done somes optimization with 3d + fixed potential rewriter issue
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1eda03f965
commit
3fe3b481d8
@ -21,7 +21,7 @@ public class Rewrite {
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String toRewrite = rewritted;
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for(int j = 0; j < rules.size(); ++j){
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Pair<String, String> pair = rules.get(j);
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toRewrite = toRewrite.replace(pair.getLeft(), "$" + j);
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toRewrite = toRewrite.replace(pair.getLeft(), "${" + j + "}");
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}
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return toRewrite;
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}
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@ -29,7 +29,7 @@ public class Rewrite {
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private String replaceIDByRuleApplication(final String toRewrite) {
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String rewritted = toRewrite;
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for(int j = 0; j < rules.size(); ++j){
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rewritted = rewritted.replace("$" + j, rules.get(j).getRight());
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rewritted = rewritted.replace("${" + j + "}", rules.get(j).getRight());
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}
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return rewritted;
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}
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@ -1,7 +1,6 @@
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package lsystem.screen;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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public class DrawHelper {
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@ -12,11 +11,9 @@ public class DrawHelper {
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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}
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public static void drawAxes(GL2 gl, GLUT glut, SwingGLCanvas canvas){
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gl.glDisable(GL2.GL_LIGHTING);
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gl.glDisable(GL2.GL_LIGHT0);
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public static void drawAxes(GL2 gl, GLUT glut){
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gl.glRasterPos3f(0f, 0f, 0f);
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gl.glColor3f(1f, 0f, 0f);
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gl.glColor3f(255f, 0f, 0f);
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(1f, 0f, 0f);
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@ -27,13 +24,13 @@ public class DrawHelper {
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 1f);
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gl.glColor3f(1f, 1f, 1f);
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for(int i = -50; i < 51; i++) {
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gl.glVertex3f(-50f, 0f, i);
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gl.glVertex3f(50f, 0f, i);
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gl.glColor3f(255f, 255f, 255f);
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for(int i = -25; i < 26; i++) {
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gl.glVertex3f(-25f, 0f, i);
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gl.glVertex3f(25f, 0f, i);
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gl.glVertex3f(i, 0, -50f);
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gl.glVertex3f(i, 0, 50f);
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gl.glVertex3f(i, 0, -25f);
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gl.glVertex3f(i, 0, 25f);
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}
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gl.glEnd();
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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@ -44,37 +41,25 @@ public class DrawHelper {
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); //draw the z axis
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}
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public static void drawRectangular0Prism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) {
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public static void drawRectangularPrism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) {
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gl.glPushMatrix();
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gl.glBegin(GL2.GL_TRIANGLES);
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gl.glBegin(GL2.GL_QUADS);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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@ -82,26 +67,10 @@ public class DrawHelper {
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gl.glPopMatrix();
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}
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public static void drawDebugInformation(GL2 gl, GLU glu, GLUT glut, SwingGLCanvas canvas, int window_height, int window_width) {
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public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f,1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2]);
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gl.glDepthMask(true);
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}
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public static void prepareDraw2D(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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gl.glDisable(GL2.GL_LIGHTING);
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gl.glDisable(GL2.GL_LIGHT0);
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}
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public static void prepareDraw3D(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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gl.glEnable(GL2.GL_LIGHTING);
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gl.glEnable(GL2.GL_LIGHT0);
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gl.glEnable(GL2.GL_DEPTH_TEST);
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}
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private static double distance(double x1, double y1, double z1, double x2, double y2, double z2) {
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return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2) + Math.pow(z1 - z2, 2));
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}
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}
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@ -9,15 +9,11 @@ import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.KeyboardListener;
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import lsystem.utils.Pair;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.util.LinkedList;
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import java.util.Random;
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public class SwingGLCanvas {
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public final GLCanvas glCanvas;
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@ -25,7 +21,6 @@ public class SwingGLCanvas {
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public GLU glu = new GLU();
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public GLUT glut = new GLUT();
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public LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
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public SwingGLCanvas() {
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GLProfile glProfile = GLProfile.getDefault();
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@ -49,14 +44,6 @@ public class SwingGLCanvas {
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jframe.getContentPane().add(glCanvas, BorderLayout.CENTER);
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jframe.setSize(Constants.WIDTH, Constants.HEIGHT);
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for(int i = -50; i < 51; ++i) {
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for(int j = -50; j < 51; ++j) {
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if(new Random().nextFloat() < 0.05) {
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prismPosition.add(new Pair<Integer, Integer>(i, j));
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}
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}
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}
