Add playtest methode and diverses attributes and methods. Refactor isPossible method
This commit is contained in:
parent
ce39edaead
commit
f611509175
@ -3,35 +3,34 @@ package fr.lnl.game.server.games;
|
||||
import fr.lnl.game.server.games.grid.Grid;
|
||||
import fr.lnl.game.server.games.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
public class Game {
|
||||
|
||||
Grid grid;
|
||||
Player player_One;
|
||||
Player player_Two;
|
||||
Player current_player;
|
||||
Player[] players;
|
||||
ArrayList<Player> players;
|
||||
|
||||
public Game(Grid grid, Player player_One, Player player_Two){
|
||||
this.player_One = player_One;
|
||||
this.player_Two = player_Two;
|
||||
this.current_player = player_One;
|
||||
this.grid = grid;
|
||||
players = new Player[]{player_One, player_Two};
|
||||
}
|
||||
|
||||
public void play(){
|
||||
|
||||
players = new ArrayList<Player>(Arrays.asList(player_One, player_Two));
|
||||
}
|
||||
|
||||
public boolean isOver(){
|
||||
return players.length == 1;
|
||||
return players.size() == 1;
|
||||
}
|
||||
|
||||
public Player getWinner(){
|
||||
// Quentin: simple avis: appel de isOver pas forcément nécessaire, puisqu'on appelera surement getWinner après
|
||||
// un appel a isOver retournant true
|
||||
if(isOver()){
|
||||
return players[0];
|
||||
return players.get(0);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@ -40,11 +39,19 @@ public class Game {
|
||||
return current_player;
|
||||
}
|
||||
|
||||
public void setCurrent_player(Player current_player) {
|
||||
this.current_player = current_player;
|
||||
}
|
||||
|
||||
public void decrementPlayers(Player player){
|
||||
players.remove(player);
|
||||
}
|
||||
|
||||
public Grid getGrid() {
|
||||
return grid;
|
||||
}
|
||||
|
||||
public Player[] getPlayers() {
|
||||
public ArrayList<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ public class DeployShield extends AbstractAction {
|
||||
@Override
|
||||
public void doAction(){
|
||||
getGame().getCurrentPlayer().setShieldDeploy(true);
|
||||
//TO-DO retirer les point du player
|
||||
getGame().getCurrentPlayer().decrementEnergy(getGame().getCurrentPlayer().getClassPlayer().getShieldCost());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -18,7 +18,7 @@ public class DropMine extends DropObject {
|
||||
Point point = points.get(random.nextInt(0,points.size()-1));
|
||||
Mine mine = new Mine();
|
||||
getGame().getGrid().getBoard().get(point).setB(mine);
|
||||
//TO-DO : retirer les points au player
|
||||
getGame().getCurrentPlayer().decrementEnergy(getGame().getCurrentPlayer().getClassPlayer().getMineCost());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -31,7 +31,7 @@ public class Move extends AbstractAction {
|
||||
|
||||
@Override
|
||||
public boolean isPossible() {
|
||||
return getValidPoint().isEmpty();
|
||||
return !getValidPoint().isEmpty();
|
||||
}
|
||||
|
||||
public List<Point> getValidPoint() {
|
||||
@ -40,7 +40,7 @@ public class Move extends AbstractAction {
|
||||
Point position = getGame().getCurrentPlayer().getPoint();
|
||||
for (int row = -1; row <= 1; row++) {
|
||||
for (int column = -1; column <= 1; column++) {
|
||||
if(row == getGame().getGrid().getRow() || column == getGame().getGrid().getColumn()){
|
||||
if(row == position.getA() + row || column == position.getB() + column){
|
||||
if(Grid.caseisValid(position.getA(),row,position.getB(),column)){
|
||||
Point neighbour = new Point(position.getA() + row, position.getB() + column);
|
||||
Pair<Player, Box> state = board.get(neighbour);
|
||||
|
