55 lines
1.8 KiB
Markdown
55 lines
1.8 KiB
Markdown
Versions before 2.1.2 have been backfilled; I gotta be more on top of changelogs.
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# next version (unreleased)
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* Start sketching out a proper API, accessible through `TemplatesClientApi.getInstance()`.
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* Not everything has been moved into the API package yet for ABI reasons.
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* Code cleanups that hopefully didn't break ABI compat
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* Remove some unused stuff from the jar
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* Vertical slab placement no longer completely sucks
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* Fix a bug where templates that look like blocks with randomized models, such as stone, could reroll their blockstate on every resource load.
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* Forgot to specify a random seed.
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* All templated blocks still use the *same* model, so templated stone will still not be randomly rotated/flipped, but at least it's now the *same* same model.
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road map:
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* want to fix texture orientation on vertical slabs/doors
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* really want to fix the way vertical slabs place lmao (it's so buggy)
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* clean up `StairShapeMaker`
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# 2.1.1 (Aug 2, 2023)
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Enable ambient-occlusion ("smooth lighting") on all Templates except for the slopes, which are still bugged
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# 2.1.0 (Jul 31, 2023)
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* Add a vertical slab template
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* Add a "tiny slope" template
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* Change the block entity NBT format to be much smaller
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* Reduce memory footprint of the block entity
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* Respect `doTileDrops`
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* Improve creative ctrl-pick behavior on glowing Templates
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* Adding a Barrier block to a Template makes it remove its model (not unbreakable)
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# 2.0.4 (Jul 25, 2023)
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* Apply more block tags
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* Apply item tags
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# 2.0.3 (Jul 23, 2023)
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* add Door and Iron Door templates
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* cool rivulet
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# 2.0.2 (Jul 20, 2023)
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* Add an Iron Trapdoor template
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* Add some more mod metadata (change name to "Templates 2", add authors, fix sources link)
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# 2.0.1 (Jul 11, 2023)
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Fix a duplication glitch with the Stair Template, which was retaining its block entity after being broken.
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# 2.0.0 (Jul 11, 2023)
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Initial release |