Files
L-System/src/lsystem/screen/gl3d/DrawHelper.java

82 lines
2.5 KiB
Java

package lsystem.screen.gl3d;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.util.gl2.GLUT;
import lsystem.engine.Element;
import lsystem.engine.ElementProperties;
public class DrawHelper {
public static void placeCamera(GL2 gl, AbstractCanvas canvas) {
gl.glRotatef(canvas.camera[4], 1f, 0f, 0f);
gl.glRotatef(canvas.camera[3], 0f, 1f, 0f);
gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
}
public static void drawAxes(GL2 gl, GLUT glut) {
gl.glRasterPos3f(0f, 0f, 0f);
gl.glColor3f(255f, 0f, 0f);
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f, 0f, 0f);
gl.glVertex3f(1f, 0f, 0f);
gl.glVertex3f(0f, 0f, 0f);
gl.glVertex3f(0f, 1f, 0f);
gl.glVertex3f(0f, 0f, 0f);
gl.glVertex3f(0f, 0f, 1f);
gl.glColor3f(255f, 255f, 255f);
int limit = 20;
for (int i = -limit; i < limit + 1; i++) {
gl.glVertex3f(-limit, 0f, i);
gl.glVertex3f(limit, 0f, i);
gl.glVertex3f(i, 0, -limit);
gl.glVertex3f(i, 0, limit);
}
gl.glEnd();
gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'X');
gl.glRasterPos3f(0.0f, 1.1f, 0.0f);
glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Y'); // draw the y axis
gl.glRasterPos3f(0.0f, 0.0f, 1.1f);
glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); // draw the z axis
}
public static void drawLSystem(AbstractListener listener, GL2 gl, GLUT glut, Element element) {
gl.glPushMatrix();
gl.glRotatef(element.rotation[0] * 360, 1f, 0f, 0f);
gl.glRotatef(element.rotation[1] * 360, 0f, 1f, 0f);
gl.glRotated(-Math.sin(element.rotation[0]) * 180 - Math.sin(element.rotation[1]) * 180, 0f, 0f, 1f);
gl.glTranslated(-Math.sin(element.rotation[0]), -Math.sin(element.rotation[1]), -Math.sin(element.rotation[0] + element.rotation[1]));
if(element.property == ElementProperties.DRAW) {
if(listener.firstGen) {
listener.canvas.camera[1] += 0.10f;
listener.canvas.camera[2] += 0.10f;
}
glut.glutSolidCylinder(0.25f, 1f, 10, 10);
gl.glTranslatef(0f, 0f, 1f);
}
for(Element child : element.children) {
drawLSystem(listener, gl, glut, child);
}
gl.glPopMatrix();
}
@SuppressWarnings("unused")
public static void drawDebugInformation(GL2 gl, GLUT glut, AbstractCanvas canvas) {
gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
gl.glColor3f(1f, 1f, 1f);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2] + "\n yaw = "
+ canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]);
}
}