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animator.start();
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jframe.setVisible(true);
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}
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@ -1,30 +1,30 @@
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package lsystem.screen.listener;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.*;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.DrawHelper;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.utils.Pair;
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import java.util.LinkedList;
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import java.util.Random;
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public class JoglEventListener implements GLEventListener {
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private final SwingGLCanvas canvas;
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private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
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private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
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private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
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private final float[] light_0_position = {1000f, 1000f, 1000f, 1f};
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private float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
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private final float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
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private float angle = 0f;
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private final LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
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private final GLU glu;
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private final GLUT glut;
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private int width;
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private int height;
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private int fps;
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public JoglEventListener(SwingGLCanvas swingGLCanvas) {
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@ -54,6 +54,14 @@ public class JoglEventListener implements GLEventListener {
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gl.glDepthFunc(GL2.GL_LEQUAL);
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gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
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for(int i = -50; i < 51; ++i) {
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for(int j = -50; j < 51; ++j) {
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if(new Random().nextFloat() < 0.05) {
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prismPosition.add(new Pair<>(i, j));
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}
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}
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}
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System.out.println(prismPosition.size() * 8);
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new Thread(() -> {
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while (true) {
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synchronized (this){
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@ -67,7 +75,6 @@ public class JoglEventListener implements GLEventListener {
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}
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}
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}).start();
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}
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@Override
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@ -82,13 +89,7 @@ public class JoglEventListener implements GLEventListener {
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gl.glLoadIdentity();
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gl.glTranslatef(0, 0, 0);
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DrawHelper.placeCamera(gl, canvas);
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// x, y, z, x of where the camera looks at, y of where the camera looks at, z of where the camera looks at
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glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f);
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DrawHelper.prepareDraw3D(gl, glut, canvas);
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gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
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gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
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gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
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gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
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gl.glPushMatrix();
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gl.glTranslatef(0f, 0f, -4f);
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@ -104,23 +105,24 @@ public class JoglEventListener implements GLEventListener {
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glut.glutSolidSphere(0.75f, 20, 20);
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gl.glPopMatrix();
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angle += 0.1f;
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angle %= 360f;
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angle = (angle + 0.1f) % 360;
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gl.glColor3f(0, 144, 255);
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canvas.prismPosition.forEach(pair ->
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DrawHelper.drawRectangular0Prism(gl, pair.getLeft(), 0f, pair.getRight(), pair.getLeft() + 1, 1f, pair.getRight() + 1));
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gl.glColor3f(0f, 0.5f, 1f);
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gl.glPushMatrix();
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for(Pair<Integer, Integer> pair : prismPosition) {
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DrawHelper.drawRectangularPrism(gl, pair.getLeft(), 0f, pair.getRight(), pair.getLeft() + 1, 1f, pair.getRight() + 1);
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}
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gl.glPopMatrix();
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gl.glTranslatef(0f, 0f, 0f);
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DrawHelper.drawAxes(gl, glut, canvas);
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DrawHelper.drawDebugInformation(gl, glu, glut, canvas, glAutoDrawable.getSurfaceHeight(), glAutoDrawable.getSurfaceWidth());
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DrawHelper.drawAxes(gl, glut);
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DrawHelper.drawDebugInformation(gl, glut, canvas);
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gl.glFlush();
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fps++;
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}
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@Override
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public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) {
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this.width = width;
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this.height = height;
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GL2 gl = glAutoDrawable.getGL().getGL2();
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gl.glViewport(x, y, width, height);
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@ -128,6 +130,11 @@ public class JoglEventListener implements GLEventListener {
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gl.glLoadIdentity();
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glu.gluPerspective(60.0f, (float) width / height, 0.1f, 1000.0f);
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gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
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gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
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gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
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gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
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gl.glMatrixMode(GL2.GL_MODELVIEW);
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}
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}
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