converted board from int to AbstractPlayer
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.gitignore
vendored
4
.gitignore
vendored
@ -2,4 +2,6 @@
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.project
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.project
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.classpath
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.classpath
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.metadata/
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.metadata/
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.settings
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.settings
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.idea
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*.iml
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@ -2,24 +2,30 @@ package othello;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import othello.players.AbstractPlayer;
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import othello.players.RandomPlayer;
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public class Main {
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public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) {
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int p1 = 1, p2 = 2;
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AbstractPlayer p1 = new RandomPlayer();
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int[][] board = initialize(p1, p2);
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AbstractPlayer p2 = new RandomPlayer();
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AbstractPlayer[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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State game = new State(board, p1, p2);
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board[1][5]=game.getCurrentPlayer();
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// board[1][5]=game.getCurrentPlayer();
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/*while(!game.isOver()) {
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while(!game.isOver()) {
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int player = game.getCurrentPlayer();
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AbstractPlayer player = game.getCurrentPlayer();
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ArrayList<Pair<Point, Point>> moves = game.getMove(player);
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ArrayList<Pair<Point, Point>> moves = game.getMove(player);
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} */
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game.toString();
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ArrayList<Pair<Point, Point>> moves = game.getMove(game.getCurrentPlayer());
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player.play(moves);
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System.out.println(moves.toString());
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}
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// ArrayList<Pair<Point, Point>> moves = game.getMove(game.getCurrentPlayer());
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// System.out.println(moves.toString());
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}
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}
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public static int[][] initialize(int p1, int p2){
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public static AbstractPlayer[][] initialize(AbstractPlayer p1, AbstractPlayer p2){
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int[][] board = new int[7][7];
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AbstractPlayer[][] board = new AbstractPlayer[7][7];
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board[0][0] = p2;
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board[0][0] = p2;
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board[0][6] = p1;
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board[0][6] = p1;
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board[6][0] = p1;
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board[6][0] = p1;
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@ -2,16 +2,18 @@ package othello;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import othello.players.AbstractPlayer;
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public class State {
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public class State {
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private int[][] board;
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private AbstractPlayer[][] board;
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private int player1;
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private AbstractPlayer player1;
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private int player2;
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private AbstractPlayer player2;
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private int currentPlayer;
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private AbstractPlayer currentPlayer;
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private int n1;
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private int n1;
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private int n2;
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private int n2;
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public State(int[][] board, int p1, int p2, int n1, int n2) {
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public State(AbstractPlayer[][] board, AbstractPlayer p1, AbstractPlayer p2, int n1, int n2) {
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this.board = board;
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this.board = board;
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this.player1 = p1;
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this.player1 = p1;
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this.player2 = p2;
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this.player2 = p2;
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@ -20,7 +22,7 @@ public class State {
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this.n2 = n2;
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this.n2 = n2;
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}
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}
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public State(int[][] board, int p1, int p2) {
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public State(AbstractPlayer[][] board, AbstractPlayer p1, AbstractPlayer p2) {
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this(board, p1, p2, 2, 2);
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this(board, p1, p2, 2, 2);
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}
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}
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@ -30,7 +32,7 @@ public class State {
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return getMove(player1).isEmpty() && getMove(player2).isEmpty();
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return getMove(player1).isEmpty() && getMove(player2).isEmpty();
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}
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}
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public ArrayList<Pair<Point, Point>> getMove(int player) {
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public ArrayList<Pair<Point, Point>> getMove(AbstractPlayer player) {
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// Pair<Depart, Arrivee>
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// Pair<Depart, Arrivee>
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ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
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ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
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// Parcours du plateau de jeu
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// Parcours du plateau de jeu
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@ -44,11 +46,10 @@ public class State {
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if (deltaY != 0 && deltaX != 0) {
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if (deltaY != 0 && deltaX != 0) {
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// Si une place libre est trouv<EFBFBD>e elle est ajout<EFBFBD>e à la liste des coups
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// Si une place libre est trouv<EFBFBD>e elle est ajout<EFBFBD>e à la liste des coups
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try {
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try {
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if (this.board[y+deltaY][x+deltaX]==0) {
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if (this.board[y+deltaY][x+deltaX] == null) {
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moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+deltaY, x+deltaX)));
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moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+deltaY, x+deltaX)));
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}
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} else {
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if(this.board[y+deltaY][x+deltaX]!=0){
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if(this.board[y+2*deltaY][x+2*deltaX] == null)
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if(this.board[y+2*deltaY][x+2*deltaX] == 0)
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moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+2*deltaY, x+2*deltaX)));
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moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+2*deltaY, x+2*deltaX)));
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}
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}
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} catch(ArrayIndexOutOfBoundsException ignored) {}
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} catch(ArrayIndexOutOfBoundsException ignored) {}
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@ -61,7 +62,7 @@ public class State {
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return moves;
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return moves;
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}
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}
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public int getScore(int player) {
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public int getScore(AbstractPlayer player) {
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return currentPlayer == player1 ? n1/(n1+n2) : n2/(n2+n1);
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return currentPlayer == player1 ? n1/(n1+n2) : n2/(n2+n1);
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}
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}
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@ -87,11 +88,11 @@ public class State {
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copy.switchPlayer();
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copy.switchPlayer();
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return copy;
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return copy;
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}
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}
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public int getCurrentPlayer() {
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public AbstractPlayer getCurrentPlayer() {
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return currentPlayer;
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return currentPlayer;
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}
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}
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public void setCurrentPlayer(int currentPlayer) {
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public void setCurrentPlayer(AbstractPlayer currentPlayer) {
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this.currentPlayer = currentPlayer;
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this.currentPlayer = currentPlayer;
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}
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}
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@ -109,4 +110,12 @@ public class State {
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setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
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setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
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}
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}
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/**
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* TODO: display the current state of the board
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*/
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@Override
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public String toString() {
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return null;
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}
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}
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}
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