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this.a = a;
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}
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public void setB(B b) {
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this.b = b;
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}
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public void setC(C c) {
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this.c = c;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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Triplet<?, ?, ?> tuple = (Triplet<?, ?, ?>) o;
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return Objects.equals(a, tuple.a) && Objects.equals(b, tuple.b) && Objects.equals(c, tuple.c);
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}
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@Override
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public int hashCode() {
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return Objects.hash(a, b, c);
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}
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}
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@ -0,0 +1,4 @@
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/**
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* Package containing all utility classes
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*/
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package fr.lnl.game.server.utils;
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/**
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* Server module, include every model classes
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*/
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module server {
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exports fr.lnl.game.server;
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exports fr.lnl.game.server.games;
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