fixed many bugs + implemented negamax(not tested)
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ca65348b1f
commit
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.gitignore
vendored
1
.gitignore
vendored
@ -5,3 +5,4 @@
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.settings
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.idea
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*.iml
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out/
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@ -1,7 +1,5 @@
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package othello;
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import java.util.ArrayList;
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import othello.players.Player;
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import othello.players.RandomPlayer;
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@ -9,19 +7,21 @@ public class Main {
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public static void main(String[] args) {
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Player p1 = new RandomPlayer();
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Player p2 = new RandomPlayer();
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Player p1 = new RandomPlayer(1);
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Player p2 = new RandomPlayer(-1);
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Player[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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System.out.println("joueur 1: " + p1);
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System.out.println("joueur 2: " + p2);
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while(!game.isOver()) {
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Player player = game.getCurrentPlayer();
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ArrayList<Pair<Point, Point>> moves = game.getMove(player);
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System.out.println(game.toString());
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game = game.play(player.play(moves, game, player));
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game = game.play(player.play(game));
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}
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System.out.println("C'est " + game.getWinner() + " qui a gagné");
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System.out.println(game.toString());
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System.out.println(game.getWinner() + " a gagné la partie");
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System.out.println(game.getScore(p1));
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System.out.println(game.getScore(p2));
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}
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public static Player[][] initialize(Player p1, Player p2){
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@ -2,16 +2,17 @@ package othello;
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public class Point {
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public int x;
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public int y;
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private int x;
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private int y;
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public Point(int x, int y) {
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public Point(int y, int x) {
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this.x = x;
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this.y = y;
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}
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public boolean isJump(Point other) {
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return Math.pow(other.x - this.x, 2) + Math.pow(other.y - this.y, 2) == 4;
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double value = Math.pow(other.x - this.x, 2) + Math.pow(other.y - this.y, 2);
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return value == 4 || value == 8;
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}
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public int getX(){
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@ -24,7 +25,7 @@ public class Point {
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@Override
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public String toString () {
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return "(" + x + ", " + y + ")";
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return "(" + y + ", " + x + ")";
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}
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}
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@ -1,40 +1,45 @@
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package othello;
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import java.util.ArrayList;
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import othello.players.Player;
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import java.util.LinkedList;
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import java.util.List;
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public class State {
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private Player[][] board;
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private Player player1;
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private Player player2;
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public static List<State> previousSituations = new LinkedList<>();
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private final Player[][] board;
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private final Player player1;
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private final Player player2;
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private Player currentPlayer;
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private int n1;
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private int n2;
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public State(Player[][] board, Player p1, Player p2, int n1, int n2) {
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public State(Player[][] board, Player p1, Player p2) {
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this.board = board;
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this.player1 = p1;
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this.player2 = p2;
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currentPlayer = p1;
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this.n1 = n1;
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this.n2 = n2;
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}
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public State(Player[][] board, Player p1, Player p2) {
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this(board, p1, p2, 2, 2);
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this.n1 = 2;
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this.n2 = 2;
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}
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public boolean isOver() {
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if(n1 == 0 || n2 == 0)
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return true;
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return getMove(player1).isEmpty() && getMove(player2).isEmpty();
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return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty());
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}
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public ArrayList<Pair<Point, Point>> getMove(Player player) {
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public Player getPlayerById(int id) {
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if(id == 1)
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return player1;
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else if(id == -1)
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return player2;
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throw new IllegalArgumentException("Invalid player id: " + id);
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}
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public LinkedList<Pair<Point, Point>> getMove(Player player) {
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// Pair<Depart, Arrivee>
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ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
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LinkedList<Pair<Point, Point>> moves = new LinkedList<>();
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// Parcours du plateau de jeu
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for (int y = 0; y < this.board.length; y++) {
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for (int x = 0; x < this.board[y].length; x++) {
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@ -43,29 +48,26 @@ public class State {
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for (int deltaY = -1; deltaY < 2; deltaY++) {
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for (int deltaX = -1; deltaX < 2; deltaX++) {
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// La position du pion trouvée est exclue
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if (deltaY != 0 && deltaX != 0) {
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// Si une place libre est trouvée elle est ajoutée à la liste des coups
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try {
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if (this.board[y+deltaY][x+deltaX] == null) {
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moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+deltaY, x+deltaX)));
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} else {
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Point current = new Point(y, x);
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if (this.board[y+deltaY][x+deltaX] == null) {
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moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
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}
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Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
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if(this.board[y+2*deltaY][x+2*deltaX] == null && current.isJump(other))
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moves.add(new Pair<Point, Point>(current, other));
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}
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if(this.board[other.getY()][other.getX()] == null && current.isJump(other))
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moves.add(new Pair<>(current, other));
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} catch(ArrayIndexOutOfBoundsException ignored) {}
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}
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}
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}
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}
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}
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}
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return moves;
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}
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public int getScore(Player player) {
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return player == player1 ? n1/(n1+n2) : n2/(n2+n1);
