fonction de clonage des pions pour la méthode getMove
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@ -4,17 +4,17 @@ public class Main {
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public static void main(String[] args) {
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String p1 = "B", p2 = "R";
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String[][] board = initialize(p1, p2);
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int p1 = 1, p2 = 2;
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int[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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while(!game.isOver()) {
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String player = game.getCurrentPlayer();
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int player = game.getCurrentPlayer();
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}
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}
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public static String[][] initialize(String p1, String p2){
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String[][] board = new String[7][7];
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public static int[][] initialize(int p1, int p2){
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int[][] board = new int[7][7];
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board[0][0] = p2;
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board[0][6] = p1;
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board[6][0] = p1;
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@ -1,5 +1,6 @@
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package othello;
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import java.awt.Point;
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import java.util.ArrayList;
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public class State {
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@ -20,8 +21,34 @@ public class State {
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return false;
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}
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public ArrayList<int[][]> getMove(String player) {
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return null;
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public ArrayList<Point> getMove(String player) {
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ArrayList<Point> moves = null;
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// Clonage
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// Parcours du plateau de jeu
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for (int i=0; i<this.board.length;i++) {
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for (int j=0; j<this.board.length; j++) {
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if (this.board[i][j] == this.currentPlayer) {
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// Recherche autour du pion du joueur courant
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for (int k=-1; k<2;k++) {
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for (int l=-1; l<2; l++) {
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// La position du pion trouvé est exclue
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if (k!=0 || l!=0) {
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// Si une place libre est trouvée elle est ajouté à la liste de coups
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if (this.board[i+k][j+l]==0) {
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moves.add(new Point(i+k, j+l));
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}
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}
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}
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}
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}
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}
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}
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// Saut
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return moves;
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}
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public int getScore(String player) {
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