Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
cdb11a2de6
@ -146,7 +146,6 @@ public class App extends Application {
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|||||||
default -> throw new IllegalArgumentException("Unknown argument: " + str);
|
default -> throw new IllegalArgumentException("Unknown argument: " + str);
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}
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}
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}
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}
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System.out.println("oui");
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if(playerClass != null)
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if(playerClass != null)
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playerList.add(createNewPlayer(playerClass,
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playerList.add(createNewPlayer(playerClass,
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classPlayer != null ? classPlayer : ClassPlayer.DEFAULT, playerList.size())
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classPlayer != null ? classPlayer : ClassPlayer.DEFAULT, playerList.size())
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@ -98,6 +98,12 @@ public class Game {
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try {
|
try {
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actions.add(new Move(this, player, direction));
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actions.add(new Move(this, player, direction));
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} catch (NotValidDirectionException ignored){}
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} catch (NotValidDirectionException ignored){}
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try {
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|
actions.add(new Shot(this, player, direction));
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} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
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}
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for(Direction8Axis direction : Direction8Axis.values()) {
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try {
|
try {
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actions.add(new DropBomb(this, player, direction));
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actions.add(new DropBomb(this, player, direction));
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} catch (NotValidDirectionException ignored) {}
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} catch (NotValidDirectionException ignored) {}
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@ -105,11 +111,6 @@ public class Game {
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actions.add(new DropMine(this, player, direction));
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actions.add(new DropMine(this, player, direction));
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} catch (NotValidDirectionException ignored) {}
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} catch (NotValidDirectionException ignored) {}
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}
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}
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for(Direction8Axis direction : Direction8Axis.values()) {
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try {
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actions.add(new Shot(this, player, direction));
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} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
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}
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actions.addAll(Arrays.asList(new Nothing(), new DeployShield(player)));
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actions.addAll(Arrays.asList(new Nothing(), new DeployShield(player)));
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return actions;
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return actions;
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}
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}
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@ -5,17 +5,19 @@ package fr.lnl.game.server.games.action;
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*/
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*/
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public enum Direction4Axis implements Direction {
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public enum Direction4Axis implements Direction {
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UP(-1, 0),
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UP(-1, 0, true),
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DOWN(1, 0),
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DOWN(1, 0, true),
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LEFT(0, -1),
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LEFT(0, -1, false),
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RIGHT(0, 1);
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RIGHT(0, 1, false);
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private final int deltaX;
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private final int deltaX;
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private final int deltaY;
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private final int deltaY;
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private final boolean isVertical;
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Direction4Axis(int i, int i1) {
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Direction4Axis(int i, int i1, boolean isVertical) {
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this.deltaX = i;
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this.deltaX = i;
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this.deltaY = i1;
