fixed many bugs + implemented negamax(not tested)

This commit is contained in:
Quentin Legot 2021-02-20 18:54:38 +01:00
parent ca65348b1f
commit a81709ef84
7 changed files with 109 additions and 74 deletions

1
.gitignore vendored
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@ -5,3 +5,4 @@
.settings
.idea
*.iml
out/

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@ -1,27 +1,27 @@
package othello;
import java.util.ArrayList;
import othello.players.Player;
import othello.players.RandomPlayer;
public class Main {
public static void main(String[] args) {
Player p1 = new RandomPlayer();
Player p2 = new RandomPlayer();
Player p1 = new RandomPlayer(1);
Player p2 = new RandomPlayer(-1);
Player[][] board = initialize(p1, p2);
State game = new State(board, p1, p2);
System.out.println("joueur 1: " + p1);
System.out.println("joueur 2: " + p2);
while(!game.isOver()) {
Player player = game.getCurrentPlayer();
ArrayList<Pair<Point, Point>> moves = game.getMove(player);
System.out.println(game.toString());
game = game.play(player.play(moves, game, player));
game = game.play(player.play(game));
}
System.out.println("C'est " + game.getWinner() + " qui a gagné");
System.out.println(game.toString());
System.out.println(game.getWinner() + " a gagné la partie");
System.out.println(game.getScore(p1));
System.out.println(game.getScore(p2));
}
public static Player[][] initialize(Player p1, Player p2){

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@ -2,16 +2,17 @@ package othello;
public class Point {
public int x;
public int y;
private int x;
private int y;
public Point(int x, int y) {
public Point(int y, int x) {
this.x = x;
this.y = y;
}
public boolean isJump(Point other) {
return Math.pow(other.x - this.x, 2) + Math.pow(other.y - this.y, 2) == 4;
double value = Math.pow(other.x - this.x, 2) + Math.pow(other.y - this.y, 2);
return value == 4 || value == 8;
}
public int getX(){
@ -24,7 +25,7 @@ public class Point {
@Override
public String toString () {
return "(" + x + ", " + y + ")";
return "(" + y + ", " + x + ")";
}
}

