refactored ClassPlayer from a class to an enum
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@ -3,14 +3,14 @@ package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.DefaultClassPlayer;
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import fr.lnl.game.server.games.player.ClassPlayer;
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import fr.lnl.game.server.games.player.Player;
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public class ServerMain {
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public static void main(String[] args) {
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Player playerOne = new ComputerPlayer(1,null,new DefaultClassPlayer());
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Player playerTwo = new ComputerPlayer(2,null,new DefaultClassPlayer());
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Player playerOne = new ComputerPlayer(1,null, ClassPlayer.DEFAULT);
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Player playerTwo = new ComputerPlayer(2,null, ClassPlayer.DEFAULT);
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Grid grid = new Grid(16,16,new Player[]{playerOne,playerTwo});
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grid.initGrid();
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@ -1,18 +1,81 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.weapon.Firearm;
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import fr.lnl.game.server.games.weapon.Weapon;
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public interface ClassPlayer {
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public enum ClassPlayer {
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int getEnergy();
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int getShieldCost();
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int getShootdCost();
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int getMineCost();
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int getBombCost();
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int getDeplaceCost();
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int getGainEnergyBall();
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int getPenaltyShoot();
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int getPenaltyMine();
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int getPenaltyBomb();
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Weapon getWeapon();
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DEFAULT(800, 25, 40, 30, 40, 10, 800, 20, 20, 15, new Firearm());
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private final int energy;
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private final int shieldCost;
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private final int shootCost;
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private final int mineCost;
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private final int bombCost;
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private final int moveCost;
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private final int gainEnergyCost;
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private final int penaltyShoot;
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private final int penaltyBomb;
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private final int penaltyMine;
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private final Weapon weapon;
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ClassPlayer(int energy, int shieldCost, int shootCost, int mineCost, int bombCost, int moveCost,
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int gainEnergyCost, int penaltyShoot, int penaltyBomb, int penaltyMine, Weapon weapon){
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this.energy = energy;
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this.shieldCost = shieldCost;
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this.shootCost = shootCost;
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this.mineCost = mineCost;
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this.bombCost = bombCost;
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this.moveCost = moveCost;
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this.gainEnergyCost = gainEnergyCost;
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this.penaltyShoot = penaltyShoot;
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this.penaltyBomb = penaltyBomb;
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this.penaltyMine = penaltyMine;
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this.weapon = weapon;
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}
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public int getEnergy() {
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return energy;
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}
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public int getShieldCost() {
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return shieldCost;
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}
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public int getShootCost() {
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return shootCost;
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}
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public int getMineCost() {
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return mineCost;
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}
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public int getBombCost() {
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return bombCost;
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}
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public int getMoveCost() {
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return moveCost;
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}
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public int getGainEnergyCost() {
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return gainEnergyCost;
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}
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public int getPenaltyShoot() {
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return penaltyShoot;
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}
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public int getPenaltyBomb() {
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return penaltyBomb;
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}
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public int getPenaltyMine() {
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return penaltyMine;
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}
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public Weapon getWeapon() {
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return weapon;
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}
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}
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@ -1,80 +0,0 @@
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package fr.lnl.game.server.games.player;
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import fr.lnl.game.server.games.weapon.Firearm;
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import fr.lnl.game.server.games.weapon.Weapon;
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@SuppressWarnings("all")
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public class DefaultClassPlayer implements ClassPlayer{
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private final int ENERGY = 800;
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private final int SHIELDCOST = 25;
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private final int SHOOTDCOST = 40;
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private final int MINECOST = 30;
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private final int BOMBCOST = 40;
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private final int DEPLACECOST = 10;
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private final int GAINENERGYBALL = 800;
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private final int PENALTYSHOOT = 20;
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private final int PENALTYBOMB = 20;
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private final int PENALTYMINE = 15;
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private final Weapon WEAPON = new Firearm();
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public DefaultClassPlayer(){
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}
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@Override
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public int getEnergy() {
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return this.ENERGY;
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}
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@Override
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public int getShieldCost() {
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return this.SHIELDCOST;
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}
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@Override
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public int getShootdCost() {
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return this.SHOOTDCOST;
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}
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@Override
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public int getMineCost() {
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return this.MINECOST;
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}
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@Override
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public int getBombCost() {
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return this.BOMBCOST;
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}
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@Override
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public int getDeplaceCost() {
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return this.DEPLACECOST;
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}
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@Override
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public int getGainEnergyBall() {
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return this.GAINENERGYBALL;
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}
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@Override
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public int getPenaltyShoot() {
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return this.PENALTYSHOOT;
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}
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@Override
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public int getPenaltyMine() {
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return this.PENALTYMINE;
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}
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@Override
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public int getPenaltyBomb() {
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return this.PENALTYBOMB;
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}
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@Override
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public Weapon getWeapon() {
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return this.WEAPON;
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}
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}
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@ -1,13 +1,15 @@
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package fr.lnl.game.server;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.games.grid.EnergyBall;
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import fr.lnl.game.server.games.grid.Grid;
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import fr.lnl.game.server.games.grid.Wall;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.DefaultClassPlayer;
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import fr.lnl.game.server.games.player.ClassPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Cardinal;
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import fr.lnl.game.server.utils.Point;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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@ -16,15 +18,21 @@ public class GridTest {
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private Grid grid;
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@Test
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public void testGrid() {
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Player playerOne = new ComputerPlayer(1,null, new DefaultClassPlayer());
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Player playerTwo = new ComputerPlayer(2,null, new DefaultClassPlayer());
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@BeforeEach
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public void mockGrid() {
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Player playerOne = new ComputerPlayer(1,null, ClassPlayer.DEFAULT);
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Player playerTwo = new ComputerPlayer(2,null, ClassPlayer.DEFAULT);
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this.grid = new Grid(16,16,new Player[]{playerOne,playerTwo});
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grid.initGrid();
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placePlayersBRUT();
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placeEnergyBallBRUT();
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placeInternWallBRUT();
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Game game = new Game(grid,playerOne,playerTwo);
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}
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@Test
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public void testGrid() {
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// test Grid#initGrid()
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assertEquals(new Wall(Cardinal.NORTH_WEST, 0, 0), grid.getBoard().get(new Point(0,0)).getB());
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assertEquals(new Wall(Cardinal.NORTH_EAST, 0, grid.getColumn() - 1), grid.getBoard().get(new Point(0, grid.getColumn() - 1)).getB());
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