Add placement rules for walls, energyballs and players
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572a20bcf7
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@ -29,27 +29,19 @@ public class Game {
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private final Object lock = new Object();
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public Game(Grid grid, List<Player> players, ModelListener viewUpdate, ModelListener gameFinishEvent) throws IllegalArgumentException {
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if(players.size() < 2)
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if(players.size() < 2 || grid.getNumberNeutralBox() < players.size())
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throw new IllegalArgumentException("The game need 2 or more player to start");
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this.players = players;
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this.currentPlayer = players.get(0);
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this.grid = grid;
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this.viewUpdateEvent = viewUpdate;
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this.gameFinishEvent = gameFinishEvent;
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placePlayersBRUT();
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grid.initPlacePlayers();
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}
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/**
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* @deprecated utiliser pour le moment, nécessite une meilleure implémentation pour savoir ou placé les joueurs
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*/
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@Deprecated
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public void placePlayersBRUT(){
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grid.getBoard().get(new Point(7,7)).setA(grid.getPlayers().get(0));
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grid.getPlayers().get(0).setPosition(new Point(7, 7));
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grid.getBoard().get(new Point(7,8)).setA(grid.getPlayers().get(1));
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grid.getPlayers().get(1).setPosition(new Point(7, 8));
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}
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public void play() {
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while(!isOver()) {
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@ -1,5 +1,6 @@
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package fr.lnl.game.server.games.grid;
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import fr.lnl.game.server.games.player.AbstractPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Pair;
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@ -7,6 +8,7 @@ import fr.lnl.game.server.utils.Point;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Random;
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public class Grid {
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@ -15,12 +17,18 @@ public class Grid {
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private final int column;
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private final List<Player> players;
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public Grid(int row, int column, List<Player> players) {
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public Grid(int row, int column, List<Player> players, float wallProbability, float energyProbability) {
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this.row = row;
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this.column = column;
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this.players = players;
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board = new HashMap<>();
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initBoard(wallProbability, energyProbability);
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}
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public void initBoard(float wallProbability, float energyProbability){
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initGrid();
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initPlaceInternWall(wallProbability);
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initPlaceEnergyBall(energyProbability);
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}
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public void initGrid(){
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@ -51,21 +59,54 @@ public class Grid {
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}
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}
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public void placePlayersBRUT(){
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board.get(new Point(1,1)).setA(players.get(0));
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board.get(new Point(14,14)).setA(players.get(1));
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public void initPlacePlayers(){
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Random random = new Random();
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Box boxTargeted;
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Player playerTargeted;
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Point point;
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for (Player player: players) {
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do{
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int i = random.nextInt(1,getRow() - 1);
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int j = random.nextInt(1,getColumn() - 1);
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point = new Point(i,j);
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Pair<Player,Box> pairTargeted = getBoard().get(point);
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boxTargeted = pairTargeted.getB();
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playerTargeted = pairTargeted.getA();
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}while(playerTargeted != null || !isNeutralBox(boxTargeted));
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getBoard().get(point).setA(player);
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player.setPosition(point);
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}
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}
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public void placeEnergyBallBRUT(){
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board.get(new Point(2,3)).setB(new EnergyBall());
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board.get(new Point(7,10)).setB(new EnergyBall());
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public void initPlaceEnergyBall(float probability){
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for (int i = 1; i < row - 1; i++) {
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for (int j = 1; j < column - 1; j++) {
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if(Math.random() >= probability){
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Point point = new Point(i,j);
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if(!(getBoard().get(point).getB() instanceof Wall)){
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getBoard().get(point).setB(new EnergyBall());
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}
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}
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}
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}
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}
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public void placeInternWallBRUT(){
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board.get(new Point(3,6)).setB(new Wall(Cardinal.NORTH,3,6));
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board.get(new Point(7,14)).setB(new Wall(Cardinal.SOUTH,7,14));
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board.get(new Point(10,7)).setB(new Wall(Cardinal.EAST,10,7));
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board.get(new Point(14,2)).setB(new Wall(Cardinal.WEST,14,2));
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public void initPlaceInternWall(float probability){
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for (int i = 1; i < row - 1; i++) {
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for (int j = 1; j < column - 1; j++) {
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if(Math.random() >= probability){
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Point point = new Point(i,j);
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if(getIllusionNumberWallNeighbour(point) <= 3){
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getBoard().get(point).setB(new Wall(Cardinal.getRandom(),i,j));
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}
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else{
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getBoard().get(point).setB(new AbstractBox());
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getBoard().get(point).getB().setLock(true);
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}
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}
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}
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}
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}
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public boolean boardPositionIsValid(int row, int deltaRow, int column, int deltaColumn){
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@ -80,12 +121,39 @@ public class Grid {
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return boardPositionIsValid(point.getA(), point.getB());
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}
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public boolean boardHorizontalIsValid(int column, int deltaColumn){
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return column + deltaColumn >= 0 && column + deltaColumn < this.column;
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public int getIllusionNumberWallNeighbour(Point point){
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int countWall = 0;
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for (int deltaRow = -1; deltaRow <= 1; deltaRow++){
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for (int deltaColomn = -1; deltaColomn <= 1; deltaColomn++) {
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Point neighbour = new Point(point.getA() + deltaRow, point.getB() + deltaColomn);
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if (boardPositionIsValid(neighbour)) {
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Box box = getBoard().get(neighbour).getB();
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if (box != null) {
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if (box instanceof Wall || box.isLock()) {
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countWall++;
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}
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}
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}
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}
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}
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return countWall;
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}
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public boolean boardVerticalIsValid(int row, int deltaRow){
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return row + deltaRow >= 0 && row + deltaRow < this.row;
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public int getNumberNeutralBox(){
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int countBox = 0;
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for (int i = 1; i < row - 1; i++) {
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for (int j = 1; j < column - 1; j++) {
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Box box = getBoard().get(new Point(i,j)).getB();
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if(isNeutralBox(box)){
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countBox++;
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}
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}
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}
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return countBox;
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}
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public boolean isNeutralBox(Box box){
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return !(box instanceof Wall) && !(box instanceof EnergyBall);
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}
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public HashMap<Point, Pair<Player, Box>> getBoard() {
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