Fix game not launching + add supprot to Computer Players (AI) + fix view not updating at each Game#play 's loop
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@ -21,6 +21,10 @@ javafx {
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modules = [ 'javafx.controls', 'javafx.graphics' ]
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}
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compileJava {
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options.encoding = 'UTF-8'
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}
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application {
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// Define the main class for the application.
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mainClassName = 'fr.lnl.game.client.App'
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@ -1,4 +1,6 @@
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package fr.lnl.game.client;
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import fr.lnl.game.server.listener.GameFinishEvent;
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import fr.lnl.game.client.listener.UpdateViewEvent;
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import fr.lnl.game.client.view.AbstractView;
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import fr.lnl.game.client.view.Terminal;
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import fr.lnl.game.client.view.Window;
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@ -38,7 +40,7 @@ public class App extends Application {
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public static void startGame(ViewLambda lambda) throws IllegalArgumentException, InvocationTargetException, NoSuchMethodException,
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InstantiationException, IllegalAccessException {
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List<Player> players = parsePlayers();
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game = new Game(new Grid(12, 12, players), players);
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game = new Game(new Grid(12, 12, players), players, new UpdateViewEvent(), new GameFinishEvent());
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for (Player player : game.getPlayers()) {
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playerList.put(player, new ClientPlayer(player, lambda.createViewLambda(player)));
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}
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@ -56,7 +58,7 @@ public class App extends Application {
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| IllegalAccessException e) {
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throw new CrashException(e.getMessage(), e);
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}
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new Thread(() -> game.play());
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new Thread(() -> game.play()).start();
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updateView();
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}
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@ -67,8 +69,7 @@ public class App extends Application {
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| IllegalAccessException e) {
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throw new CrashException(e.getMessage(), e);
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}
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new Thread(() -> game.play());
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updateView();
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new Thread(() -> game.play()).start();
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}
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public static List<Player> parsePlayers() throws IllegalArgumentException, NoSuchMethodException,
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@ -0,0 +1,12 @@
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package fr.lnl.game.client.listener;
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import fr.lnl.game.client.App;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class UpdateViewEvent extends AbstractModelListening {
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@Override
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public void updateModel(Object obj) {
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App.updateView();
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}
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}
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@ -12,6 +12,10 @@ dependencies {
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testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.3.1'
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}
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compileJava {
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options.encoding = 'UTF-8'
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}
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application {
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mainClassName = 'fr.lnl.game.server.ServerMain'
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}
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@ -2,9 +2,12 @@ package fr.lnl.game.server.games;
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import fr.lnl.game.server.games.action.*;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.HumanPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.listener.AwakeGame;
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import fr.lnl.game.server.listener.ModelListener;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.Arrays;
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@ -15,28 +18,56 @@ public class Game {
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private final Grid grid;
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private final List<Player> players;
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private final ModelListener viewUpdateEvent;
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private final ModelListener gameFinishEvent;
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private Player currentPlayer;
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private InterfaceAction interfaceAction;
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private Action selectedAction = null;
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ModelListener awakeEvent;
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private final Object lock = new Object();
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public Game(Grid grid, List<Player> players) throws IllegalArgumentException {
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public Game(Grid grid, List<Player> players, ModelListener viewUpdate, ModelListener gameFinishEvent) throws IllegalArgumentException {
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if(players.size() < 2)
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throw new IllegalArgumentException("The game need 2 or more player to start");
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this.players = players;
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this.currentPlayer = players.get(0);
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this.grid = grid;
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this.viewUpdateEvent = viewUpdate;
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this.gameFinishEvent = gameFinishEvent;
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placePlayersBRUT();
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}
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/**
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* @deprecated utiliser pour le moment, nécessite une meilleure implémentation pour savoir ou placé les joueurs
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*/
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@Deprecated
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public void placePlayersBRUT(){
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grid.getBoard().get(new Point(7,7)).setA(grid.getPlayers().get(0));
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grid.getPlayers().get(0).setPoint(new Point(7, 7));
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grid.getBoard().get(new Point(7,8)).setA(grid.getPlayers().get(1));
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grid.getPlayers().get(1).setPoint(new Point(7, 8));
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}
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public void play() {
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while(!isOver()) {
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ModelListener awakeEvent = new AwakeGame(this);
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generateAndGetPlayerActions(currentPlayer);
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awakeEvent = new AwakeGame(this);
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currentPlayer.setActions(generateAndGetPlayerActions(currentPlayer));
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if(currentPlayer instanceof HumanPlayer) {
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interfaceAction = InterfaceAction.SELECT_ACTION;
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waitForInterfaceEvent();
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selectedAction.doAction();
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nextCurrentPlayer();
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} else {
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ComputerPlayer player = (ComputerPlayer) currentPlayer;
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Action action = player.choseAction();
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action.doAction();
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}
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selectedAction = null;
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nextCurrentPlayer();
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viewUpdateEvent.updateModel(null);
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gameFinishEvent.updateModel(null);
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}
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}
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private void waitForInterfaceEvent() {
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@ -0,0 +1,10 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.utils.Point;
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public abstract class ComputerPlayer extends AbstractPlayer {
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public ComputerPlayer(Integer id, Point point, ClassPlayer classPlayer) {
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super(id, point, false, classPlayer);
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}
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}
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@ -6,10 +6,10 @@ import fr.lnl.game.server.utils.Point;
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import java.util.Random;
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public class RandomComputerPlayer extends AbstractPlayer{
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public class RandomComputerPlayer extends ComputerPlayer {
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public RandomComputerPlayer(Integer id, Point point, ClassPlayer classPlayer) {
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super(id,point,false, classPlayer);
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super(id,point, classPlayer);
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}
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@Override
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@ -3,10 +3,10 @@ package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.action.Action;
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import fr.lnl.game.server.utils.Point;
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public class StrategyComputerPlayer extends AbstractPlayer{
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public class StrategyComputerPlayer extends ComputerPlayer {
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public StrategyComputerPlayer(Integer id, Point point, ClassPlayer classPlayer) {
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super(id,point,false, classPlayer);
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super(id,point, classPlayer);
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}
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@Override
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@ -0,0 +1,20 @@
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package fr.lnl.game.server.listener;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class GameFinishEvent extends AbstractModelListening {
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private final Object lock = new Object();
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@Override
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public void updateModel(Object obj) {
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synchronized (lock) {
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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System.exit(0);
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}
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}
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@ -1,12 +1,14 @@
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package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.MockViewUpdate;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.ClassPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.games.player.RandomComputerPlayer;
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import fr.lnl.game.server.listener.GameFinishEvent;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Point;
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@ -25,7 +27,7 @@ public class Mock {
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placePlayersBRUT();
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placeEnergyBallBRUT();
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placeInternWallBRUT();
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game = new Game(grid, players);
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game = new Game(grid, players, new MockViewUpdate(), new GameFinishEvent());
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}
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public void placePlayersBRUT(){
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package fr.lnl.game.server.games;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class MockViewUpdate extends AbstractModelListening {
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@Override
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public void updateModel(Object obj) {
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// no op
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}
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}
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