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@ -1,40 +1,45 @@
package othello;
import java.util.ArrayList;
import othello.players.Player;
import java.util.LinkedList;
import java.util.List;
public class State {
private Player[][] board;
private Player player1;
private Player player2;
public static List<State> previousSituations = new LinkedList<>();
private final Player[][] board;
private final Player player1;
private final Player player2;
private Player currentPlayer;
private int n1;
private int n2;
public State(Player[][] board, Player p1, Player p2, int n1, int n2) {
public State(Player[][] board, Player p1, Player p2) {
this.board = board;
this.player1 = p1;
this.player2 = p2;
currentPlayer = p1;
this.n1 = n1;
this.n2 = n2;
}
public State(Player[][] board, Player p1, Player p2) {
this(board, p1, p2, 2, 2);
this.n1 = 2;
this.n2 = 2;
}
public boolean isOver() {
if(n1 == 0 || n2 == 0)
return true;
return getMove(player1).isEmpty() && getMove(player2).isEmpty();
return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty());
}
public Player getPlayerById(int id) {
if(id == 1)
return player1;
else if(id == -1)
return player2;
throw new IllegalArgumentException("Invalid player id: " + id);
}
public ArrayList<Pair<Point, Point>> getMove(Player player) {
public LinkedList<Pair<Point, Point>> getMove(Player player) {
// Pair<Depart, Arrivee>
ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
LinkedList<Pair<Point, Point>> moves = new LinkedList<>();
// Parcours du plateau de jeu
for (int y = 0; y < this.board.length; y++) {
for (int x = 0; x < this.board[y].length; x++) {
@ -43,19 +48,16 @@ public class State {
for (int deltaY = -1; deltaY < 2; deltaY++) {
for (int deltaX = -1; deltaX < 2; deltaX++) {
// La position du pion trouvée est exclue
if (deltaY != 0 && deltaX != 0) {
// Si une place libre est trouvée elle est ajoutée à la liste des coups
try {
Point current = new Point(y, x);
if (this.board[y+deltaY][x+deltaX] == null) {
moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+deltaY, x+deltaX)));
} else {
Point current = new Point(y, x);
Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
if(this.board[y+2*deltaY][x+2*deltaX] == null && current.isJump(other))
moves.add(new Pair<Point, Point>(current, other));
moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
}
Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
if(this.board[other.getY()][other.getX()] == null && current.isJump(other))
moves.add(new Pair<>(current, other));
} catch(ArrayIndexOutOfBoundsException ignored) {}
}
}
}
}
@ -65,7 +67,7 @@ public class State {
}
public int getScore(Player player) {
return player == player1 ? n1/(n1+n2) : n2/(n2+n1);
return player == player1 ? n1 : n2;
}
public Player getWinner() {
@ -77,25 +79,32 @@ public class State {
return null;
}
public State play(Pair<Point,Point> pair) {
public State play(Pair<Point,Point> move) {
State copy = this.copy();
copy.board[pair.getLeft().getX()][pair.getLeft().getY()] = copy.getCurrentPlayer();
int increment = 0;
copy.board[move.getRight().getY()][move.getRight().getX()] = copy.getCurrentPlayer();
for(int i = -1; i < 2; i++){
for(int z = -1; z < 2; z++){
try {
if(copy.board[pair.getLeft().getX() + i][pair.getLeft().getY() + z] != copy.getCurrentPlayer()){
increment++;
copy.board[pair.getLeft().getX() + i][pair.getLeft().getY() + z] = copy.getCurrentPlayer();
if(copy.board[move.getRight().getY() + i][move.getRight().getX() + z] != copy.getCurrentPlayer()
&& !move.getLeft().isJump(move.getRight())){
copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
}
} catch (IndexOutOfBoundsException ignored) {}
}
}
if (copy.currentPlayer == player1)
copy.n1 += increment;
else
copy.n2 += increment;
int ni = 0, nj = 0;
for(int i = 0; i < board.length; i++) {
for(int j = 0; j < board[i].length; j++) {
if(board[i][j] == player1){
ni++;
}
if(board[i][j] == player2){
nj++;
}
}
}
copy.n1 = ni;
copy.n2 = nj;
copy.switchPlayer();
return copy;
}
@ -108,13 +117,13 @@ public class State {
}
public State copy () {
State copy = new State(this.board, this.player1, this.player2, this.n1, this.n2);
State copy = new State(this.board, this.player1, this.player2);
for (int i = 0; i < this.board.length; i++) {
for (int j = 0; j < this.board.length; j++) {
copy.board[i][j] = this.board[i][j];
}
System.arraycopy(this.board[i], 0, copy.board[i], 0, this.board.length);
}
copy.setCurrentPlayer(this.currentPlayer);
copy.n1 = n1;
copy.n2 = n2;
return copy;
}
@ -128,11 +137,11 @@ public class State {
@Override
public String toString() {
StringBuilder str = new StringBuilder();
for (int y = 0; y < board.length; y++) {
for (Player[] players : board) {
for (int x = 0; x < board.length; x++) {
if(board[y][x] == player1)
if (players[x] == player1)
str.append("O");
else if(board[y][x] == player2)
else if (players[x] == player2)
str.append("X");
else
str.append(".");

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@ -4,17 +4,29 @@ import othello.Pair;
import othello.Point;
import othello.State;
import java.util.ArrayList;
public class NegamaxPlayer extends Player {
public class NegamaxPlayer implements Player {
@Override
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
return null;
public NegamaxPlayer(int id) {
super(id);
}
public void negamax(State game, int depth, Player player) {
@Override
public Pair<Point, Point> play(State game) {
return game.getMove(this).get(negamax(game, 10, this.id));
}
private int negamax(State game, int depth, int id) {
if(depth == 0 || game.isOver()) {
return id;
}
int value = Integer.MIN_VALUE;
Player player = game.getPlayerById(id);
for(Pair<Point, Point> move : game.getMove(player)) {
game = game.play(move);
game.setCurrentPlayer(player);
value = Math.max(value, -negamax(game, depth - 1, -id));
}
return value;
}
}

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@ -1,13 +1,17 @@
package othello.players;
import java.util.ArrayList;
import othello.Pair;
import othello.Point;
import othello.State;
public interface Player {
public abstract class Player {
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State board, Player player);
protected final int id;
public Player(int id) {
this.id = id;
}
public abstract Pair<Point, Point> play(State board);
}

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@ -1,17 +1,25 @@
package othello.players;
import java.util.ArrayList;
import java.util.Random;
import othello.Pair;
import othello.Point;
import othello.State;
public class RandomPlayer implements Player {
import java.util.LinkedList;
import java.util.Random;
public class RandomPlayer extends Player {
Random random;
public RandomPlayer(int id) {
super(id);
random = new Random();
}
@Override
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
return moves.get(new Random().nextInt(moves.size()));
public Pair<Point, Point> play(State game) {
LinkedList<Pair<Point, Point>> moves = game.getMove(this);
return moves.get(random.nextInt(moves.size()));
}
}