renamed somes files + refactored State constructors
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@ -7,17 +7,9 @@ public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) {
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for (int k=-1; k<2;k++) {
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for (int l=-1; l<2; l++) {
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if (k!=0 || l!=0) {
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System.out.println(k+";"+l);
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}
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}
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}
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int p1 = 1, p2 = 2;
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int p1 = 1, p2 = 2;
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int[][] board = initialize(p1, p2);
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int[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2,0,0);
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State game = new State(board, p1, p2);
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//while(!game.isOver()) {
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//while(!game.isOver()) {
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int player = game.getCurrentPlayer();
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int player = game.getCurrentPlayer();
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@ -12,16 +12,21 @@ public class State {
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private int n1;
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private int n1;
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private int n2;
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private int n2;
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public State(int[][] board, int p1, int p2, int n1,int n2) {
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public State(int[][] board, int p1, int p2, int n1, int n2) {
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this.board = board;
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this.board = board;
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this.player1 = p1;
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this.player1 = p1;
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this.player2 = p2;
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this.player2 = p2;
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currentPlayer = p1;
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currentPlayer = p1;
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this.n1 = n1+2;
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this.n1 = n1;
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this.n2 = n2+2;
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this.n2 = n2;
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}
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public State(int[][] board, int p1, int p2) {
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this(board, p1, p2, 2, 2);
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}
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}
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public boolean isOver() {
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public boolean isOver() {
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return false;
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return false;
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}
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}
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@ -36,7 +41,7 @@ public class State {
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// Recherche autour du pion du joueur courant
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// Recherche autour du pion du joueur courant
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for (int k=-1; k<2;k++) {
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for (int k=-1; k<2;k++) {
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for (int l=-1; l<2; l++) {
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for (int l=-1; l<2; l++) {
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// La position du pion trouvé est exclue
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// La position du pion trouvé est exclue
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if (k!=0 || l!=0) {
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if (k!=0 || l!=0) {
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// Si une place libre est trouvée elle est ajoutée à la liste de coups
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// Si une place libre est trouvée elle est ajoutée à la liste de coups
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if ( ((i+k >= 0) && (i+k < 7 )) && ((j+l >= 0) && (j+l < 7 )) && (this.board[i+k][j+l]==0)) {
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if ( ((i+k >= 0) && (i+k < 7 )) && ((j+l >= 0) && (j+l < 7 )) && (this.board[i+k][j+l]==0)) {
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@ -63,26 +68,24 @@ public class State {
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}
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}
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public State play(int x, int y) {
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public State play(int x, int y) {
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State copie = this.copie();
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State copy = this.copy();
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copie.board[x][y] = copie.getCurrentPlayer();
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copy.board[x][y] = copy.getCurrentPlayer();
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int increment = 0;
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int increment = 0;
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for(int i = -1; i<2;i++){
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for(int i = -1; i<2;i++){
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for(int z = -1;z<2;z++){
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for(int z = -1;z<2;z++){
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try {
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try {
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copie.board[x+i][y+z] = copie.getCurrentPlayer();
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copy.board[x+i][y+z] = copy.getCurrentPlayer();
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increment+=1;
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increment+=1;
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} catch (Exception e) {
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} catch (IndexOutOfBoundsException ignored) {}
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}
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}
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}
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}
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}
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if (currentPlayer == 1){
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if (currentPlayer == 1){
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copie.n1 += increment;
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copy.n1 += increment;
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}else{
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}else{
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copie.n2 += increment;
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copy.n2 += increment;
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}
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}
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copie.switchPlayer();
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copy.switchPlayer();
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return copie;
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return copy;
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}
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}
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public int getCurrentPlayer() {
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public int getCurrentPlayer() {
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return currentPlayer;
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return currentPlayer;
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@ -92,23 +95,18 @@ public class State {
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this.currentPlayer = currentPlayer;
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this.currentPlayer = currentPlayer;
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}
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}
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public State copie () {
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public State copy () {
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State copie = new State (this.board, this.player1, this.player2,this.n1,this.n2);
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State copy = new State(this.board, this.player1, this.player2,this.n1,this.n2);
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for (int i=0; i<this.board.length;i++) {
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for (int i=0; i<this.board.length;i++) {
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for (int j=0; j<this.board.length; j++) {
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for (int j=0; j<this.board.length; j++) {
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copie.board[i][j] = this.board[i][j];
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copy.board[i][j] = this.board[i][j];
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}
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}
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}
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}
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return copie;
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return copy;
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}
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}
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public void switchPlayer () {
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public void switchPlayer () {
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if (getCurrentPlayer()==this.player1) {
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setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
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setCurrentPlayer(player2);
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}
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else {
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setCurrentPlayer(player1);
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}
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}
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}
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}
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}
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