Improve Shot Action and shotActionTest
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8ca2326c89
commit
e2bd1a8bf6
@ -0,0 +1,31 @@
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package fr.lnl.game.server.games.action;
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public enum Direction {
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UP(-1, 0, true),
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DOWN(1, 0, true),
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LEFT(0, -1, false),
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RIGHT(0, 1, false);
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private final int deltaX;
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private final int deltaY;
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private final boolean isVertical;
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Direction(int i, int i1, boolean isVertical) {
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this.deltaX = i;
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this.deltaY = i1;
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this.isVertical = isVertical;
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}
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public int getDeltaX() {
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return deltaX;
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}
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public int getDeltaY() {
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return deltaY;
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}
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public boolean isVertical() {
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return isVertical;
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}
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}
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@ -19,9 +19,9 @@ public class Move extends AbstractAction {
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public Move(Game game, Player player, Direction direction) throws NotValidDirectionException {
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super(game, player);
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HashSet<Point> points = new HashSet<>(getValidPoint());
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List<Point> points = getValidPoint();
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Point playerPosition = player.getPoint();
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Point newPosition = new Point(playerPosition.getA() + direction.deltaX, playerPosition.getB() + direction.deltaY);
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Point newPosition = new Point(playerPosition.getA() + direction.getDeltaX(), playerPosition.getB() + direction.getDeltaY());
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if(!points.contains(newPosition)) {
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throw new NotValidDirectionException(direction + " isn't a valid position");
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}
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@ -65,28 +65,4 @@ public class Move extends AbstractAction {
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}
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return listMoves;
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}
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public enum Direction {
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UP(-1, 0),
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DOWN(1, 0),
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LEFT(0, -1),
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RIGHT(-1, 0);
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private final int deltaX;
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private final int deltaY;
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Direction(int i, int i1) {
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this.deltaX = i;
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this.deltaY = i1;
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}
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public int getDeltaX() {
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return deltaX;
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}
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public int getDeltaY() {
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return deltaY;
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}
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}
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}
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@ -0,0 +1,9 @@
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package fr.lnl.game.server.games.action;
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public class NoMoreBulletInWeaponException extends Exception {
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public NoMoreBulletInWeaponException() {
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super();
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}
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}
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@ -7,24 +7,44 @@ import fr.lnl.game.server.games.weapon.Weapon;
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import fr.lnl.game.server.utils.Point;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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public class Shot extends AbstractAction {
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public Shot(Game game, Player player) {
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private final Point point;
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private final Direction direction;
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public Shot(Game game, Player player, Direction direction) throws NoMoreBulletInWeaponException, NotValidDirectionException {
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super(game, player);
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if(player.getWeapon().getBullet() == 0) {
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throw new NoMoreBulletInWeaponException();
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}
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List<Point> points = getValidPoint();
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Point playerPosition = player.getPoint();
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Point shotDirection = new Point(playerPosition.getA() + direction.getDeltaX(), playerPosition.getB() + direction.getDeltaY());
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if(!points.contains(shotDirection)) {
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throw new NotValidDirectionException(direction + " isn't a valid position");
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}
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this.point = shotDirection;
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this.direction = direction;
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}
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/**
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* @deprecated a rewrite -> L'aléatoire ne devrait pas être ici, mais au moment de l'instanciation par exemple
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* comme dans {@link Move}
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*/
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@Deprecated
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@Override
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public void doAction() {
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player.decrementEnergy(player.getClassPlayer().getShootCost());
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game.getGrid().getBoard().get(choseRandomPoint(getValidPoint())).getA()