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return player == player1 ? n1 : n2;
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}
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public Player getWinner() {
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@ -77,25 +79,32 @@ public class State {
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return null;
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}
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public State play(Pair<Point,Point> pair) {
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public State play(Pair<Point,Point> move) {
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State copy = this.copy();
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copy.board[pair.getLeft().getX()][pair.getLeft().getY()] = copy.getCurrentPlayer();
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int increment = 0;
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copy.board[move.getRight().getY()][move.getRight().getX()] = copy.getCurrentPlayer();
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for(int i = -1; i < 2; i++){
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for(int z = -1; z < 2; z++){
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try {
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if(copy.board[pair.getLeft().getX() + i][pair.getLeft().getY() + z] != copy.getCurrentPlayer()){
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increment++;
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copy.board[pair.getLeft().getX() + i][pair.getLeft().getY() + z] = copy.getCurrentPlayer();
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if(copy.board[move.getRight().getY() + i][move.getRight().getX() + z] != copy.getCurrentPlayer()
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&& !move.getLeft().isJump(move.getRight())){
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copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
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}
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} catch (IndexOutOfBoundsException ignored) {}
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}
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}
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if (copy.currentPlayer == player1)
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copy.n1 += increment;
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else
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copy.n2 += increment;
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int ni = 0, nj = 0;
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for(int i = 0; i < board.length; i++) {
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for(int j = 0; j < board[i].length; j++) {
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if(board[i][j] == player1){
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ni++;
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}
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if(board[i][j] == player2){
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nj++;
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}
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}
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}
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copy.n1 = ni;
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copy.n2 = nj;
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copy.switchPlayer();
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return copy;
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}
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@ -108,13 +117,13 @@ public class State {
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}
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public State copy () {
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State copy = new State(this.board, this.player1, this.player2, this.n1, this.n2);
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State copy = new State(this.board, this.player1, this.player2);
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for (int i = 0; i < this.board.length; i++) {
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for (int j = 0; j < this.board.length; j++) {
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copy.board[i][j] = this.board[i][j];
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}
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System.arraycopy(this.board[i], 0, copy.board[i], 0, this.board.length);
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}
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copy.setCurrentPlayer(this.currentPlayer);
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copy.n1 = n1;
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copy.n2 = n2;
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return copy;
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}
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@ -128,11 +137,11 @@ public class State {
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@Override
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public String toString() {
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StringBuilder str = new StringBuilder();
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for (int y = 0; y < board.length; y++) {
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for (Player[] players : board) {
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for (int x = 0; x < board.length; x++) {
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if(board[y][x] == player1)
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if (players[x] == player1)
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str.append("O");
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else if(board[y][x] == player2)
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else if (players[x] == player2)
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str.append("X");
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else
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str.append(".");
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@ -4,17 +4,29 @@ import othello.Pair;
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import othello.Point;
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import othello.State;
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import java.util.ArrayList;
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public class NegamaxPlayer extends Player {
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public class NegamaxPlayer implements Player {
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@Override
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public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
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return null;
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public NegamaxPlayer(int id) {
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super(id);
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}
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public void negamax(State game, int depth, Player player) {
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@Override
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public Pair<Point, Point> play(State game) {
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return game.getMove(this).get(negamax(game, 10, this.id));
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}
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private int negamax(State game, int depth, int id) {
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if(depth == 0 || game.isOver()) {
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return id;
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}
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int value = Integer.MIN_VALUE;
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Player player = game.getPlayerById(id);
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for(Pair<Point, Point> move : game.getMove(player)) {
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game = game.play(move);
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game.setCurrentPlayer(player);
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value = Math.max(value, -negamax(game, depth - 1, -id));
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}
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return value;
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}
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}
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package othello.players;
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import java.util.ArrayList;
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import othello.Pair;
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import othello.Point;
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import othello.State;
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public interface Player {
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public abstract class Player {
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public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State board, Player player);
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protected final int id;
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public Player(int id) {
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this.id = id;
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}
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public abstract Pair<Point, Point> play(State board);
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}
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package othello.players;
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import java.util.ArrayList;
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import java.util.Random;
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import othello.Pair;
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import othello.Point;
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import othello.State;
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public class RandomPlayer implements Player {
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import java.util.LinkedList;
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import java.util.Random;
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public class RandomPlayer extends Player {
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Random random;
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public RandomPlayer(int id) {
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super(id);
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random = new Random();
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}
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@Override
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public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
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return moves.get(new Random().nextInt(moves.size()));
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public Pair<Point, Point> play(State game) {
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LinkedList<Pair<Point, Point>> moves = game.getMove(this);
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return moves.get(random.nextInt(moves.size()));
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}
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}
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