Added view files + refactored Tests
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@ -0,0 +1,4 @@
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package fr.lnl.game.client;
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public abstract class AbstractView implements View {
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}
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client/src/main/java/fr/lnl/game/client/View.java
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client/src/main/java/fr/lnl/game/client/View.java
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package fr.lnl.game.client;
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public interface View {
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}
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client/src/main/java/fr/lnl/game/client/Window.java
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client/src/main/java/fr/lnl/game/client/Window.java
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package fr.lnl.game.client;
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public class Window extends AbstractView {
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}
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@ -0,0 +1,6 @@
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package fr.lnl.game.client.graphics;
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import fr.lnl.game.client.AbstractView;
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public class Terminal extends AbstractView {
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}
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@ -28,13 +28,15 @@ public class Game {
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}
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}
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public Player getWinner(){
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public Player getWinner(){
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// Quentin: simple avis: appel de isOver pas forcément nécessaire, puisqu'on appelera surement getWinner après
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// un appel a isOver retournant true
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if(isOver()){
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if(isOver()){
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return players[0];
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return players[0];
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}
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}
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return null;
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return null;
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}
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}
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public Player getCurrent_player() {
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public Player getCurrentPlayer() {
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return current_player;
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return current_player;
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}
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}
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@ -42,14 +44,6 @@ public class Game {
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return grid;
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return grid;
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}
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}
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public Player getPlayer_One() {
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return player_One;
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}
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public Player getPlayer_Two() {
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return player_Two;
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}
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public Player[] getPlayers() {
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public Player[] getPlayers() {
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return players;
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return players;
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}
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}
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@ -9,7 +9,7 @@ public class DeployShield extends AbstractAction {
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@Override
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@Override
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public void doAction(){
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public void doAction(){
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getGame().getCurrent_player().setShieldDeploy(true);
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getGame().getCurrentPlayer().setShieldDeploy(true);
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//TO-DO retirer les point du player
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//TO-DO retirer les point du player
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}
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}
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@ -11,7 +11,6 @@ import fr.lnl.game.server.utils.Point;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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public abstract class DropObject extends AbstractAction {
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public abstract class DropObject extends AbstractAction {
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@ -31,7 +30,7 @@ public abstract class DropObject extends AbstractAction {
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public List<Point> getValidPoint() {
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public List<Point> getValidPoint() {
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List<Point> listMoves = new LinkedList<>();
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List<Point> listMoves = new LinkedList<>();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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Point position = getGame().getCurrent_player().getPoint();
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Point position = getGame().getCurrentPlayer().getPoint();
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for (int row = -1; row <= 1; row++) {
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for (int row = -1; row <= 1; row++) {
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for (int column = -1; column <= 1; column++) {
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for (int column = -1; column <= 1; column++) {
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if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
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if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
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@ -23,7 +23,7 @@ public class Move extends AbstractAction {
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List<Point> points = getValidPoint();
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List<Point> points = getValidPoint();
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Random random = new Random();
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Random random = new Random();
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Point nextPositon = points.get(random.nextInt(0,points.size() - 1));
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Point nextPositon = points.get(random.nextInt(0,points.size() - 1));
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Player player = getGame().getCurrent_player();
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Player player = getGame().getCurrentPlayer();
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getGame().getGrid().getBoard().get(player.getPoint()).setA(null);
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getGame().getGrid().getBoard().get(player.getPoint()).setA(null);
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getGame().getGrid().getBoard().get(nextPositon).setA(player);
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getGame().getGrid().getBoard().get(nextPositon).setA(player);
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player.decrementEnergy(player.getClassPlayer().getMoveCost());
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player.decrementEnergy(player.getClassPlayer().getMoveCost());
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@ -37,7 +37,7 @@ public class Move extends AbstractAction {
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public List<Point> getValidPoint() {
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public List<Point> getValidPoint() {
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List<Point> listMoves = new LinkedList<>();
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List<Point> listMoves = new LinkedList<>();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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Point position = getGame().getCurrent_player().getPoint();