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.decrementEnergy(player.getClassPlayer().getPenaltyShoot());
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int range = direction.isVertical() ? player.getWeapon().getVerticalDistance() : player.getWeapon().getHorizontalDistance();
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for(int i=0; i < range; i++) {
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Point point = new Point(this.point.getA() + (i * direction.getDeltaX()),
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this.point.getB() + (i * direction.getDeltaY()));
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Player player = game.getGrid().getBoard().get(point).getA();
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if(player != null) {
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player.decrementEnergy(player.getClassPlayer().getPenaltyShoot());
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System.out.println("Not null: " + point);
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} else {
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System.out.println("null:" + point);
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}
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}
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}
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@Override
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@ -32,48 +52,36 @@ public class Shot extends AbstractAction {
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return !getValidPoint().isEmpty();
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}
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/**
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* @deprecated voir {@link Shot#doAction()}, surement renommé en isValidPoint(Point): bool après rework
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*/
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@Deprecated(forRemoval = true, since = "07/11/2021")
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@Override
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public List<Point> getValidPoint() {
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List<Point> listMoves = new ArrayList<>();
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Point position = game.getCurrentPlayer().getPoint();
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Weapon weapon = game.getCurrentPlayer().getWeapon();
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for (int delta = -1; delta <= 1; delta++) {
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if(delta != 0){
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Point verticalNeibourg = seeNeibourg(position,delta,weapon.getVerticalDistance(),true);
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if(verticalNeibourg != null){
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listMoves.add(verticalNeibourg);
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}
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Point horizontalNeibourg = seeNeibourg(position,delta,weapon.getHorizontalDistance(),false);
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if(horizontalNeibourg != null){
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listMoves.add(horizontalNeibourg);
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}
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}
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for(Direction direction : Direction.values()) {
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Point neighbour = seeNeighbour(position, direction.getDeltaX(), direction.getDeltaY(),
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direction.isVertical() ? weapon.getVerticalDistance() : weapon.getHorizontalDistance());
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if(neighbour != null)
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listMoves.add(neighbour);
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}
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return listMoves;
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}
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@Deprecated(since = "07/11/2021", forRemoval = true)
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public Point seeNeibourg(Point point, int delta, int range, boolean isVertical) {
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Point neibourg = null;
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if (isVertical) {
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if (game.getGrid().boardVerticalIsValid(point.getA(), delta)) {
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neibourg = new Point(point.getA() + delta, point.getB());
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}
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} else {
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if (game.getGrid().boardHorizontalIsValid(point.getB(), delta)) {
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neibourg = new Point(point.getA(), point.getB() + delta);
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}
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}
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if (game.getGrid().getBoard().get(neibourg).getB() instanceof Wall || range + delta < 0) {
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public Point seeNeighbour(Point point, int deltaX, int deltaY, int range) {
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if(range == 0)
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return null;
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for(int i = 0; i < range; i++) {
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Point neighbour = new Point(point.getA() + deltaX + (i * deltaX), point.getB() + deltaY + (i * deltaY));
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if(game.getGrid().boardPositionIsValid(point)) {
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if(game.getGrid().getBoard().get(neighbour).getB() instanceof Wall) {
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return null;
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}
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if(game.getGrid().getBoard().get(neibourg).getA() instanceof Player){
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return neibourg;
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if(game.getGrid().getBoard().get(neighbour).getA() instanceof Player) {
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System.out.println(game.getGrid().getBoard().get(neighbour).getA().getPoint());
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return neighbour;
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}
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return seeNeibourg(neibourg,delta,range - 1,isVertical);
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}
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}
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return null;
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}
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}
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@ -69,7 +69,15 @@ public class Grid {
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}
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public boolean boardPositionIsValid(int row, int deltaRow, int column, int deltaColumn){
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return row + deltaRow >= 0 && row + deltaRow < this.row && column + deltaColumn >= 0 && column + deltaColumn < this.column;
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return boardPositionIsValid(row + deltaRow, column + deltaColumn);
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}
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public boolean boardPositionIsValid(int row, int column) {
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return row >= 0 && column >= 0 && row < this.row && column < this.column;
