Add Move isPossible and getValidPoint and refactor Grid attributes
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@ -9,8 +9,8 @@ import fr.lnl.game.server.games.player.Player;
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public class ServerMain {
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public static void main(String[] args) {
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Player playerOne = new ComputerPlayer(1,new DefaultClassPlayer());
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Player playerTwo = new ComputerPlayer(2,new DefaultClassPlayer());
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Player playerOne = new ComputerPlayer(1,null,new DefaultClassPlayer());
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Player playerTwo = new ComputerPlayer(2,null,new DefaultClassPlayer());
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Grid grid = new Grid(16,16,new Player[]{playerOne,playerTwo});
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grid.initGrid();
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@ -4,7 +4,12 @@ import fr.lnl.game.server.games.Game;
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public abstract class AbstractAction implements Action {
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private Game game;
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public AbstractAction(Game game){
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this.game = game;
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}
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protected Game getGame() {
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return game;
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}
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}
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@ -1,6 +1,16 @@
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package fr.lnl.game.server.games.action;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Box;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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public class Move extends AbstractAction {
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public Move(Game game) {
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@ -14,6 +24,25 @@ public class Move extends AbstractAction {
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@Override
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public boolean isPossible() {
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return false;
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return getValidPoint().isEmpty();
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}
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public List<Point> getValidPoint() {
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List<Point> listMoves = new LinkedList<>();
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HashMap<Point, Pair<Player, Box>> board = getGame().getGrid().getBoard();
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Point position = getGame().getCurrent_player().getPoint();
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for (int row = -1; row <= 1; row++) {
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for (int column = -1; column <= 1; column++) {
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if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
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Point neighbour = new Point(position.getA() + row, position.getB() + column);
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Pair<Player, Box> state = board.get(neighbour);
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if(state.getA() == null || state.getB() instanceof Wall){
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listMoves.add(neighbour);
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}
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}
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}
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}
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return listMoves;
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}
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}
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@ -10,36 +10,36 @@ import java.util.HashMap;
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public class Grid {
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private HashMap<Point, Pair<Player, Box>> board;
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private int x;
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private int y;
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private int row;
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private int column;
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private Player[] players;
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public Grid(int x, int y, Player[] players){
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this.x = x;
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this.y = y;
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public Grid(int row, int column, Player[] players){
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this.row = row;
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this.column = column;
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this.players = players;
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board = new HashMap<>();
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}
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public void initGrid(){
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for (int i = 0; i < x; i++) {
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for (int j = 0; j < y; j++) {
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for (int i = 0; i < row; i++) {
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for (int j = 0; j < column; j++) {
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Box box;
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if (i == 0 && j == 0) {
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box = new Wall(Cardinal.NORTH_WEST, i, j);
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} else if (i == 0 && j == y-1) {
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} else if (i == 0 && j == column-1) {
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box = new Wall(Cardinal.NORTH_EAST, i, j);
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} else if (i == x-1 && j == 0) {
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} else if (i == row-1 && j == 0) {
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box = new Wall(Cardinal.SOUTH_WEST, i, j);
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} else if (i == x-1 && j == y-1) {
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} else if (i == row-1 && j == column-1) {
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box = new Wall(Cardinal.SOUTH_EAST, i, j);
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} else if (i == 0) {
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box = new Wall(Cardinal.NORTH, i, j);
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} else if (i == x-1) {
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} else if (i == row-1) {
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box = new Wall(Cardinal.SOUTH, i, j);
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} else if (j == 0) {
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box = new Wall(Cardinal.WEST, i, j);
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} else if (j == y-1) {
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} else if (j == column-1) {
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box = new Wall(Cardinal.EAST, i, j);
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} else {
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box = null;
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@ -66,11 +66,18 @@ public class Grid {
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board.get(new Point(14,2)).setB(new Wall(Cardinal.WEST,14,2));
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}
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public static boolean caseisValid(int row, int column, int deltaRow, int deltaColumn){
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return row + deltaRow >= 0 && row + deltaRow <= row && column + deltaColumn >= 0 && column + deltaColumn <= column;
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}
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public HashMap<Point, Pair<Player, Box>> getBoard() {
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return board;
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}
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public void printGrid() {
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for (int i = 0; i < x; i++) {
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for (int i = 0; i < row; i++) {
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System.out.print("\n");
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for (int j = 0; j < y; j++) {
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for (int j = 0; j < column; j++) {
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Pair<Player, Box> value = board.get(new Point(i, j));
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if(value.getA() != null){
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System.out.print(" \033[0;34mP\033[0m");
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@ -2,22 +2,25 @@ package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.action.Action;
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import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.utils.Point;
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public abstract class AbstractPlayer implements Player {
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private int id;
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private Point point;
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private int energy;
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private Weapon weapon;
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private boolean shieldDeploy;
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private Action[] actions;
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private ClassPlayer classPlayer;
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public AbstractPlayer(int id, boolean shieldDeploy, ClassPlayer classPlayer) {
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public AbstractPlayer(int id, Point point, boolean shieldDeploy, ClassPlayer classPlayer) {
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this.id = id;
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this.classPlayer = classPlayer;
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this.energy = classPlayer.getEnergy();
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this.weapon = classPlayer.getWeapon();
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this.shieldDeploy = shieldDeploy;
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this.point = point;
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}
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public boolean isAlive(){
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@ -59,4 +62,12 @@ public abstract class AbstractPlayer implements Player {
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public ClassPlayer getClassPlayer() {
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return classPlayer;
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}
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public Point getPoint() {
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return point;
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}
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public void setPoint(Point point){
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this.point = point;
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}
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}
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@ -1,12 +1,10 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.utils.Point;
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public class ComputerPlayer extends AbstractPlayer{
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public ComputerPlayer(int id, boolean shieldDeploy, ClassPlayer classPlayer) {
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super(id, shieldDeploy, classPlayer);
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}
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public ComputerPlayer(int id, ClassPlayer classPlayer) {
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super(id,false, classPlayer);
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public ComputerPlayer(int id, Point point, ClassPlayer classPlayer) {
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super(id,point,false, classPlayer);
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}
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}
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@ -1,13 +1,11 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.utils.Point;
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public class HumanPlayer extends AbstractPlayer {
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public HumanPlayer(int id, boolean shieldDeploy, ClassPlayer classPlayer) {
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super(id, shieldDeploy, classPlayer);
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}
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public HumanPlayer(int id, ClassPlayer classPlayer) {
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super(id, false, classPlayer);
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public HumanPlayer(int id, Point point, ClassPlayer classPlayer) {
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super(id, point,false, classPlayer);
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}
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}
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@ -1,4 +1,7 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.utils.Point;
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public interface Player {
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Point getPoint();
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}
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