@ -9,7 +9,6 @@ public class Nothing extends AbstractAction {
|
||||
}
|
||||
@Override
|
||||
public void doAction(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -67,7 +67,7 @@ public class Grid {
|
||||
}
|
||||
|
||||
public static boolean caseisValid(int row, int column, int deltaRow, int deltaColumn){
|
||||
return row + deltaRow >= 0 && row + deltaRow <= row && column + deltaColumn >= 0 && column + deltaColumn <= column;
|
||||
return row + deltaRow >= 0 && row + deltaRow < row && column + deltaColumn >= 0 && column + deltaColumn < column;
|
||||
}
|
||||
|
||||
public HashMap<Point, Pair<Player, Box>> getBoard() {
|
||||
|
@ -59,6 +59,10 @@ public abstract class AbstractPlayer implements Player {
|
||||
return actions;
|
||||
}
|
||||
|
||||
public void setActions(Action[] actions){
|
||||
this.actions = actions;
|
||||
}
|
||||
|
||||
public ClassPlayer getClassPlayer() {
|
||||
return classPlayer;
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ public interface Player {
|
||||
void setShieldDeploy(boolean shieldDeploy);
|
||||
void setWeapon(Weapon weapon);
|
||||
Action[] getActions();
|
||||
void setActions(Action[] actions);
|
||||
ClassPlayer getClassPlayer();
|
||||
void setPoint(Point point);
|
||||
void decrementEnergy(int energy);
|
||||
|
@ -22,7 +22,7 @@ public class ActionPlayerTest {
|
||||
// en checkant son résultat
|
||||
@Test
|
||||
public void moveActionTest() {
|
||||
Assertions.assertEquals(game.getPlayers()[0], game.getCurrentPlayer());
|
||||
Assertions.assertEquals(game.getPlayers().get(0), game.getCurrentPlayer());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,23 +1,30 @@
|
||||
package fr.lnl.game.server;
|
||||
|
||||
import fr.lnl.game.server.games.Game;
|
||||
import fr.lnl.game.server.games.action.*;
|
||||
import fr.lnl.game.server.games.grid.EnergyBall;
|
||||
import fr.lnl.game.server.games.grid.Grid;
|
||||
import fr.lnl.game.server.games.grid.Wall;
|
||||
import fr.lnl.game.server.games.player.Player;
|
||||
import fr.lnl.game.server.utils.Cardinal;
|
||||
import fr.lnl.game.server.utils.Point;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
public class GridTest {
|
||||
|
||||
private Grid grid;
|
||||
private Game game;
|
||||
|
||||
@BeforeEach
|
||||
public void mock() {
|
||||
Mock mock = new Mock();
|
||||
grid = mock.grid;
|
||||
game = mock.game;
|
||||
}
|
||||
|
||||
@Test
|
||||
@ -35,4 +42,33 @@ public class GridTest {
|
||||
assertEquals(new EnergyBall(), grid.getBoard().get(new Point(7, 10)).getB());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlay(){
|
||||
for (Player player: game.getPlayers()) {
|
||||
player.setActions(new Action[]{new Move(game)});
|
||||
}
|
||||
System.out.println(game.getGrid().toString());
|
||||
while (!game.isOver()){
|
||||
Random random = new Random();
|
||||
Action action = null;
|
||||
do {
|
||||
action = game.getCurrentPlayer().getActions()[random.nextInt(0,game.getCurrentPlayer().getActions().length -1)];
|
||||
}while (!action.isPossible());
|
||||
action.doAction();
|
||||
System.out.println(game.getGrid().toString());
|
||||
if(game.getCurrentPlayer().getEnergy() <= 0){
|
||||
game.decrementPlayers(game.getCurrentPlayer());
|
||||
}
|
||||
else{
|
||||
if(game.getCurrentPlayer() == game.getPlayers().get(0)){
|
||||
game.setCurrent_player(game.getPlayers().get(1));
|
||||
}
|
||||
else{
|
||||
game.setCurrent_player(game.getPlayers().get(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
System.out.println("Le joueur gagnant : " + game.getWinner().getId());
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user