Cut more chaff
This commit is contained in:
parent
93ce164ff9
commit
1b0fd21481
@ -1,7 +1,6 @@
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package io.github.cottonmc.templates;
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import io.github.cottonmc.templates.model.SlopeUnbakedModel;
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import io.github.cottonmc.templates.model.TemplateModelVariantProvider;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;
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import net.fabricmc.fabric.api.client.model.ModelLoadingRegistry;
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@ -20,7 +19,7 @@ import org.jetbrains.annotations.NotNull;
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import java.util.Objects;
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public class TemplatesClient implements ClientModInitializer {
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public static TemplateModelVariantProvider provider = new TemplateModelVariantProvider();
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public static TemplatesModelProvider provider = new TemplatesModelProvider();
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public static @NotNull Renderer getFabricRenderer() {
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return Objects.requireNonNull(RendererAccess.INSTANCE.getRenderer(), "A Fabric Rendering API implementation is required to use Templates!");
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@ -1,4 +1,4 @@
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package io.github.cottonmc.templates.model;
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package io.github.cottonmc.templates;
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import net.fabricmc.fabric.api.client.model.ModelProviderContext;
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import net.fabricmc.fabric.api.client.model.ModelProviderException;
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@ -15,7 +15,7 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Supplier;
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public class TemplateModelVariantProvider implements ModelResourceProvider, ModelVariantProvider {
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public class TemplatesModelProvider implements ModelResourceProvider, ModelVariantProvider {
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private final Map<Identifier, Supplier<UnbakedModel>> factories = new HashMap<>();
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private final Map<ModelIdentifier, Identifier> itemAssignments = new HashMap<>();
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@ -3,8 +3,6 @@ package io.github.cottonmc.templates.model;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.util.math.AffineTransformation;
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import net.minecraft.util.math.AffineTransformations;
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import net.minecraft.util.math.Direction;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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import org.joml.Vector4f;
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@ -14,8 +12,6 @@ public record AffineQuadTransformer(Matrix4f affineMatrix) implements RenderCont
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this(aff.getMatrix());
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}
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public static final AffineQuadTransformer EAST = new AffineQuadTransformer(AffineTransformations.DIRECTION_ROTATIONS.get(Direction.EAST));
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@Override
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public boolean transform(MutableQuadView quad) {
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Vector3f pos3 = new Vector3f();
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@ -1,53 +0,0 @@
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package io.github.cottonmc.templates.model;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.AffineTransformation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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import java.util.function.Supplier;
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public final class SlopeBakedModel extends ForwardingBakedModel {
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public SlopeBakedModel(BakedModel baseModel, TemplateAppearanceManager tam, AffineTransformation aff) {
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this.wrapped = baseModel;
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this.preparer = new SlopeQuadTransformFactory(tam);
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this.blockAffineTransformer = new AffineQuadTransformer(aff);
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this.itemAffineTransformer = AffineQuadTransformer.EAST; //Makes items point the same way as stairs. Kinda clunky
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this.baseMesh = SlopeBaseMesh.make();
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}
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private final TemplateQuadTransformFactory preparer;
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private final AffineQuadTransformer blockAffineTransformer;
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private final AffineQuadTransformer itemAffineTransformer;
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private final Mesh baseMesh;
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
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context.pushTransform(blockAffineTransformer);
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context.pushTransform(preparer.blockTransformer(blockView, state, pos, randomSupplier));
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context.meshConsumer().accept(baseMesh);
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context.popTransform();
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context.popTransform();
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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context.pushTransform(itemAffineTransformer);
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context.pushTransform(preparer.itemTransformer(stack, randomSupplier));
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context.meshConsumer().accept(baseMesh);
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context.popTransform();
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context.popTransform();
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}
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}