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}
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public boolean boardPositionIsValid(Point point) {
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return boardPositionIsValid(point.getA(), point.getB());
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}
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public boolean boardHorizontalIsValid(int column, int deltaColumn){
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@ -5,7 +5,7 @@ import fr.lnl.game.server.games.weapon.Weapon;
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public enum ClassPlayer {
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DEFAULT(800, 25, 40, 30, 40, 10, 80, 20, 20, 15, new Firearm()),
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DEFAULT(800, 25, 20, 30, 40, 10, 80, 40, 20, 15, new Firearm()),
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TANK(1000, 20, 20, 17, 23, 13, 80, 27, 30, 22, new Firearm()),
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DPS(800, 25, 16, 15, 20, 10, 80, 40, 40, 30, new Firearm()),
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SUPPORT(600, 25, 20, 11, 15, 7, 80, 45, 45, 35, new Firearm());
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@ -9,8 +9,6 @@ import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import java.util.List;
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public class ActionPlayerTest {
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private Grid grid;
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@ -28,16 +26,15 @@ public class ActionPlayerTest {
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public void moveActionTest() {
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Action move = null;
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Point oldPoint = game.getCurrentPlayer().getPoint();
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Move.Direction savedDirection = null;
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for(Move.Direction direction : Move.Direction.values()) {
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Direction savedDirection = null;
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for(Direction direction : Direction.values()) {
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try {
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move = new Move(game, game.getCurrentPlayer(), direction);
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savedDirection = direction;
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break;
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} catch (NotValidDirectionException ignored) {}
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}
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Assertions.assertNotEquals(null, move);
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assert move != null;
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Assertions.assertNotNull(move);
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move.doAction();
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Point newPoint = game.getCurrentPlayer().getPoint();
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Assertions.assertEquals(newPoint,
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@ -56,16 +53,22 @@ public class ActionPlayerTest {
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Assertions.assertTrue(player.isShieldDeploy());
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}
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// TODO: 10/28/2021 pas un vrai test et marche qu'avec le mock actuel
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@Test
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public void shotActionTest(){
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System.out.println(grid.toString());
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Shot shot = new Shot(game, game.getCurrentPlayer());
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List<Point> points = shot.getValidPoint();
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System.out.println(points);
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System.out.println("Before shot " + game.getPlayers().get(1).getEnergy());
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Action shot = null;
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for(Direction direction : Direction.values()) {
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try {
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shot = new Shot(game, game.getCurrentPlayer(), direction);
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break;
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} catch (NoMoreBulletInWeaponException | NotValidDirectionException ignored) {}
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}
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Assertions.assertNotNull(shot);
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Player otherPlayer = game.getPlayers().get(1);
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int currentEnergyOtherPlayer = otherPlayer.getEnergy();
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int currentEnergyCurrentPlayer = game.getCurrentPlayer().getEnergy();
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shot.doAction();
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System.out.println("After shot " + game.getPlayers().get(1).getEnergy());
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Assertions.assertEquals(currentEnergyCurrentPlayer - game.getCurrentPlayer().getClassPlayer().getShootCost(), game.getCurrentPlayer().getEnergy());
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Assertions.assertEquals(currentEnergyOtherPlayer - otherPlayer.getClassPlayer().getPenaltyShoot(), otherPlayer.getEnergy());
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}
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}
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@ -51,13 +51,16 @@ public class GridTest {
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game.getCurrentPlayer().getEnergy() + " points de vies restants");
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Player player = game.getCurrentPlayer();
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ArrayList<Action> actions = new ArrayList<>();
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for(Move.Direction direction : Move.Direction.values()) {
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for(Direction direction : Direction.values()) {
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try {
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actions.add(new Move(game, player, direction));
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} catch (NotValidDirectionException ignored){}
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try {
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actions.add(new Shot(game, player, direction));
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} catch (NotValidDirectionException | NoMoreBulletInWeaponException ignored) {}
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}
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actions.addAll(Arrays.asList(new Nothing(), new Shot(game, player),
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new DeployShield(player), new DropBomb(game, player), new DropMine(game, player)));
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actions.addAll(Arrays.asList(new Nothing(), new DeployShield(player), new DropBomb(game, player),
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new DropMine(game, player)));
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player.setActions(actions);
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System.out.println(game.getGrid().toString());
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Action action = null;
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