sort creative tab
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@ -27,6 +27,7 @@ import net.minecraft.block.Blocks;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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@ -38,7 +39,6 @@ import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.BiConsumer;
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import java.util.stream.Collectors;
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public class Templates implements ModInitializer {
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public static final String MODID = "templates";
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@ -71,9 +71,7 @@ public class Templates implements ModInitializer {
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public static final Block WALL = reg("wall", new TemplateWallBlock(cp(Blocks.COBBLESTONE_WALL)));
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public static final Block SLOPE = reg("slope", new TemplateSlopeBlock(TemplateInteractionUtil.makeSettings()));
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//30 degree slope (shallow/deep)
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//60 degree slope
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//wall slopes
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//30 degree slope (shallow/deep)
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//corner slopes
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//quarter slabs????
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@ -93,7 +91,7 @@ public class Templates implements ModInitializer {
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FabricItemGroup.builder()
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.displayName(Text.translatable("itemGroup.templates.tab"))
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.icon(() -> new ItemStack(SLOPE))
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.entries((ctx, ent) -> ent.addAll(BLOCKS.stream().map(ItemStack::new).collect(Collectors.toList())))
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.entries(this::fillCreativeTab)
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.build()
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);
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@ -111,4 +109,25 @@ public class Templates implements ModInitializer {
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private static TemplateEntity makeTemplateBlockEntity(BlockPos pos, BlockState state) {
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return new TemplateEntity(TEMPLATE_BLOCK_ENTITY, pos, state);
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}
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private void fillCreativeTab(ItemGroup.DisplayContext ctx, ItemGroup.Entries e) {
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//sorted by encounter order of the vanilla block in the "search" creative tab
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//with the non-vanilla "post" inserted of course
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//and i moved the lever next to the pressureplate and button cause theyre redstoney
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e.add(CUBE);
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e.add(STAIRS);
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e.add(SLAB);
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e.add(POST);
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e.add(FENCE);
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e.add(FENCE_GATE);
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// <-- insert door here
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e.add(TRAPDOOR);
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e.add(PRESSURE_PLATE);
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e.add(BUTTON);
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e.add(LEVER);
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e.add(WALL);
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e.add(CARPET);
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e.add(PANE);
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e.add(CANDLE);
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}
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}
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