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@ -2,7 +2,6 @@ package io.github.cottonmc.templates.model;
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import io.github.cottonmc.templates.TemplatesClient;
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import net.fabricmc.fabric.api.renderer.v1.Renderer;
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import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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@ -10,7 +9,7 @@ import net.minecraft.util.math.Direction;
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public class SlopeBaseMesh {
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/**
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* @see SlopeQuadTransformFactory.Transformer for why these values were chosen
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* @see TemplateBakedModel.RetexturingTransformer for why these values were chosen
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*/
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public static final int TAG_SLOPE = Direction.UP.ordinal();
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public static final int TAG_LEFT = Direction.EAST.ordinal();
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@ -1,73 +0,0 @@
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package io.github.cottonmc.templates.model;
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import net.fabricmc.fabric.api.client.rendering.v1.ColorProviderRegistry;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.fabricmc.fabric.api.rendering.data.v1.RenderAttachedBlockView;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.color.block.BlockColorProvider;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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@SuppressWarnings("ClassCanBeRecord")
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public class SlopeQuadTransformFactory implements TemplateQuadTransformFactory {
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public SlopeQuadTransformFactory(TemplateAppearanceManager tam) {
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this.tam = tam;
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}
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private final TemplateAppearanceManager tam;
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@Override
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public @NotNull RenderContext.QuadTransform blockTransformer(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier) {
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BlockState template = (((RenderAttachedBlockView) blockView).getBlockEntityRenderAttachment(pos) instanceof BlockState s) ? s : null;
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if(template == null || template.isAir()) return new Transformer(tam.getDefaultAppearance(), 0xFFFFFFFF);
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BlockColorProvider prov = ColorProviderRegistry.BLOCK.get(template.getBlock());
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int globalTint = prov != null ? prov.getColor(state, blockView, pos, 1) : 0xFFFFFFFF;
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return new Transformer(tam.getAppearance(template), globalTint);
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}
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@Override
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public @NotNull RenderContext.QuadTransform itemTransformer(ItemStack stack, Supplier<Random> randomSupplier) {
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//cheeky: if the item has NBT data, pluck out the blockstate from it
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NbtCompound tag = BlockItem.getBlockEntityNbt(stack);
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if(tag != null && tag.contains("BlockState")) {
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BlockState state = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound("BlockState"));
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if(!state.isAir()) return new Transformer(tam.getAppearance(state), 0xFFFFFFFF);
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}
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return new Transformer(tam.getDefaultAppearance(), 0xFFFFFFFF);
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}
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public static record Transformer(TemplateAppearance appearance, int color) implements RenderContext.QuadTransform {
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private static final Direction[] DIRECTIONS = Direction.values();
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@Override
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public boolean transform(MutableQuadView quad) {
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quad.material(appearance.getRenderMaterial());
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//The quad tag numbers were selected so this magic trick works:
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Direction dir = DIRECTIONS[quad.tag()];
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//TODO: this newly-simplified direction passing to hasColor is almost certainly incorrect
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// I think hasColor was kinda incorrect in the first place tho
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if(appearance.hasColor(dir)) quad.color(color, color, color, color);
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Sprite sprite = appearance.getSprite(dir);
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quad.spriteBake(sprite, MutableQuadView.BAKE_NORMALIZED);
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return true;
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}
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}
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}
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@ -27,12 +27,14 @@ public class SlopeUnbakedModel implements UnbakedModel {
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@Override
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public BakedModel bake(Baker baker, Function<SpriteIdentifier, Sprite> spriteLookup, ModelBakeSettings modelBakeSettings, Identifier identifier) {
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//TODO: this is weird, should use my own model instead
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BakedModel baseModel = baker.bake(BlockModels.getModelId(Blocks.SANDSTONE_STAIRS.getDefaultState()), modelBakeSettings);
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//TODO: this is weird, should use my own model instead.