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this.deltaY = i1;
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this.isVertical = isVertical;
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}
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}
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|
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@Override
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@Override
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@ -27,4 +29,13 @@ public enum Direction4Axis implements Direction {
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public int getDeltaY() {
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public int getDeltaY() {
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return deltaY;
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return deltaY;
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}
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}
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|
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/**
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|
* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
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|
* distance depending on the direction
|
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|
* @return true if the direction is vertical
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||||||
|
*/
|
||||||
|
public boolean isVertical() {
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|
return isVertical;
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||||||
|
}
|
||||||
}
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}
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|
@ -2,23 +2,21 @@ package fr.lnl.game.server.games.action;
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|
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public enum Direction8Axis implements Direction {
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public enum Direction8Axis implements Direction {
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|
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||||||
UP(-1, 0, true),
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UP(-1, 0),
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DOWN(1, 0, true),
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DOWN(1, 0),
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LEFT(0, -1, false),
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LEFT(0, -1),
|
||||||
RIGHT(0, 1, false),
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RIGHT(0, 1),
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||||||
UP_LEFT(-1, -1, true),
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UP_LEFT(-1, -1),
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UP_RIGHT(-1, 1, true),
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UP_RIGHT(-1, 1),
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DOWN_RIGHT(1, 1, true),
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DOWN_RIGHT(1, 1),
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DOWN_LEFT(1, -1, true);
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DOWN_LEFT(1, -1);
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|
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private final int deltaX;
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private final int deltaX;
|
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private final int deltaY;
|
private final int deltaY;
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||||||
private final boolean isVertical;
|
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|
|
||||||
Direction8Axis(int i, int i1, boolean isVertical) {
|
Direction8Axis(int i, int i1) {
|
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this.deltaX = i;
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this.deltaX = i;
|
||||||
this.deltaY = i1;
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this.deltaY = i1;
|
||||||
this.isVertical = isVertical;
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|
||||||
}
|
}
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||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -31,14 +29,5 @@ public enum Direction8Axis implements Direction {
|
|||||||
return deltaY;
|
return deltaY;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Used by {@link Shot} to know if the direction is in vertical direction cause shot action can have a different
|
|
||||||
* distance depending of the direction
|
|
||||||
* @return true if the direction is vertical
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|
||||||
*/
|
|
||||||
public boolean isVertical() {
|
|
||||||
return isVertical;
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|
||||||
}
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|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
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|||||||
*/
|
*/
|
||||||
public class DropBomb extends DropObject {
|
public class DropBomb extends DropObject {
|
||||||
|
|
||||||
public DropBomb(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
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public DropBomb(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||||
super(game, player, direction);
|
super(game, player, direction);
|
||||||
}
|
}
|
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|
|
||||||
|
@ -9,7 +9,7 @@ import fr.lnl.game.server.games.player.Player;
|
|||||||
*/
|
*/
|
||||||
public class DropMine extends DropObject {
|
public class DropMine extends DropObject {
|
||||||
|
|
||||||
public DropMine(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
|
public DropMine(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||||
super(game, player, direction);
|
super(game, player, direction);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -19,7 +19,7 @@ public class DropMine extends DropObject {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void doAction() {
