AlphaBeta implemented

This commit is contained in:
Arthur 2021-02-23 16:47:37 +01:00
parent 095c3eaab2
commit 3f58fd52ed
3 changed files with 39 additions and 26 deletions

View File

@ -1,14 +1,14 @@
package othello;
import othello.players.NegamaxPlayer;
import othello.players.Player;
import othello.players.RandomPlayer;
public class Main {
public static void main(String[] args) {
Player p1 = new RandomPlayer(10);
Player p2 = new RandomPlayer(10);
Player p1 = new NegamaxPlayer(4);
Player p2 = new NegamaxPlayer(4);
Player[][] board = initialize(p1, p2);
State game = new State(board, p1, p2);
System.out.println("joueur 1: " + p1);

View File

@ -59,7 +59,7 @@ public class State {
}
public int getScore(Player player) {
return player == player1 ? n1 : n2;
return player == player1 ? (n1/(n1+n2)) : (n2/(n1+n2));
}
public Player getWinner() {
@ -73,15 +73,18 @@ public class State {
public State play(Pair<Point,Point> move) {
State copy = this.copy();
copy.board[move.getRight().getY()][move.getRight().getX()] = copy.getCurrentPlayer();
if(move!=null) {
copy.board[move.getRight().getY()][move.getRight().getX()] = copy.currentPlayer;
if (move.getLeft().isJump(move.getRight(), copy.board)) {
copy.board[move.getLeft().getY()][move.getLeft().getX()] = null;
}
for (int i = -1; i < 2; i++) {
for (int z = -1; z < 2; z++) {
try {
copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
}catch (IndexOutOfBoundsException ignored) {}
copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.currentPlayer;
} catch (IndexOutOfBoundsException ignored) {
}
}
}
}
int ni = 0, nj = 0;

View File

@ -6,7 +6,6 @@ import othello.State;
public class NegamaxPlayer extends Player {
public NegamaxPlayer(int depth) {
super(depth);
}
@ -16,9 +15,8 @@ public class NegamaxPlayer extends Player {
int bestValue = Integer.MIN_VALUE;
Pair<Point, Point> bestMove = null;
for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
State nextState = game.copy();
nextState.play(move);
int value = -negamax(nextState, depth);
State nextState = game.play(move);
int value = -negamax(nextState, this.depth,Integer.MIN_VALUE,Integer.MAX_VALUE);
if (value > bestValue) {
bestValue = value;
bestMove = move;
@ -27,17 +25,29 @@ public class NegamaxPlayer extends Player {
return bestMove;
}
private Integer negamax(State game, int depth) {
if(depth == 0 || game.isOver()) {
return game.getScore(game.getCurrentPlayer());
private int negamax(State state, int depth,int alpha,int beta) {
if(depth == 0 || state.isOver()) {
return evaluate(state);
}
int bestValue = Integer.MIN_VALUE;
for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
State nextState = game.copy();
bestValue = Math.max(bestValue,-negamax(nextState.play(move),depth-1));
else{
int m = Integer.MIN_VALUE;
for (Pair<Point, Point> move : state.getMove(state.getCurrentPlayer())) {
State nextState = state.play(move);
m= Math.max(m,-negamax(nextState,depth-1,alpha,beta));
alpha = Math.max(alpha, m);
if(alpha >= beta)
break;
}
return bestValue;
return m;
}
}
private int evaluate(State game){
Player winner = game.getWinner();
if(winner == null)
return 0;
else if(winner == game.getCurrentPlayer())
return 1;
return -1;
}
}