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// I should also adjust the item frame/first-person rotations (previously I used SANDSTONE_STAIRS, which has models/block/stairs.json as a parent,
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// and that one brings some extra custom rotations along for the ride
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BakedModel baseModel = baker.bake(BlockModels.getModelId(Blocks.SANDSTONE.getDefaultState()), modelBakeSettings);
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//TODO: push this up (it's just a cache of data sourced from blockmodels, and can be cached until resource-reload)
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//TODO: push this up (it's just a cache of data sourced from blockmodels, and can be shared among *all* templates/cached until resource-reload)
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TemplateAppearanceManager tam = new TemplateAppearanceManager(spriteLookup);
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return new SlopeBakedModel(baseModel, tam, modelBakeSettings.getRotation());
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return new TemplateBakedModel(baseModel, tam, modelBakeSettings.getRotation(), SlopeBaseMesh.make());
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}
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}
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@ -0,0 +1,108 @@
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package io.github.cottonmc.templates.model;
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import net.fabricmc.fabric.api.client.rendering.v1.ColorProviderRegistry;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.fabricmc.fabric.api.rendering.data.v1.RenderAttachedBlockView;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.color.block.BlockColorProvider;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.math.AffineTransformation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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public final class TemplateBakedModel extends ForwardingBakedModel {
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public TemplateBakedModel(BakedModel baseModel, TemplateAppearanceManager tam, AffineTransformation aff, Mesh baseMesh) {
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this.wrapped = baseModel;
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this.tam = tam;
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this.affineTransformer = new AffineQuadTransformer(aff);
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this.baseMesh = baseMesh;
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}
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private final TemplateAppearanceManager tam;
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private final AffineQuadTransformer affineTransformer;
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private final Mesh baseMesh;
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
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context.pushTransform(affineTransformer);
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context.pushTransform(retexturingBlockTransformer(blockView, state, pos, randomSupplier));
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context.meshConsumer().accept(baseMesh);
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context.popTransform();
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context.popTransform();
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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context.pushTransform(affineTransformer);
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context.pushTransform(retexturingItemTransformer(stack, randomSupplier));
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context.meshConsumer().accept(baseMesh);
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context.popTransform();
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context.popTransform();
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}
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@Override
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public boolean isSideLit() {
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//Makes item models look less bad. TODO: possibly a weird spot to put this. corresponds to `gui_light: front` in the json
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return false;
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}
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public @NotNull RenderContext.QuadTransform retexturingBlockTransformer(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier) {
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BlockState template = (((RenderAttachedBlockView) blockView).getBlockEntityRenderAttachment(pos) instanceof BlockState s) ? s : null;
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if(template == null || template.isAir()) return new RetexturingTransformer(tam.getDefaultAppearance(), 0xFFFFFFFF);
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BlockColorProvider prov = ColorProviderRegistry.BLOCK.get(template.getBlock());
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int globalTint = prov != null ? prov.getColor(state, blockView, pos, 1) : 0xFFFFFFFF;
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return new RetexturingTransformer(tam.getAppearance(template), globalTint);
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}
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public @NotNull RenderContext.QuadTransform retexturingItemTransformer(ItemStack stack, Supplier<Random> randomSupplier) {
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//cheeky: if the item has NBT data, pluck out the blockstate from it
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NbtCompound tag = BlockItem.getBlockEntityNbt(stack);
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if(tag != null && tag.contains("BlockState")) {
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BlockState state = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound("BlockState"));
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if(!state.isAir()) return new RetexturingTransformer(tam.getAppearance(state), 0xFFFFFFFF);
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}
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return new RetexturingTransformer(tam.getDefaultAppearance(), 0xFFFFFFFF);
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}
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public static record RetexturingTransformer(TemplateAppearance appearance, int color) implements RenderContext.QuadTransform {
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private static final Direction[] DIRECTIONS = Direction.values();
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@Override
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public boolean transform(MutableQuadView quad) {
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quad.material(appearance.getRenderMaterial());
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//The quad tag numbers were selected so this magic trick works:
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Direction dir = DIRECTIONS[quad.tag()];
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//TODO: this newly-simplified direction passing to hasColor is almost certainly incorrect
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// I think hasColor was kinda incorrect in the first place tho
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if(appearance.hasColor(dir)) quad.color(color, color, color, color);
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Sprite sprite = appearance.getSprite(dir);
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quad.spriteBake(sprite, MutableQuadView.BAKE_NORMALIZED);
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return true;
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}
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}
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}
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@ -1,19 +0,0 @@
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package io.github.cottonmc.templates.model;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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/**
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* Please keep thread-safety in mind - `getQuads`/`emitBlockQuads` can be called concurrently from multiple worker threads.
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*/
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public interface TemplateQuadTransformFactory {
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@NotNull RenderContext.QuadTransform blockTransformer(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier);
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@NotNull RenderContext.QuadTransform itemTransformer(ItemStack stack, Supplier<Random> randomSupplier);
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}
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