|
public void doAction() {
|
||||||
game.getGrid().getBoard().get(point).setB(new Mine(player));
|
game.getGrid().getBoard().get(point).setB(new Mine(player, point));
|
||||||
game.getCurrentPlayer().decrementEnergy(player.getClassPlayer().getMineCost());
|
game.getCurrentPlayer().decrementEnergy(player.getClassPlayer().getMineCost());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,14 +16,14 @@ import java.util.List;
|
|||||||
public abstract class DropObject extends AbstractAction {
|
public abstract class DropObject extends AbstractAction {
|
||||||
|
|
||||||
protected final Point point;
|
protected final Point point;
|
||||||
private final Direction4Axis direction;
|
private final Direction8Axis direction;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param player basically current player
|
* @param player basically current player
|
||||||
* @param direction chosen direction
|
* @param direction chosen direction
|
||||||
* @throws NotValidDirectionException throw when the chosen direction is invalid
|
* @throws NotValidDirectionException throw when the chosen direction is invalid
|
||||||
*/
|
*/
|
||||||
public DropObject(Game game, Player player, Direction4Axis direction) throws NotValidDirectionException {
|
public DropObject(Game game, Player player, Direction8Axis direction) throws NotValidDirectionException {
|
||||||
super(game, player);
|
super(game, player);
|
||||||
List<Point> points = getValidPoint();
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List<Point> points = getValidPoint();
|
||||||
Point playerPosition = player.getPosition();
|
Point playerPosition = player.getPosition();
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||||||
@ -67,7 +67,7 @@ public abstract class DropObject extends AbstractAction {
|
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return listMoves;
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return listMoves;
|
||||||
}
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}
|
||||||
|
|
||||||
public Direction4Axis getDirection() {
|
public Direction8Axis getDirection() {
|
||||||
return direction;
|
return direction;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,9 +12,9 @@ import java.util.List;
|
|||||||
public class Shot extends AbstractAction {
|
public class Shot extends AbstractAction {
|
||||||
|
|
||||||
private final Point point;
|
private final Point point;
|
||||||
private final Direction8Axis direction;
|
private final Direction4Axis direction;
|
||||||
|
|
||||||
public Shot(Game game, Player player, Direction8Axis direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
|
public Shot(Game game, Player player, Direction4Axis direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
|
||||||
super(game, player);
|
super(game, player);
|
||||||
if(player.getWeapon().getBullet() == 0) {
|
if(player.getWeapon().getBullet() == 0) {
|
||||||
throw new NoMoreBulletInWeaponException();
|
throw new NoMoreBulletInWeaponException();
|
||||||
@ -75,7 +75,7 @@ public class Shot extends AbstractAction {
|
|||||||
List<Point> listMoves = new ArrayList<>();
|
List<Point> listMoves = new ArrayList<>();
|
||||||
Point position = game.getCurrentPlayer().getPosition();
|
Point position = game.getCurrentPlayer().getPosition();
|
||||||
Weapon weapon = game.getCurrentPlayer().getWeapon();
|
Weapon weapon = game.getCurrentPlayer().getWeapon();
|
||||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
for(Direction4Axis direction : Direction4Axis.values()) {
|
||||||
Point neighbour = seeNeighbour(position, direction.getDeltaX(), direction.getDeltaY(),
|
Point neighbour = seeNeighbour(position, direction.getDeltaX(), direction.getDeltaY(),
|
||||||
direction.isVertical() ? weapon.getVerticalDistance() : weapon.getHorizontalDistance());
|
direction.isVertical() ? weapon.getVerticalDistance() : weapon.getHorizontalDistance());
|
||||||
if(neighbour != null)
|
if(neighbour != null)
|
||||||
@ -102,7 +102,6 @@ public class Shot extends AbstractAction {
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
if(game.getGrid().getBoard().get(neighbour).getA() instanceof Player) {
|
if(game.getGrid().getBoard().get(neighbour).getA() instanceof Player) {
|
||||||
System.out.println(game.getGrid().getBoard().get(neighbour).getA().getPosition());
|
|
||||||
return neighbour;
|
return neighbour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,10 +10,6 @@ import fr.lnl.game.server.utils.Point;
|
|||||||
*/
|
*/
|
||||||
public class Bomb extends Explosive implements CountdownBox {
|
public class Bomb extends Explosive implements CountdownBox {
|
||||||
|
|
||||||
/**
|
|
||||||
* Position of the bomb
|
|
||||||
*/
|
|
||||||
private final Point point;
|
|
||||||
private final Game game;
|
private final Game game;
|
||||||
/**
|
/**
|
||||||
* Timer before explosion
|
* Timer before explosion
|
||||||
@ -25,25 +21,25 @@ public class Bomb extends Explosive implements CountdownBox {
|
|||||||
private static final int EXPLOSION_SIZE = 2;
|
private static final int EXPLOSION_SIZE = 2;
|
||||||
|
|
||||||
public Bomb(Point point, Game game) {
|
public Bomb(Point point, Game game) {
|
||||||
super(game.getCurrentPlayer());
|
super(game.getCurrentPlayer(), point);
|
||||||
this.point = point;
|
|
||||||
this.game = game;
|
this.game = game;
|
||||||
counter = counter * game.getPlayers().size();
|
counter = counter * game.getPlayers().size();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
protected void explode(Grid grid) {
|
||||||
* Decrement players energy around this element
|
for(int i = -EXPLOSION_SIZE; i < EXPLOSION_SIZE; i++) {
|
||||||
* @param grid Game's grid
|
for(int j = -EXPLOSION_SIZE; j < EXPLOSION_SIZE; j++) {
|
||||||
* @param player the player who walks on this element
|
if(pythagoras(i, j) <= EXPLOSION_SIZE) { // recherche en cercle, pas en carré
|
||||||
* @param position position of this element on the grid
|
Point position = new Point(point.getA() + i, point.getB() + j);
|
||||||
