Fix build function call
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87d4b6ca39
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@ -26,6 +26,11 @@ public class Game {
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public Game(BuildStrategy buildStrategy, List<Player> players, ModelListener gameFinishEvent) throws IllegalArgumentException {
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public Game(BuildStrategy buildStrategy, List<Player> players, ModelListener gameFinishEvent) throws IllegalArgumentException {
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this.grid = buildStrategy.getGrid();
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this.grid = buildStrategy.getGrid();
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if(players.size() < 2)
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throw new IllegalArgumentException("The game need 2 or more player to start");
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if(players.size() > grid.getNumberNeutralBox()){
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throw new IllegalArgumentException("There are too many players for the number of box available");
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}
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this.buildStrategy = buildStrategy;
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this.buildStrategy = buildStrategy;
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this.players = players;
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this.players = players;
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this.currentPlayer = players.get(0);
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this.currentPlayer = players.get(0);
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@ -34,12 +39,6 @@ public class Game {
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}
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}
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public void initGame(){
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public void initGame(){
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buildStrategy.build();
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if(players.size() < 2)
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throw new IllegalArgumentException("The game need 2 or more player to start");
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if(players.size() > grid.getNumberNeutralBox()){
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throw new IllegalArgumentException("There are too many players for the number of box available");
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}
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buildStrategy.initPlacePlayers();
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buildStrategy.initPlacePlayers();
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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}
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}
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@ -11,10 +11,9 @@ public abstract class AbstractBuildStrategy implements BuildStrategy{
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this.GRID = grid;
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this.GRID = grid;
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this.WALL_PROBABILITY = wallProbability;
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this.WALL_PROBABILITY = wallProbability;
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this.ENERGY_PROBABILITY = energyProbability;
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this.ENERGY_PROBABILITY = energyProbability;
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build();
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}
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}
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@Override
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public void build() {
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public void build() {
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initGrid();
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initGrid();
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initPlaceInternWall(WALL_PROBABILITY);
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initPlaceInternWall(WALL_PROBABILITY);
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@ -4,7 +4,6 @@ import fr.lnl.game.server.games.grid.Grid;
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public interface BuildStrategy {
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public interface BuildStrategy {
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void build();
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void initPlacePlayers();
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void initPlacePlayers();
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Grid getGrid();
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Grid getGrid();
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