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Point position = getGame().getCurrentPlayer().getPoint();
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for (int row = -1; row <= 1; row++) {
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for (int row = -1; row <= 1; row++) {
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for (int column = -1; column <= 1; column++) {
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for (int column = -1; column <= 1; column++) {
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if(row == getGame().getGrid().getRow() || column == getGame().getGrid().getColumn()){
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if(row == getGame().getGrid().getRow() || column == getGame().getGrid().getColumn()){
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@ -0,0 +1,28 @@
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package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Grid;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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public class ActionPlayerTest {
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private Grid grid;
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private Game game;
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@BeforeEach
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public void mock() {
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Mock mock = new Mock();
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this.grid = mock.grid;
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this.game = mock.game;
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}
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// TODO: 21/10/2021 Vérifier sur Move effectue la bonne action en pensant a appeller isPossible() avant et
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// en checkant son résultat
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@Test
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public void moveActionTest() {
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Assertions.assertEquals(game.getPlayers()[0], game.getCurrentPlayer());
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}
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}
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@ -1,12 +1,8 @@
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package fr.lnl.game.server;
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package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.ClassPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Point;
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import fr.lnl.game.server.utils.Point;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.BeforeEach;
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@ -18,17 +14,10 @@ public class GridTest {
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private Grid grid;
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private Grid grid;
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@BeforeEach
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@BeforeEach
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public void mockGrid() {
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public void mock() {
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Player playerOne = new ComputerPlayer(1,null, ClassPlayer.DEFAULT);
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Mock mock = new Mock();
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Player playerTwo = new ComputerPlayer(2,null, ClassPlayer.DEFAULT);
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grid = mock.grid;
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this.grid = new Grid(16,16,new Player[]{playerOne,playerTwo});
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grid.initGrid();
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placePlayersBRUT();
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placeEnergyBallBRUT();
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placeInternWallBRUT();
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Game game = new Game(grid,playerOne,playerTwo);
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}
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}
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@Test
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@Test
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@ -46,21 +35,4 @@ public class GridTest {
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assertEquals(new EnergyBall(), grid.getBoard().get(new Point(7, 10)).getB());
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assertEquals(new EnergyBall(), grid.getBoard().get(new Point(7, 10)).getB());
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}
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}
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public void placePlayersBRUT(){
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grid.getBoard().get(new Point(1,1)).setA(grid.getPlayers()[0]);
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grid.getBoard().get(new Point(14,14)).setA(grid.getPlayers()[1]);
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}
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public void placeEnergyBallBRUT(){
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grid.getBoard().get(new Point(2,3)).setB(new EnergyBall());
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grid.getBoard().get(new Point(7,10)).setB(new EnergyBall());
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}
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public void placeInternWallBRUT(){
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grid.getBoard().get(new Point(3,6)).setB(new Wall(Cardinal.NORTH,3,6));
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grid.getBoard().get(new Point(7,14)).setB(new Wall(Cardinal.SOUTH,7,14));
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grid.getBoard().get(new Point(10,7)).setB(new Wall(Cardinal.EAST,10,7));
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grid.getBoard().get(new Point(14,2)).setB(new Wall(Cardinal.WEST,14,2));
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}
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}
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}
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server/src/test/java/fr/lnl/game/server/Mock.java
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server/src/test/java/fr/lnl/game/server/Mock.java
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package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.ClassPlayer;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Point;
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public class Mock {
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Grid grid;
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Game game;
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public Mock() {
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Player playerOne = new ComputerPlayer(1,null, ClassPlayer.DEFAULT);
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Player playerTwo = new ComputerPlayer(2,null, ClassPlayer.DEFAULT);
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this.grid = new Grid(16,16,new Player[]{playerOne,playerTwo});
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grid.initGrid();
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placePlayersBRUT();
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placeEnergyBallBRUT();
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placeInternWallBRUT();
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game = new Game(grid,playerOne,playerTwo);
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}
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public void placePlayersBRUT(){
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grid.getBoard().get(new Point(1,1)).setA(grid.getPlayers()[0]);
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grid.getBoard().get(new Point(14,14)).setA(grid.getPlayers()[1]);
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}
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public void placeEnergyBallBRUT(){
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grid.getBoard().get(new Point(2,3)).setB(new EnergyBall());
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grid.getBoard().get(new Point(7,10)).setB(new EnergyBall());
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}
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public void placeInternWallBRUT(){
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grid.getBoard().get(new Point(3,6)).setB(new Wall(Cardinal.NORTH,3,6));
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grid.getBoard().get(new Point(7,14)).setB(new Wall(Cardinal.SOUTH,7,14));
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grid.getBoard().get(new Point(10,7)).setB(new Wall(Cardinal.EAST,10,7));
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grid.getBoard().get(new Point(14,2)).setB(new Wall(Cardinal.WEST,14,2));
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}
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}
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