* @see InteractiveBox#interact(Grid, Player, Point)
|
if(grid.boardPositionIsValid(position)) {
|
||||||
* @see Explosive#interact(Grid, Player, Point)
|
Player player = grid.getBoard().get(position).getA();
|
||||||
*/
|
if(player != null)
|
||||||
@Override
|
player.decrementEnergy(player.getClassPlayer().getPenaltyBomb());
|
||||||
public void interact(Grid grid, /* Nullable */ Player player, Point position) {
|
}
|
||||||
if(player != null)
|
}
|
||||||
player.decrementEnergy(player.getClassPlayer().getPenaltyBomb());
|
}
|
||||||
super.interact(grid, player, position);
|
}
|
||||||
|
super.explode(grid);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -52,21 +48,9 @@ public class Bomb extends Explosive implements CountdownBox {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void update() {
|
public void update() {
|
||||||
Grid grid = game.getGrid();
|
|
||||||
counter--;
|
counter--;
|
||||||
if(counter == 0) {
|
if(counter == 0) {
|
||||||
for(int i = -EXPLOSION_SIZE; i < EXPLOSION_SIZE; i++) {
|
explode(game.getGrid());
|
||||||
for(int j = -EXPLOSION_SIZE; j < EXPLOSION_SIZE; j++) {
|
|
||||||
if(pythagoras(i, j) <= EXPLOSION_SIZE) { // recherche en cercle, pas en carré
|
|
||||||
Point position = new Point(point.getA() + i, point.getB() + j);
|
|
||||||
if(position.getA() >= 0 && position.getA() < grid.getRow()
|
|
||||||
&& position.getB() >= 0 && position.getB() < grid.getColumn()) {
|
|
||||||
Player player = grid.getBoard().get(position).getA();
|
|
||||||
interact(grid, player, position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,24 +9,39 @@ import fr.lnl.game.server.utils.Point;
|
|||||||
*/
|
*/
|
||||||
public abstract class Explosive extends AbstractBox implements InteractiveBox {
|
public abstract class Explosive extends AbstractBox implements InteractiveBox {
|
||||||
|
|
||||||
Player player;
|
/**
|
||||||
|
* Position of the explosive
|
||||||
|
*/
|
||||||
|
protected final Point point;
|
||||||
|
/**
|
||||||
|
* Owner of the explosive
|
||||||
|
*/
|
||||||
|
protected final Player player;
|
||||||
|
|
||||||
public Explosive(Player player){
|
public Explosive(Player player, Point point){
|
||||||
this.player = player;
|
this.player = player;
|
||||||
|
this.point = point;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Destroy this element on explosion
|
* Decrement energy of the player who walks on this element
|
||||||
* @param grid Game's grid
|
* @param grid Game's grid
|
||||||
* @param player the player who walks on this element
|
* @param player the player who walks on this element
|
||||||
* @param position position of this element on the grid
|
* @param position position of this element on the grid
|
||||||
* @see InteractiveBox#interact(Grid, Player, Point)
|
* @see InteractiveBox#interact(Grid, Player, Point)
|
||||||
|
* @see Explosive#interact(Grid, Player, Point)
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void interact(Grid grid, Player player, Point position) {
|
public void interact(Grid grid, Player player, Point position) {
|
||||||
if(grid.getBoard().get(position).getB() == this){
|
explode(grid);
|
||||||
grid.getBoard().get(position).setB(null);
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
|
* Apply damage to players and delete this object
|
||||||
|
* @param grid game's grid
|
||||||
|
*/
|
||||||
|
protected void explode(Grid grid) {
|
||||||
|
grid.getBoard().get(point).setB(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player getPlayer() {
|
public Player getPlayer() {
|
||||||
|
@ -9,21 +9,15 @@ import fr.lnl.game.server.utils.Point;
|
|||||||
*/
|
*/
|
||||||
public class Mine extends Explosive{
|
public class Mine extends Explosive{
|
||||||
|
|
||||||
public Mine(Player player) {
|
public Mine(Player player, Point point) {
|
||||||
super(player);
|
super(player, point);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Decrement energy of the player who walks on this element
|
|
||||||
* @param grid Game's grid
|
|
||||||
* @param player the player who walks on this element
|
|
||||||
* @param position position of this element on the grid
|
|
||||||
* @see InteractiveBox#interact(Grid, Player, Point)
|
|
||||||
* @see Explosive#interact(Grid, Player, Point)
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
public void interact(Grid grid, Player player, Point position) {
|
protected void explode(Grid grid) {
|
||||||
player.decrementEnergy(player.getClassPlayer().getPenaltyMine());
|
Player player = grid.getBoard().get(point).getA();
|
||||||
super.interact(grid, player, position);
|
if(player != null)
|
||||||
|
player.decrementEnergy(player.getClassPlayer().getPenaltyMine());
|
||||||
|
super.explode(grid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -65,7 +65,7 @@ public class ActionPlayerTest {
|
|||||||
@Test
|
@Test
|
||||||
public void shotActionTest(){
|
public void shotActionTest(){
|
||||||
Action shot = null;
|
Action shot = null;
|
||||||
for(Direction8Axis direction : Direction8Axis.values()) {
|
for(Direction4Axis direction : Direction4Axis.values()) {
|
||||||
try {
|
try {
|
||||||
shot = new Shot(game, game.getCurrentPlayer(), direction);
|
shot = new Shot(game, game.getCurrentPlayer(), direction);
|
||||||
break;
|
break;
|
||||||
@ -84,8 +84,8 @@ public class ActionPlayerTest {
|
|||||||
public void dropBombActionTest() {
|
public void dropBombActionTest() {
|
||||||
Player player = game.getCurrentPlayer();
|
Player player = game.getCurrentPlayer();
|
||||||
Action action = null;
|
Action action = null;
|
||||||
Direction4Axis savedDirection = null;
|
Direction8Axis savedDirection = null;
|
||||||
for(Direction4Axis direction : Direction4Axis.values()) {
|
for(Direction8Axis direction : Direction8Axis.values()) {
|
||||||
try {
|
try {
|
||||||
action = new DropBomb(game, game.getCurrentPlayer(), direction);
|
action = new DropBomb(game, game.getCurrentPlayer(), direction);
|
||||||
savedDirection = direction;
|
savedDirection = direction;
|
||||||
|
Loading…
Reference in New Issue
Block a user