better collision check

This commit is contained in:
Meredith Espinosa 2019-07-10 15:44:34 -07:00
parent c8c2b07994
commit 715095434c

View File

@ -42,7 +42,7 @@ public abstract class TemplateBlock extends Block implements BlockEntityProvider
}
ItemPlacementContext ctx = new ItemPlacementContext(new ItemUsageContext(player, hand, hit));
BlockState placementState = block.getPlacementState(ctx);
if (placementState.getOutlineShape(world, pos) == VoxelShapes.fullCube() && !(block instanceof BlockEntityProvider)) {
if (Block.isShapeFullCube(placementState.getCollisionShape(world, pos)) && !(block instanceof BlockEntityProvider)) {
if (be.getRenderedState().getBlock() == Blocks.AIR) {
be.setRenderedState(placementState);
if (!player.abilities.creativeMode) stack.decrement(1);