Ajout de la classe Cell et GUI, début d'implémentation de certaines de leurs méthodes.
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client/src/main/java/fr/lnl/game/client/view/Cell.java
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64
client/src/main/java/fr/lnl/game/client/view/Cell.java
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package fr.lnl.game.client.view;
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import fr.lnl.game.server.games.grid.Bomb;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.Mine;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.Player;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.StackPane;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Rectangle;
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/*classe qui a pour but de générer chaque case de la grid et de vérifier les entités présentes dessus
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(Mur,Joueur,Energie,bombe,etc..)
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*/
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public class Cell extends Rectangle {
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//NON-ETABLIE
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public Cell(int x, int y){
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setWidth(GUI.cellSize);
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setHeight(GUI.cellSize);
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relocate(x,y);
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setFill(Color.valueOf("#ffffff"));
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setStroke(Color.DARKGRAY);
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}
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//NON-TEST
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public static StackPane setImageObject(Object object){
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//voir pour rajouter un répertoire ou stocker les images;
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Image image;
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StackPane sp = new StackPane();
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//remplacer après par le switch dès que on aura implémenter les interfaces
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if(object instanceof Player){
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//image = new Image();
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}
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if(object instanceof EnergyBall){
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//image = new Image();
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}
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if(object instanceof Bomb){
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//image = new Image();
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}
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if(object instanceof Mine){
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//image = new Image();
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}
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if(object instanceof Wall){
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//image = new Image();
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}
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/*
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ImageView iv = new ImageView(image);
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iv.setFitHeight(40);
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iv.setFitWidth(40);
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sp.getChilldren().add(iv);
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*/
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return sp;
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}
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}
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52
client/src/main/java/fr/lnl/game/client/view/GUI.java
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52
client/src/main/java/fr/lnl/game/client/view/GUI.java
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package fr.lnl.game.client.view;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.layout.Pane;
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import javafx.stage.Modality;
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import javafx.stage.Stage;
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import java.util.HashMap;
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public class GUI {
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//à revoir pour respecter MVC
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HashMap<Point, Pair<Player, Box>> board;
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Stage stage;
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Scene scene;
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Grid grid;
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String text ="";
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//temporaire
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public static final int cellSize = 40;
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public static final int width = 24;
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public static final int height = 16;
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public GUI(){
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stage = new Stage();
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stage.initModality(Modality.APPLICATION_MODAL);
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//ce n'est pas à la vue de gérer ça donc à voir
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//grid = getGrid();
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scene = new Scene(createContent());
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stage.setScene(scene);
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stage.setTitle("Game");
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stage.setResizable(false);
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stage.show();
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}
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private Parent createContent() {
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Pane principalPane = new Pane();
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return principalPane;
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}
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}
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@ -31,5 +31,6 @@ public class Window extends AbstractView {
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Scene scene = new Scene(grid, 640, 480);
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stage.setScene(scene);
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stage.show();
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}
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}
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